aboutsummaryrefslogtreecommitdiff
path: root/builtin/mainmenu/dlg_create_world.lua
blob: 8628ed3121ae66dd8ce584255172b46570cbb031 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

-- cf. tab_local, the gamebar already provides game selection so we hide the list from here
local hide_gamelist = PLATFORM ~= "Android"

local function table_to_flags(ftable)
	-- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
	local str = {}
	for flag, is_set in pairs(ftable) do
		str[#str + 1] = is_set and flag or ("no" .. flag)
	end
	return table.concat(str, ",")
end

-- Same as check_flag but returns a string
local function strflag(flags, flag)
	return (flags[flag] == true) and "true" or "false"
end

local cb_caverns = { "caverns", fgettext("Caverns"),
	fgettext("Very large caverns deep in the underground") }

local flag_checkboxes = {
	v5 = {
		cb_caverns,
	},
	v7 = {
		cb_caverns,
		{ "ridges", fgettext("Rivers"), fgettext("Sea level rivers") },
		{ "mountains", fgettext("Mountains") },
		{ "floatlands", fgettext("Floatlands (experimental)"),
		fgettext("Floating landmasses in the sky") },
	},
	carpathian = {
		cb_caverns,
		{ "rivers", fgettext("Rivers"), fgettext("Sea level rivers") },
	},
	valleys = {
		{ "altitude_chill", fgettext("Altitude chill"),
		fgettext("Reduces heat with altitude") },
		{ "altitude_dry", fgettext("Altitude dry"),
		fgettext("Reduces humidity with altitude") },
		{ "humid_rivers", fgettext("Humid rivers"),
		fgettext("Increases humidity around rivers") },
		{ "vary_river_depth", fgettext("Vary river depth"),
		fgettext("Low humidity and high heat causes shallow or dry rivers") },
	},
	flat = {
		cb_caverns,
		{ "hills", fgettext("Hills") },
		{ "lakes", fgettext("Lakes") },
	},
	fractal = {
		{ "terrain", fgettext("Additional terrain"),
		fgettext("Generate non-fractal terrain: Oceans and underground") },
	},
	v6 = {
		{ "trees", fgettext("Trees and jungle grass") },
		{ "flat", fgettext("Flat terrain") },
		{ "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") },
		-- Biome settings are in mgv6_biomes below
	},
}

local mgv6_biomes = {
	{
		fgettext("Temperate, Desert, Jungle, Tundra, Taiga"),
		{jungles = true, snowbiomes = true}
	},
	{
		fgettext("Temperate, Desert, Jungle"),
		{jungles = true, snowbiomes = false}
	},
	{
		fgettext("Temperate, Desert"),
		{jungles = false, snowbiomes = false}
	},
}

local function create_world_formspec(dialogdata)

	-- Point the player to ContentDB when no games are found
	if #pkgmgr.games == 0 then
		return "size[8,2.5,true]" ..
			"style[label_button;border=false]" ..
			"button[0.5,0.5;7,0.5;label_button;" ..
			fgettext("You have no games installed.") .. "]" ..
			"button[0.5,1.5;2.5,0.5;world_create_open_cdb;" .. fgettext("Install a game") .. "]" ..
			"button[5.0,1.5;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
	end

	local current_mg = dialogdata.mg
	local mapgens = core.get_mapgen_names()

	local gameid = core.settings:get("menu_last_game")

	local flags = dialogdata.flags

	local game, gameidx = pkgmgr.find_by_gameid(gameid)
	if game == nil and hide_gamelist then
		-- should never happen but just pick the first game
		game = pkgmgr.get_game(1)
		gameidx = 1
		core.settings:set("menu_last_game", game.id)
	elseif game == nil then
		gameidx = 0
	end

	local disallowed_mapgen_settings = {}
	if game ~= nil then
		local gameconfig = Settings(game.path.."/game.conf")

		local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split()
		for key, value in pairs(allowed_mapgens) do
			allowed_mapgens[key] = value:trim()
		end

		local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split()
		for key, value in pairs(disallowed_mapgens) do
			disallowed_mapgens[key] = value:trim()
		end

		if #allowed_mapgens > 0 then
			for i = #mapgens, 1, -1 do
				if table.indexof(allowed_mapgens, mapgens[i]) == -1 then
					table.remove(mapgens, i)
				end
			end
		end

		if #disallowed_mapgens > 0 then
			for i = #mapgens, 1, -1 do
				if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
					table.remove(mapgens, i)
				end
			end
		end

		local ds = (gameconfig:get("disallowed_mapgen_settings") or ""):split()
		for _, value in pairs(ds) do
			disallowed_mapgen_settings[value:trim()] = true
		end
	end

	local mglist = ""
	local selindex
	do -- build the list of mapgens
		local i = 1
		local first_mg
		for k, v in pairs(mapgens) do
			if not first_mg then
				first_mg = v
			end
			if current_mg == v then
				selindex = i
			end
			i = i + 1
			mglist = mglist .. core.formspec_escape(v) .. ","
		end
		if not selindex then
			selindex = 1
			current_mg = first_mg
		end
		mglist = mglist:sub(1, -2)
	end

