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path: root/src/script/lua_api/l_mapgen.cpp
Commit message (Expand)AuthorAge
* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
* Reduce ore noise_parms error to deprecation warning (#10921)rubenwardy2021-02-06
* Settings: Proper priority hierarchySmallJoker2021-01-29
* MgOre: Fix invalid field polymorphism (#10846)rubenwardy2021-01-21
* Removed some obsolete code (#10562)Zughy2021-01-21
* Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-20
* Fix remaining issues with mapgen scriptapisfan52020-05-05
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
* Add function `minetest.read_schematic`upsilon2019-08-14
* l_mapgen.cpp: Fix LINT broken since b1b40feSmallJoker2019-05-21
* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-18
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-26
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Simple decorations: Make 'place_offset_y' usable with simple decorationsparamat2017-10-10
* Simple decorations: Add 'param2_max' parameter for random param2paramat2017-10-09
* Stratum ore: Allow use with no noise for simple horizontal strataparamat2017-10-01
* Schematic decorations: Add 'place_offset_y' placement parameterparamat2017-09-10
* Ores: Add stratum ore (#6352)Paramat2017-09-03
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot2017-05-08
* Get biome list: Downgrade missing biome message to infostreamparamat2017-03-16
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul2016-08-10
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27