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Commit message (Expand)AuthorAge
* Fix some warnings (#12615)rubenwardy2022-07-30
* Fix media overriding regression (#12602)Lars Müller2022-07-29
* Refactor ModConfigurationrubenwardy2022-07-14
* Move f1000 sanitizing to the places that still use this typesfan52022-07-14
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-11
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Sanitize player position and speed server-side (#12396)sfan52022-06-07
* Handle lua entity HP changes correctly (like punches)sfan52022-05-29
* Fix compiler warningsShadowNinja2022-04-08
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-04
* Fix get_bone_position() on unset bones modifying their positionsfan52021-12-06
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
* Fix player HP desync between client and serversavilli2021-10-12
* Remove redundant on_dieplayer callssavilli2021-08-28
* Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker2021-07-31
* Script API: Fix segfault in remove_detached_inventorySmallJoker2021-07-10
* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-29
* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-13
* Protect per-player detached inventory actionsSmallJoker2021-03-07
* Allow overwriting media files of dependencies (#10752)DS2021-02-23
* Server-side authority for attached players (#10952)SmallJoker2021-02-15
* Send attachments instantly before set_pos (#10235)SmallJoker2021-02-12
* Remove dead code (#10845)rubenwardy2021-01-22
* Removed some obsolete code (#10562)Zughy2021-01-21
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
* PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker2020-11-12
* Implement unloading of static_save=false objects according to existing docs (...sfan52020-10-19
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-26
* Load media from subfolders (#9065)DS2020-08-20
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Server: Improve some log messages (#9820)sfan52020-05-05
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* pass clang-formatLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Overall improvements to log messages (#9598)sfan52020-04-08