	-- The logic of the flag element IDs is as follows:
	-- "flag_main_foo-bar-baz" controls dialogdata.flags["main"]["foo_bar_baz"]
	-- see the buttonhandler for the implementation of this

	local mg_main_flags = function(mapgen, y)
		if mapgen == "singlenode" then
			return "", y
		end
		if disallowed_mapgen_settings["mg_flags"] then
			return "", y
		end

		local form = "checkbox[0," .. y .. ";flag_main_caves;" ..
			fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]"
		y = y + 0.5

		form = form .. "checkbox[0,"..y..";flag_main_dungeons;" ..
			fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]"
		y = y + 0.5

		local d_name = fgettext("Decorations")
		local d_tt
		if mapgen == "v6" then
			d_tt = fgettext("Structures appearing on the terrain (no effect on trees and jungle grass created by v6)")
		else
			d_tt = fgettext("Structures appearing on the terrain, typically trees and plants")
		end
		form = form .. "checkbox[0,"..y..";flag_main_decorations;" ..
			d_name .. ";" ..
			strflag(flags.main, "decorations").."]" ..
			"tooltip[flag_mg_decorations;" ..
			d_tt ..
			"]"
		y = y + 0.5

		form = form .. "tooltip[flag_main_caves;" ..
		fgettext("Network of tunnels and caves")
		.. "]"
		return form, y
	end

	local mg_specific_flags = function(mapgen, y)
		if not flag_checkboxes[mapgen] then
			return "", y
		end
		if disallowed_mapgen_settings["mg"..mapgen.."_spflags"] then
			return "", y
		end
		local form = ""
		for _, tab in pairs(flag_checkboxes[mapgen]) do
			local id = "flag_"..mapgen.."_"..tab[1]:gsub("_", "-")
			form = form .. ("checkbox[0,%f;%s;%s;%s]"):
				format(y, id, tab[2], strflag(flags[mapgen], tab[1]))

			if tab[3] then
				form = form .. "tooltip["..id..";"..tab[3].."]"
			end
			y = y + 0.5
		end

		if mapgen ~= "v6" then
			-- No special treatment
			return form, y
		end
		-- Special treatment for v6 (add biome widgets)

		-- Biome type (jungles, snowbiomes)
		local biometype
		if flags.v6.snowbiomes == true then
			biometype = 1
		elseif flags.v6.jungles == true  then
			biometype = 2
		else
			biometype = 3
		end
		y = y + 0.3

		form = form .. "label[0,"..(y+0.1)..";" .. fgettext("Biomes") .. "]"
		y = y + 0.6

		form = form .. "dropdown[0,"..y..";6.3;mgv6_biomes;"
		for b=1, #mgv6_biomes do
			form = form .. mgv6_biomes[b][1]
			if b < #mgv6_biomes then
				form = form .. ","
			end
		end
		form = form .. ";" .. biometype.. "]"

		-- biomeblend
		y = y + 0.55
		form = form .. "checkbox[0,"..y..";flag_v6_biomeblend;" ..
			fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" ..
			"tooltip[flag_v6_biomeblend;" ..
			fgettext("Smooth transition between biomes") .. "]"

		return form, y
	end

	local y_start = 0.0
	local y = y_start
	local str_flags, str_spflags
	local label_flags, label_spflags = "", ""
	y = y + 0.3
	str_flags, y = mg_main_flags(current_mg, y)
	if str_flags ~= "" then
		label_flags = "label[0,"..y_start..";" .. fgettext("Mapgen flags") .. "]"
		y_start = y + 0.4
	else
		y_start = 0.0
	end
	y = y_start + 0.3
	str_spflags = mg_specific_flags(current_mg, y)
	if str_spflags ~= "" then
		label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]"
	end

	-- Warning if only devtest is installed
	local devtest_only = ""
	local gamelist_height = 2.3
	if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then
		devtest_only = "box[0,0;5.8,1.7;#ff8800]" ..
				"textarea[0.4,0.1;6,1.8;;;"..
				fgettext("Development Test is meant for developers.") .. "]" ..
				"button[1,1;4,0.5;world_create_open_cdb;" .. fgettext("Install another game") .. "]"
		gamelist_height = 0.5
	end

	local retval =
		"size[12.25,7,true]" ..

		-- Left side
		"container[0,0]"..
		"field[0.3,0.6;6,0.5;te_world_name;" ..
		fgettext("World name") ..
		";" .. core.formspec_escape(dialogdata.worldname) .. "]" ..
		"set_focus[te_world_name;false]"

	if not disallowed_mapgen_settings["seed"] then

		retval = retval .. "field[0.3,1.7;6,0.5;te_seed;" ..
				fgettext("Seed") ..
				";".. core.formspec_escape(dialogdata.seed) .. "]"

	end

	retval = retval ..
		"label[0,2;" .. fgettext("Mapgen") .. "]"..
		"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"

	if not hide_gamelist or devtest_only ~= "" then
		retval = retval ..
			"label[0,3.35;" .. fgettext("Game") .. "]"..
			"textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
			pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
			"container[0,4.5]" ..
			devtest_only ..
			"container_end[]"
	end

	retval = retval ..
		"container_end[]" ..

