diff options
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/server/serverinventorymgr.cpp | 192 | ||||
-rw-r--r-- | src/server/serverinventorymgr.h | 60 |
3 files changed, 253 insertions, 0 deletions
diff --git a/src/server/CMakeLists.txt b/src/server/CMakeLists.txt index 4d94504f6..0a5a8f3a7 100644 --- a/src/server/CMakeLists.txt +++ b/src/server/CMakeLists.txt @@ -4,5 +4,6 @@ set(server_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp ${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp ${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/serverinventorymgr.cpp ${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp PARENT_SCOPE) diff --git a/src/server/serverinventorymgr.cpp b/src/server/serverinventorymgr.cpp new file mode 100644 index 000000000..555e01ec6 --- /dev/null +++ b/src/server/serverinventorymgr.cpp @@ -0,0 +1,192 @@ +/* +Minetest +Copyright (C) 2010-2020 Minetest core development team + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "serverinventorymgr.h" +#include "map.h" +#include "nodemetadata.h" +#include "player_sao.h" +#include "remoteplayer.h" +#include "server.h" +#include "serverenvironment.h" + +ServerInventoryManager::ServerInventoryManager() : InventoryManager() +{ +} + +ServerInventoryManager::~ServerInventoryManager() +{ + // Delete detached inventories + for (auto &detached_inventory : m_detached_inventories) { + delete detached_inventory.second.inventory; + } +} + +Inventory *ServerInventoryManager::getInventory(const InventoryLocation &loc) +{ + switch (loc.type) { + case InventoryLocation::UNDEFINED: + case InventoryLocation::CURRENT_PLAYER: + break; + case InventoryLocation::PLAYER: { + RemotePlayer *player = m_env->getPlayer(loc.name.c_str()); + if (!player) + return NULL; + PlayerSAO *playersao = player->getPlayerSAO(); + if (!playersao) + return NULL; + return playersao->getInventory(); + } break; + case InventoryLocation::NODEMETA: { + NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p); + if (!meta) + return NULL; + return meta->getInventory(); + } break; + case InventoryLocation::DETACHED: { + auto it = m_detached_inventories.find(loc.name); + if (it == m_detached_inventories.end()) + return nullptr; + return it->second.inventory; + } break; + default: + sanity_check(false); // abort + break; + } + return NULL; +} + +void ServerInventoryManager::setInventoryModified(const InventoryLocation &loc) +{ + switch (loc.type) { + case InventoryLocation::UNDEFINED: + break; + case InventoryLocation::PLAYER: { + + RemotePlayer *player = m_env->getPlayer(loc.name.c_str()); + + if (!player) + return; + + player->setModified(true); + player->inventory.setModified(true); + // Updates are sent in ServerEnvironment::step() + } break; + case InventoryLocation::NODEMETA: { + MapEditEvent event; + event.type = MEET_BLOCK_NODE_METADATA_CHANGED; + event.p = loc.p; + m_env->getMap().dispatchEvent(event); + } break; + case InventoryLocation::DETACHED: { + // Updates are sent in ServerEnvironment::step() + } break; + default: + sanity_check(false); // abort + break; + } +} + +Inventory *ServerInventoryManager::createDetachedInventory( + const std::string &name, IItemDefManager *idef, const std::string &player) +{ + if (m_detached_inventories.count(name) > 0) { + infostream << "Server clearing detached inventory \"" << name << "\"" + << std::endl; + delete m_detached_inventories[name].inventory; + } else { + infostream << "Server creating detached inventory \"" << name << "\"" + << std::endl; + } + + Inventory *inv = new Inventory(idef); + sanity_check(inv); + m_detached_inventories[name].inventory = inv; + if (!player.empty()) { + m_detached_inventories[name].owner = player; + + if (!m_env) + return inv; // Mods are not loaded yet, ignore + + RemotePlayer *p = m_env->getPlayer(name.c_str()); + + // if player is connected, send him the inventory + if (p && p->getPeerId() != PEER_ID_INEXISTENT) { + m_env->getGameDef()->sendDetachedInventory( + inv, name, p->getPeerId()); + } + } else { + if (!m_env) + return inv; // Mods are not loaded yet, don't send + + // Inventory is for everybody, broadcast + m_env->getGameDef()->sendDetachedInventory(inv, name, PEER_ID_INEXISTENT); + } + + return inv; +} + +bool ServerInventoryManager::removeDetachedInventory(const std::string &name) +{ + const auto &inv_it = m_detached_inventories.find(name); + if (inv_it == m_detached_inventories.end()) + return false; + + delete inv_it->second.inventory; + const std::string &owner = inv_it->second.owner; + + if (!owner.empty()) { + RemotePlayer *player = m_env->getPlayer(owner.c_str()); + + if (player && player->getPeerId() != PEER_ID_INEXISTENT) + m_env->getGameDef()->sendDetachedInventory( + nullptr, name, player->getPeerId()); + + } else { + // Notify all players about the change + m_env->getGameDef()->sendDetachedInventory( + nullptr, name, PEER_ID_INEXISTENT); + } + + m_detached_inventories.erase(inv_it); + + return true; +} + +void ServerInventoryManager::sendDetachedInventories(const std::string &peer_name, + bool incremental, + std::function<void(const std::string &, Inventory *)> apply_cb) +{ + for (const auto &detached_inventory : m_detached_inventories) { + const DetachedInventory &dinv = detached_inventory.second; + if (incremental) { + if (!dinv.inventory || !dinv.inventory->checkModified()) + continue; + } + + // if we are pushing inventories to a specific player + // we should filter to send only the right inventories + if (!peer_name.empty()) { + const std::string &attached_player = dinv.owner; + if (!attached_player.empty() && peer_name != attached_player) + continue; + } + + apply_cb(detached_inventory.first, detached_inventory.second.inventory); + } +} diff --git a/src/server/serverinventorymgr.h b/src/server/serverinventorymgr.h new file mode 100644 index 000000000..d0aac4dae --- /dev/null +++ b/src/server/serverinventorymgr.h @@ -0,0 +1,60 @@ +/* +Minetest +Copyright (C) 2010-2020 Minetest core development team + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "inventorymanager.h" +#include <functional> + +class ServerEnvironment; + +class ServerInventoryManager : public InventoryManager +{ +public: + ServerInventoryManager(); + virtual ~ServerInventoryManager(); + + void setEnv(ServerEnvironment *env) + { + assert(!m_env); + m_env = env; + } + + Inventory *getInventory(const InventoryLocation &loc); + void setInventoryModified(const InventoryLocation &loc); + + // Creates or resets inventory + Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef, + const std::string &player = ""); + bool removeDetachedInventory(const std::string &name); + + void sendDetachedInventories(const std::string &peer_name, bool incremental, + std::function<void(const std::string &, Inventory *)> apply_cb); + +private: + struct DetachedInventory + { + Inventory *inventory; + std::string owner; + }; + + ServerEnvironment *m_env = nullptr; + + std::unordered_map<std::string, DetachedInventory> m_detached_inventories; +};
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