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opengl_fragment.glsl
Commit message (
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Author
Age
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-14
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
*
Remove debugging code
Dmitry Kostenko
2022-03-07
*
Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
2022-03-07
*
Fix shadow rendering with filtering disabled
Dmitry Kostenko
2022-03-07
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
*
Improve self-shadowing based on light/normal angle
Dmitry Kostenko
2022-03-07
*
Copy shadow mapping shader from nodes to objects
Dmitry Kostenko
2022-03-07
*
Improvements to colored shadows (#11516)
x2048
2021-10-01
*
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-09-17
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
Fix GLES shader support after #9247 (#10727)
Vitaliy
2020-12-22
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
*
Fix MSAA stripes (#9247)
HybridDog
2020-12-04
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Remove "generate normal maps" feature (#10313)
hecks
2020-09-14
*
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-08-25
*
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
*
Add tone mapping for entities (#9521)
Danila Shutov
2020-04-06
*
Basic model shading (#9374)
Danila Shutov
2020-02-16