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path: root/src/content_mapblock.h
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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Fix node-nodebox lighting difference in direct sunlight (#7061)Vitaliy2018-03-17
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Fix liquid bottoms not being renderednumber Zero2018-01-30
* Fix dark liquids (#6621)Vitaliy2017-11-18
* Fix item and wield meshes (#6596)Vitaliy2017-11-14
* Real global textures (#6105)Vitaliy2017-10-15
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Cleanup in content_mapblock (#5746)numberZero2017-05-20
* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-29
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Content_mapblock.cpp: Refactornumber Zero2017-03-20
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17