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path: root/src/mapgen/mg_biome.cpp
Commit message (Expand)AuthorAge
* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
* Fix thread safety of PcgRandom use in BiomeGensfan52020-05-05
* Fix remaining issues with mapgen scriptapisfan52020-05-05
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Allow ObjDefManager instances to be clonedsfan52020-05-05
* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-18
* Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat2018-06-21
* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-08
* Vertical biome blend: Tune PRNG seed for finer detail (#7329)Paramat2018-05-14
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-20
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* Biomes: Fix vertical biome blendparamat2018-03-16
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
* Vertical biome blend: Tune blend patternsparamat2018-02-20
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* Move files to subdirectories (#6599)Vitaliy2017-11-08