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path: root/src/content_mapblock.h
Commit message (Expand)AuthorAge
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17
t even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef LUA_ENTITY_H_ #define LUA_ENTITY_H_ extern "C" { #include <lua.h> } #include "object_properties.h" #include "content_sao.h" #include "tool.h" /*****************************************************************************/ /* scriptapi internal */ /*****************************************************************************/ void luaentity_get(lua_State *L, u16 id); /*****************************************************************************/ /* Minetest interface */ /*****************************************************************************/ // Returns true if succesfully added into Lua; false otherwise. bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name); void scriptapi_luaentity_activate(lua_State *L, u16 id, const std::string &staticdata, u32 dtime_s); void scriptapi_luaentity_rm(lua_State *L, u16 id); std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id); void scriptapi_luaentity_get_properties(lua_State *L, u16 id, ObjectProperties *prop); void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime); void scriptapi_luaentity_punch(lua_State *L, u16 id, ServerActiveObject *puncher, float time_from_last_punch, const ToolCapabilities *toolcap, v3f dir); void scriptapi_luaentity_rightclick(lua_State *L, u16 id, ServerActiveObject *clicker); #endif /* LUA_ENTITY_H_ */