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path: root/src/script/lua_api/l_mapgen.cpp
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* Tests: Add schematic unittestskwolekr2015-05-08
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* Ore: Add biomes parameterkwolekr2015-04-20
* Biome API: Add biome-specific river waterparamat2015-04-19
* Schematics: Fix core.schematic_create()kwolekr2015-04-17
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-17
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-04
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
* Decoration: Fix default parameter valueskwolekr2014-12-30
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-28
* Ore: Add Vein ore typekwolekr2014-12-28
* Ore: Add Blob ore typekwolekr2014-12-28
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Rewrite generate notification mechanismkwolekr2014-12-06
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-03
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* Fix erroneous lua_pop parameterkwolekr2014-10-30
* Refactor decoration-related codekwolekr2014-10-29
* Prevent invalid memory access under failure conditionskwolekr2014-10-28
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Simplify and optimize schematic replacementsShadowNinja2014-09-11