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* Merge branch 'master' of github.com:shacknetisp/elevatorBeha2021-06-16
|\
| * Update README.mdBeha2021-06-16
* | Add doc_items help.Beha2021-06-16
|/
* Specify 5.4 MT requirement.Beha2021-06-16
* Specify use_texture_alpha to avoid warnings.Beha2021-06-16
* Allow node placing for elevator components on top of box.Beha2021-06-16
* Fix linter warnings.Beha2021-06-16
* Make elevator climbable too.Beha2021-06-16
* Do not open elevator formspec when holding elevator component.Beha2021-06-16
* Make shafts climbable.Beha2021-06-16
* Turn slowdown into setting.Beha2021-06-14
* Merge branch 'master' of https://github.com/gpcf/elevator into gpcf-masterBeha2021-06-14
|\
| * Improve luacheck, remove some unused variablesGabriel Pérez-Cerezo2020-05-01
| * Make elevators less deadly, add farming_undo supportGabriel Pérez-Cerezo2020-05-01
| * move into elevator tableGabriel Pérez-Cerezo2020-05-01
| * Speed and distance to brake before target now in constantsOch Noe2020-05-01
| * Limit the speed near the target posititionOch Noe2020-04-15
* | Merge branch 'master' of github.com:shacknetisp/elevatorBeha2021-06-14
|\ \
| * | Replace deprecated function calls (#16)tuedel2021-06-14
| |/
* | Use canonical node names for crafting.Beha2021-06-14
* | Add support for Aurum.Beha2021-06-14
|/
* Update README.mdBeha2020-04-11
* MineClone2 support for Elevator mod and few improvements (#13)minertestdude2020-04-11
* Merge pull request #11 from luk3yx/masterBeha2020-04-02
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| * Fix #8.luk3yx2020-04-02
|/
* Merge pull request #10 from S-S-X/refactorBeha2020-04-02
|\
| * Added linterSX2020-02-14
| * Refactoring crafts formspecs components helpersSX2020-02-14
| * Refactoring hooks, storage, registerSX2020-02-13
| * Refactor mod structureSX2020-02-13
|/
* Compat.Beha2018-09-27
* Add screenshot.Beha2018-09-27
* Fix saving, add mod.conf. Closes #7.Beha2018-09-25
* Merge pull request #5 from CloudyProton/patch-1Beha2018-09-25
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| * Do not show floor set label option to non-ownersCloudyProton2018-05-21
|/
* Merge pull request #3 from CloudyProton/patch-1Beha2017-12-05
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| * Add missing default dependency craft recipesCloudyProton2017-12-04
|/
* Update README.mdBeha2017-06-07
* Added recipe that uses hemp rope instead of chains (#2)gpcf2017-06-07
* Failsafe checkBeha2017-04-15
* Add ABM labels.Beha2017-03-26
* Minor fixes.Beha2017-03-26
* Be sure not to skip nodes.Beha2017-03-25
* on_rightclick safety checks.Beha2017-03-25
* Short forms of set_properties.Beha2017-03-25
* Increase visual size of the player.Beha2017-03-25
* Escape labels.Beha2017-03-23
* Fix box traveling.Beha2017-03-22
* Rename homedecor variable.Beha2017-03-22
* More cleanups, minor fixes.Beha2017-03-22
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_server.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_base.h"
#include "server.h"
#include "environment.h"
#include "player.h"
#include "log.h"

// request_shutdown()
int ModApiServer::l_request_shutdown(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *msg = lua_tolstring(L, 1, NULL);
	bool reconnect = lua_toboolean(L, 2);
	getServer(L)->requestShutdown(msg ? msg : "", reconnect);
	return 0;
}

// get_server_status()
int ModApiServer::l_get_server_status(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
	return 1;
}

// print(text)
int ModApiServer::l_print(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string text;
	text = luaL_checkstring(L, 1);
	getServer(L)->printToConsoleOnly(text);
	return 0;
}

// chat_send_all(text)
int ModApiServer::l_chat_send_all(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *text = luaL_checkstring(L, 1);
	// Get server from registry
	Server *server = getServer(L);
	// Send
	server->notifyPlayers(narrow_to_wide(text));
	return 0;
}

