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l_mapgen.cpp
Commit message (
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Author
Age
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2015-01-04
*
Add warning about using deprecated fields in Mapgen API and update docs
kwolekr
2015-01-04
*
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr
2014-12-30
*
Decoration: Fix default parameter values
kwolekr
2014-12-30
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
*
Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
*
Ore: Add Vein ore type
kwolekr
2014-12-28
*
Ore: Add Blob ore type
kwolekr
2014-12-28
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
*
Move get_schematic and read_schematic to l_mapgen.cpp
kwolekr
2014-12-10
*
Remove get_noiseparams function. read_noiseparams should be used from now on
kwolekr
2014-12-10
*
Noise: Create a deep copy of NoiseParams
kwolekr
2014-12-10
*
Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
kwolekr
2014-12-09
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Add minetest.clear_registered_biomes() api
kwolekr
2014-12-06
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...
paramat
2014-12-03
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Simplify and optimize schematic replacements
ShadowNinja
2014-09-11
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Update set_mapgen_params and set_gen_notify Lua API to use new flag format
kwolekr
2014-03-08
*
Fix g_settings not being included
Sfan5
2014-02-16
*
Schematic: Add force_placement parameter to minetest.place_structure API
kwolekr
2014-02-15
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
Add capability to read table flag fields from Lua API
kwolekr
2014-02-09
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Add map feature generation notify Lua API
kwolekr
2013-12-14
*
Fix leak and possible segfault in minetest.set_mapgen_params
kwolekr
2013-12-08
*
Decoration: Add schematic Y-slice probability support
kwolekr
2013-12-01
*
Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...
kwolekr
2013-11-17
*
Fix some warnings and other minor details
kwolekr
2013-09-16
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14