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path: root/client/shaders/object_shader/opengl_fragment.glsl
Commit message (Expand)AuthorAge
* Improve shadow filters (#12195)x20482022-05-21
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
* Tune shadow perspective distortion (#12146)x20482022-03-31
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-07
* Remove debugging codeDmitry Kostenko2022-03-07
* Ensure nightRatio is greater than zero in object shaderDmitry Kostenko2022-03-07
* Fix shadow rendering with filtering disabledDmitry Kostenko2022-03-07
* Improve lighting of entities.Dmitry Kostenko2022-03-07
* Improve self-shadowing based on light/normal angleDmitry Kostenko2022-03-07
* Copy shadow mapping shader from nodes to objectsDmitry Kostenko2022-03-07
* Improvements to colored shadows (#11516)x20482021-10-01
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
* Shadow mapping render pass (#11244)Liso2021-06-06
* Fix GLES shader support after #9247 (#10727)Vitaliy2020-12-22
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Fix MSAA stripes (#9247)HybridDog2020-12-04
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
* Add tone mapping for entities (#9521)Danila Shutov2020-04-06
* Basic model shading (#9374)Danila Shutov2020-02-16