// chat_send_player(name, text)
int ModApiServer::l_chat_send_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	const char *text = luaL_checkstring(L, 2);

	// Get server from registry
	Server *server = getServer(L);
	// Send
	server->notifyPlayer(name, narrow_to_wide(text));
	return 0;
}

// get_player_privs(name, text)
int ModApiServer::l_get_player_privs(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	// Get server from registry
	Server *server = getServer(L);
	// Do it
	lua_newtable(L);
	int table = lua_gettop(L);
	std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
	for(std::set<std::string>::const_iterator
			i = privs_s.begin(); i != privs_s.end(); i++){
		lua_pushboolean(L, true);
		lua_setfield(L, table, i->c_str());
	}
	lua_pushvalue(L, table);
	return 1;
}

// get_player_ip()
int ModApiServer::l_get_player_ip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * name = luaL_checkstring(L, 1);
	Player *player = getEnv(L)->getPlayer(name);
	if(player == NULL)
	{
		lua_pushnil(L); // no such player
		return 1;
	}
	try
	{
		Address addr = getServer(L)->getPeerAddress(player->peer_id);
		std::string ip_str = addr.serializeString();
		lua_pushstring(L, ip_str.c_str());
		return 1;
	}
	catch(con::PeerNotFoundException) // unlikely
	{
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
		lua_pushnil(L); // error
		return 1;
	}
}

// get_player_information()
int ModApiServer::l_get_player_information(lua_State *L)
{

	NO_MAP_LOCK_REQUIRED;
	const char * name = luaL_checkstring(L, 1);
	Player *player = getEnv(L)->getPlayer(name);
	if(player == NULL)
	{
		lua_pushnil(L); // no such player
		return 1;
	}

	Address addr;
	try
	{
		addr = getServer(L)->getPeerAddress(player->peer_id);
	}
	catch(con::PeerNotFoundException) // unlikely
	{
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
		lua_pushnil(L); // error
		return 1;
	}

	float min_rtt,max_rtt,avg_rtt,min_jitter,max_jitter,avg_jitter;
	ClientState state;
	u32 uptime;
	u16 prot_vers;
	u8 ser_vers,major,minor,patch;
	std::string vers_string;

#define ERET(code)                                                             \
	if (!(code)) {                                                             \
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;     \
		lua_pushnil(L); /* error */                                            \
		return 1;                                                              \
	}

	ERET(getServer(L)->getClientConInfo(player->peer_id,con::MIN_RTT,&min_rtt))
	ERET(getServer(L)->getClientConInfo(player->peer_id,con::MAX_RTT,&max_rtt))
	ERET(getServer(L)->getClientConInfo(player->peer_id,con::AVG_RTT,&avg_rtt))
	ERET(getServer(L)->getClientConInfo(player->peer_id,con::MIN_JITTER,&min_jitter))
	ERET(getServer(L)->getClientConInfo(player->peer_id,con::MAX_JITTER,&max_jitter))
	ERET(getServer(L)->getClientConInfo(player->peer_id,con::AVG_JITTER,&avg_jitter))

	ERET(getServer(L)->getClientInfo(player->peer_id,
										&state, &uptime, &ser_vers, &prot_vers,
										&major, &minor, &patch, &vers_string))

	lua_newtable(L);
	int table = lua_gettop(L);

	lua_pushstring(L,"address");
	lua_pushstring(L, addr.serializeString().c_str());
	lua_settable(L, table);

	lua_pushstring(L,"ip_version");
	if (addr.getFamily() == AF_INET) {
		lua_pushnumber(L, 4);
	} else if (addr.getFamily() == AF_INET6) {
		lua_pushnumber(L, 6);
	} else {
		lua_pushnumber(L, 0);
	}
	lua_settable(L, table);

	lua_pushstring(L,"min_rtt");
	lua_pushnumber(L, min_rtt);
	lua_settable(L, table);

	lua_pushstring(L,"max_rtt");
	lua_pushnumber(L, max_rtt);
	lua_settable(L, table);

	lua_pushstring(L,"avg_rtt");
	lua_pushnumber(L, avg_rtt);
	lua_settable(L, table);

	lua_pushstring(L,"min_jitter");
	lua_pushnumber(L, min_jitter);
	lua_settable(L, table);

	lua_pushstring(L,"max_jitter");
	lua_pushnumber(L, max_jitter);
	lua_settable(L, table);

	lua_pushstring(L,"avg_jitter");
	lua_pushnumber(L, avg_jitter);
	lua_settable(L, table);

	lua_pushstring(L,"connection_uptime");
	lua_pushnumber(L, uptime);
	lua_settable(L, table);