		-- Right side
		"container[6.2,0]"..
		label_flags .. str_flags ..
		label_spflags .. str_spflags ..
		"container_end[]"..

		-- Menu buttons
		"button[3.25,6.5;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
		"button[6.25,6.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"

	return retval

end

local function create_world_buttonhandler(this, fields)

	if fields["world_create_open_cdb"] then
		local dlg = create_store_dlg("game")
		dlg:set_parent(this.parent)
		this:delete()
		this.parent:hide()
		dlg:show()
		return true
	end

	if fields["world_create_confirm"] or
		fields["key_enter"] then

		local worldname = fields["te_world_name"]
		local game, gameindex
		if hide_gamelist then
			game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
		else
			gameindex = core.get_textlist_index("games")
			game = pkgmgr.get_game(gameindex)
		end

		local message
		if game == nil then
			message = fgettext("No game selected")
		end

		if message == nil then
			-- For unnamed worlds use the generated name 'world<number>',
			-- where the number increments: it is set to 1 larger than the largest
			-- generated name number found.
			if worldname == "" then
				local worldnum_max = 0
				for _, world in ipairs(menudata.worldlist:get_list()) do
					if world.name:match("^world%d+$") then
						local worldnum = tonumber(world.name:sub(6))
						worldnum_max = math.max(worldnum_max, worldnum)
					end
				end
				worldname = "world" .. worldnum_max + 1
			end

			if menudata.worldlist:uid_exists_raw(worldname) then
				message = fgettext("A world named \"$1\" already exists", worldname)
			end
		end

		if message == nil then
			this.data.seed = fields["te_seed"] or ""
			this.data.mg = fields["dd_mapgen"]

			-- actual names as used by engine
			local settings = {
				fixed_map_seed = this.data.seed,
				mg_name = this.data.mg,
				mg_flags = table_to_flags(this.data.flags.main),
				mgv5_spflags = table_to_flags(this.data.flags.v5),
				mgv6_spflags = table_to_flags(this.data.flags.v6),
				mgv7_spflags = table_to_flags(this.data.flags.v7),
				mgfractal_spflags = table_to_flags(this.data.flags.fractal),
				mgcarpathian_spflags = table_to_flags(this.data.flags.carpathian),
				mgvalleys_spflags = table_to_flags(this.data.flags.valleys),
				mgflat_spflags = table_to_flags(this.data.flags.flat),
			}
			message = core.create_world(worldname, gameindex, settings)
		end

		if message == nil then
			core.settings:set("menu_last_game", game.id)
			if this.data.update_worldlist_filter then
				menudata.worldlist:set_filtercriteria(game.id)
			end
			menudata.worldlist:refresh()
			core.settings:set("mainmenu_last_selected_world",
					menudata.worldlist:raw_index_by_uid(worldname))
		end

		gamedata.errormessage = message
		this:delete()
		return true
	end

	this.data.worldname = fields["te_world_name"]
	this.data.seed = fields["te_seed"] or ""

	if fields["games"] then
		local gameindex = core.get_textlist_index("games")
		core.settings:set("menu_last_game", pkgmgr.games[gameindex].id)
		return true
	end

	for k,v in pairs(fields) do
		local split = string.split(k, "_", nil, 3)
		if split and split[1] == "flag" then
			-- We replaced the underscore of flag names with a dash.
			local flag = string.gsub(split[3], "-", "_")
			local ftable = this.data.flags[split[2]]
			assert(ftable)
			ftable[flag] = v == "true"
			return true
		end
	end

	if fields["world_create_cancel"] then
		this:delete()
		return true
	end

	if fields["mgv6_biomes"] then
		local entry = core.formspec_escape(fields["mgv6_biomes"])
		for b=1, #mgv6_biomes do
			if entry == mgv6_biomes[b][1] then
				local ftable = this.data.flags.v6
				ftable.jungles = mgv6_biomes[b][2].jungles
				ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes
				return true
			end
		end
	end

	if fields["dd_mapgen"] then
		this.data.mg = fields["dd_mapgen"]
		return true
	end

	return false
end


function create_create_world_dlg(update_worldlistfilter)
	local retval = dialog_create("sp_create_world",
					create_world_formspec,
					create_world_buttonhandler,
					nil)
	retval.data = {
		update_worldlist_filter = update_worldlistfilter,
		worldname = "",
		-- settings the world is created with:
		seed = core.settings:get("fixed_map_seed") or "",
		mg = core.settings:get("mg_name"),
		flags = {
			main = core.settings:get_flags("mg_flags"),
			v5 = core.settings:get_flags("mgv5_spflags"),
			v6 = core.settings:get_flags("mgv6_spflags"),
			v7 = core.settings:get_flags("mgv7_spflags"),
			fractal = core.settings:get_flags("mgfractal_spflags"),
			carpathian = core.settings:get_flags("mgcarpathian_spflags"),
			valleys = core.settings:get_flags("mgvalleys_spflags"),
			flat = core.settings:get_flags("mgflat_spflags"),
		}
	}

	return retval
end