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local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("moretrains_railroad_car", {
mesh="moretrains_railroad_car.obj",
textures = {"moretrains_railroad_car.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name="1",
attach_offset={x=-4, y=-2, z=8},
view_offset={x=0, y=-2, z=0},
group="pass",
},
{
name="2",
attach_offset={x=4, y=-2, z=8},
view_offset={x=0, y=-2, z=0},
group="pass",
},
{
name="1a",
attach_offset={x=-4, y=-2, z=0},
view_offset={x=0, y=-2, z=0},
group="pass",
},
{
name="2a",
attach_offset={x=4, y=-2, z=0},
view_offset={x=0, y=-2, z=0},
group="pass",
},
{
name="3",
attach_offset={x=-4, y=-2, z=-8},
view_offset={x=0, y=-2, z=0},
group="pass",
},
{
name="4",
attach_offset={x=4, y=8, z=-8},
view_offset={x=0, y=-2, z=0},
group="pass",
},
},
seat_groups = {
pass={
name = "Passenger area",
access_to = {},
require_doors_open=true,
},
},
assign_to_seat_group = {"pass"},
visual_size = {x=1, y=1},
wagon_span=3.0,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock"},
}, S("Railroad Car"), "moretrains_unknown_wagon_inv.png")
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