#ifndef NDEBUG
	lua_pushstring(L,"serialization_version");
	lua_pushnumber(L, ser_vers);
	lua_settable(L, table);

	lua_pushstring(L,"protocol_version");
	lua_pushnumber(L, prot_vers);
	lua_settable(L, table);

	lua_pushstring(L,"major");
	lua_pushnumber(L, major);
	lua_settable(L, table);

	lua_pushstring(L,"minor");
	lua_pushnumber(L, minor);
	lua_settable(L, table);

	lua_pushstring(L,"patch");
	lua_pushnumber(L, patch);
	lua_settable(L, table);

	lua_pushstring(L,"version_string");
	lua_pushstring(L, vers_string.c_str());
	lua_settable(L, table);

	lua_pushstring(L,"state");
	lua_pushstring(L,ClientInterface::state2Name(state).c_str());
	lua_settable(L, table);
#endif

#undef ERET
	return 1;
}

// get_ban_list()
int ModApiServer::l_get_ban_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
	return 1;
}

// get_ban_description()
int ModApiServer::l_get_ban_description(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * ip_or_name = luaL_checkstring(L, 1);
	lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
	return 1;
}

// ban_player()
int ModApiServer::l_ban_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * name = luaL_checkstring(L, 1);
	Player *player = getEnv(L)->getPlayer(name);
	if(player == NULL)
	{
		lua_pushboolean(L, false); // no such player
		return 1;
	}
	try
	{
		Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
		std::string ip_str = addr.serializeString();
		getServer(L)->setIpBanned(ip_str, name);
	}
	catch(con::PeerNotFoundException) // unlikely
	{
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
		lua_pushboolean(L, false); // error
		return 1;
	}
	lua_pushboolean(L, true);
	return 1;
}

// kick_player(name, [reason]) -> success
int ModApiServer::l_kick_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	std::string message;
	if (lua_isstring(L, 2))
	{
		message = std::string("Kicked: ") + lua_tostring(L, 2);
	}
	else
	{
		message = "Kicked.";
	}
	Player *player = getEnv(L)->getPlayer(name);
	if (player == NULL)
	{
		lua_pushboolean(L, false); // No such player
		return 1;
	}
	getServer(L)->DenyAccess_Legacy(player->peer_id, utf8_to_wide(message));
	lua_pushboolean(L, true);
	return 1;
}

// unban_player_or_ip()
int ModApiServer::l_unban_player_or_ip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * ip_or_name = luaL_checkstring(L, 1);
	getServer(L)->unsetIpBanned(ip_or_name);
	lua_pushboolean(L, true);
	return 1;
}

// show_formspec(playername,formname,formspec)
int ModApiServer::l_show_formspec(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *playername = luaL_checkstring(L, 1);
	const char *formname = luaL_checkstring(L, 2);
	const char *formspec = luaL_checkstring(L, 3);

	if(getServer(L)->showFormspec(playername,formspec,formname))
	{
		lua_pushboolean(L, true);
	}else{
		lua_pushboolean(L, false);
	}
	return 1;
}

// get_current_modname()
int ModApiServer::l_get_current_modname(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	return 1;
}

// get_modpath(modname)
int ModApiServer::l_get_modpath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string modname = luaL_checkstring(L, 1);
	const ModSpec *mod = getServer(L)->getModSpec(modname);
	if (!mod) {
		lua_pushnil(L);
		return 1;
	}
	lua_pushstring(L, mod->path.c_str());
	return 1;
}

// get_modnames()
// the returned list is sorted alphabetically for you
int ModApiServer::l_get_modnames(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	// Get a list of mods
	std::vector<std::string> modlist;
	getServer(L)->getModNames(modlist);

