summaryrefslogtreecommitdiff
path: root/src/server/unit_sao.h
blob: a21e055c567607bd13124b57a1e58666a857f050 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013-2020 Minetest core developers & community

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "object_properties.h"
#include "serveractiveobject.h"

class UnitSAO : public ServerActiveObject
{
public:
	UnitSAO(ServerEnvironment *env, v3f pos);
	virtual ~UnitSAO() = default;

	u16 getHP() const { return m_hp; }
	// Use a function, if isDead can be defined by other conditions
	bool isDead() const { return m_hp == 0; }

	// Rotation
	void setRotation(v3f rotation) { m_rotation = rotation; }
	const v3f &getRotation() const { return m_rotation; }
	v3f getRadRotation() { return m_rotation * core::DEGTORAD; }

	// Deprecated
	f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }

	// Armor groups
	inline bool isImmortal() const
	{
		return itemgroup_get(getArmorGroups(), "immortal");
	}
	void setArmorGroups(const ItemGroupList &armor_groups);
	const ItemGroupList &getArmorGroups() const;

	// Animation
	void setAnimation(v2f frame_range, float frame_speed, float frame_blend,
			bool frame_loop);
	void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend,
			bool *frame_loop);
	void setAnimationSpeed(float frame_speed);

	// Bone position
	void setBonePosition(const std::string &bone, v3f position, v3f rotation);
	void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);

	// Attachments
	ServerActiveObject *getParent() const;
	inline bool isAttached() const { return getParent(); }
	void setAttachment(int parent_id, const std::string &bone, v3f position,
			v3f rotation, bool force_visible);
	void getAttachment(int *parent_id, std::string *bone, v3f *position,
			v3f *rotation, bool *force_visible) const;
	void clearChildAttachments();
	void clearParentAttachment();
	void addAttachmentChild(int child_id);
	void removeAttachmentChild(int child_id);
	const std::unordered_set<int> &getAttachmentChildIds() const;

	// Object properties
	ObjectProperties *accessObjectProperties();
	void notifyObjectPropertiesModified();
	void sendOutdatedData();

	// Update packets
	std::string generateUpdateAttachmentCommand() const;
	std::string generateUpdateAnimationSpeedCommand() const;
	std::string generateUpdateAnimationCommand() const;
	std::string generateUpdateArmorGroupsCommand() const;
	static std::string generateUpdatePositionCommand(const v3f &position,
			const v3f &velocity, const v3f &acceleration, const v3f &rotation,
			bool do_interpolate, bool is_movement_end, f32 update_interval);
	std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
	static std::string generateUpdateBonePositionCommand(const std::string &bone,
			const v3f &position, const v3f &rotation);
	void sendPunchCommand();

protected:
	u16 m_hp = 1;

	v3f m_rotation;

	ItemGroupList m_armor_groups;

	// Object properties
	bool m_properties_sent = true;
	ObjectProperties m_prop;

	// Stores position and rotation for each bone name
	std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;

	int m_attachment_parent_id = 0;

private:
	void onAttach(int parent_id);
	void onDetach(int parent_id);

	std::string generatePunchCommand(u16 result_hp) const;

	// Armor groups
	bool m_armor_groups_sent = false;

	// Animation
	v2f m_animation_range;
	float m_animation_speed = 0.0f;
	float m_animation_blend = 0.0f;
	bool m_animation_loop = true;
	bool m_animation_sent = false;
	bool m_animation_speed_sent = false;

	// Bone positions
	bool m_bone_position_sent = false;

	// Attachments
	std::unordered_set<int> m_attachment_child_ids;
	std::string m_attachment_bone = "";
	v3f m_attachment_position;
	v3f m_attachment_rotation;
	bool m_attachment_sent = false;
	bool m_force_visible = false;
};