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path: root/src/util/serialize.cpp
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* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Clean up serializationSmallJoker2020-10-01
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* serialize: use a temporary for SerializeExceptionLoïc Blot2017-08-21
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-08
* Add BufReader and vector-based serialization methodskwolekr2015-10-15
* Clean up util/serialization.{cpp,h} and add unit testskwolekr2015-08-01
* Increase limit of serialized long stringskwolekr2015-07-14
* Add more robust error checking to deSerialize*String routineskwolekr2015-07-13
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-21
* Fix serializing of signed numbers in serializeStructToStringShadowNinja2014-03-21
* Make serializeStructToString use an ostringstreamShadowNinja2014-03-15
* Revert "Use fixed-width format specifiers in serializeStructToString"ShadowNinja2014-03-14
* Use fixed-width format specifiers in serializeStructToStringShadowNinja2014-03-13
* Replace usage of long long with u64/s64ShadowNinja2014-03-12
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17