	// Take unsorted items from mods_unsorted and sort them into
	// mods_sorted; not great performance but the number of mods on a
	// server will likely be small.
	std::sort(modlist.begin(), modlist.end());

	// Package them up for Lua
	lua_createtable(L, modlist.size(), 0);
	std::vector<std::string>::iterator iter = modlist.begin();
	for (u16 i = 0; iter != modlist.end(); iter++) {
		lua_pushstring(L, iter->c_str());
		lua_rawseti(L, -2, ++i);
	}
	return 1;
}

// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string worldpath = getServer(L)->getWorldPath();
	lua_pushstring(L, worldpath.c_str());
	return 1;
}

// sound_play(spec, parameters)
int ModApiServer::l_sound_play(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	SimpleSoundSpec spec;
	read_soundspec(L, 1, spec);
	ServerSoundParams params;
	read_server_sound_params(L, 2, params);
	s32 handle = getServer(L)->playSound(spec, params);
	lua_pushinteger(L, handle);
	return 1;
}

// sound_stop(handle)
int ModApiServer::l_sound_stop(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	int handle = luaL_checkinteger(L, 1);
	getServer(L)->stopSound(handle);
	return 0;
}

// is_singleplayer()
int ModApiServer::l_is_singleplayer(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushboolean(L, getServer(L)->isSingleplayer());
	return 1;
}

// notify_authentication_modified(name)
int ModApiServer::l_notify_authentication_modified(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string name = "";
	if(lua_isstring(L, 1))
		name = lua_tostring(L, 1);
	getServer(L)->reportPrivsModified(name);
	return 0;
}

// get_last_run_mod()
int ModApiServer::l_get_last_run_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	const char *current_mod = lua_tostring(L, -1);
	if (current_mod == NULL || current_mod[0] == '\0') {
		lua_pop(L, 1);
		lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
	}
	return 1;
}

// set_last_run_mod(modname)
int ModApiServer::l_set_last_run_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
#ifdef SCRIPTAPI_DEBUG
	const char *mod = lua_tostring(L, 1);
	getScriptApiBase(L)->setOriginDirect(mod);
	//printf(">>>> last mod set from Lua: %s\n", mod);
#endif
	return 0;
}

#ifndef NDEBUG
// cause_error(type_of_error)
int ModApiServer::l_cause_error(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string type_of_error = "none";
	if(lua_isstring(L, 1))
		type_of_error = lua_tostring(L, 1);

	errorstream << "Error handler test called, errortype=" << type_of_error << std::endl;

	if(type_of_error == "segv") {
		volatile int* some_pointer = 0;
		errorstream << "Cause a sigsegv now: " << (*some_pointer) << std::endl;

	} else if (type_of_error == "zerodivision") {

		unsigned int some_number = porting::getTimeS();
		unsigned int zerovalue = 0;
		unsigned int result = some_number / zerovalue;
		errorstream << "Well this shouldn't ever be shown: " << result << std::endl;

	} else if (type_of_error == "exception") {
		throw BaseException("Errorhandler test fct called");
	}

	return 0;
}
#endif

void ModApiServer::Initialize(lua_State *L, int top)
{
	API_FCT(request_shutdown);
	API_FCT(get_server_status);
	API_FCT(get_worldpath);
	API_FCT(is_singleplayer);

	API_FCT(get_current_modname);
	API_FCT(get_modpath);
	API_FCT(get_modnames);

	API_FCT(print);

	API_FCT(chat_send_all);
	API_FCT(chat_send_player);
	API_FCT(show_formspec);
	API_FCT(sound_play);
	API_FCT(sound_stop);

	API_FCT(get_player_information);
	API_FCT(get_player_privs);
	API_FCT(get_player_ip);
	API_FCT(get_ban_list);
	API_FCT(get_ban_description);
	API_FCT(ban_player);
	API_FCT(kick_player);
	API_FCT(unban_player_or_ip);
	API_FCT(notify_authentication_modified);

	API_FCT(get_last_run_mod);
	API_FCT(set_last_run_mod);
#ifndef NDEBUG
	API_FCT(cause_error);
#endif
}