| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Release shadow mapping resources when not needed (#12497) | x2048 | 2022-07-09 |
| * | Force-update shadows when the world is changed (#12364) | x2048 | 2022-05-26 |
| * | Improve shadow filters (#12195) | x2048 | 2022-05-21 |
| * | Deal with compiler warnings | sfan5 | 2022-04-30 |
| * | Implement shadow offsets for the new SM distortion function (#12191) | x2048 | 2022-04-14 |
| * | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
| * | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 |
| * | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
| * | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 |
| * | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | 2021-08-12 |
| * | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 |
| * | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
