diff options
Diffstat (limited to 'src/mapgen/mg_biome.h')
-rw-r--r-- | src/mapgen/mg_biome.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mapgen/mg_biome.h b/src/mapgen/mg_biome.h index a2bfaf5b9..ad90f28f8 100644 --- a/src/mapgen/mg_biome.h +++ b/src/mapgen/mg_biome.h @@ -63,8 +63,8 @@ public: s16 depth_water_top; s16 depth_riverbed; - s16 y_min; - s16 y_max; + v3s16 min_pos; + v3s16 max_pos; float heat_point; float humidity_point; s16 vertical_blend; @@ -108,14 +108,14 @@ public: // Gets all biomes in current chunk using each corresponding element of // heightmap as the y position, then stores the results by biome index in // biomemap (also returned) - virtual biome_t *getBiomes(s16 *heightmap) = 0; + virtual biome_t *getBiomes(s16 *heightmap, v3s16 pmin) = 0; // Gets a single biome at the specified position, which must be contained // in the region formed by m_pmin and (m_pmin + m_csize - 1). virtual Biome *getBiomeAtPoint(v3s16 pos) const = 0; // Same as above, but uses a raw numeric index correlating to the (x,z) position. - virtual Biome *getBiomeAtIndex(size_t index, s16 y) const = 0; + virtual Biome *getBiomeAtIndex(size_t index, v3s16 pos) const = 0; // Result of calcBiomes bulk computation. biome_t *biomemap = nullptr; @@ -164,11 +164,11 @@ public: Biome *calcBiomeAtPoint(v3s16 pos) const; void calcBiomeNoise(v3s16 pmin); - biome_t *getBiomes(s16 *heightmap); + biome_t *getBiomes(s16 *heightmap, v3s16 pmin); Biome *getBiomeAtPoint(v3s16 pos) const; - Biome *getBiomeAtIndex(size_t index, s16 y) const; + Biome *getBiomeAtIndex(size_t index, v3s16 pos) const; - Biome *calcBiomeFromNoise(float heat, float humidity, s16 y) const; + Biome *calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const; float *heatmap; float *humidmap; @@ -230,7 +230,7 @@ public: NoiseParams &np_heat_blend, u64 seed); float getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity, NoiseParams &np_humidity_blend, u64 seed); - Biome *getBiomeFromNoiseOriginal(float heat, float humidity, s16 y); + Biome *getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 pos); private: Server *m_server; |