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authorDiego Martinez <kaeza@users.sf.net>2016-03-14 19:03:44 -0300
committerDiego Martinez <kaeza@users.sf.net>2016-03-14 19:03:44 -0300
commit7d870496938e993f97ce7224c5bf08cbe778a766 (patch)
tree53536a2b429870efd20baa05335a822e754c6b0b /init.lua
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First commit.
Split from [homedecor](https://github.com/VanessaE/homedecor_modpack). See the homedecor repository's commit log for full history. Additionally, removed extra fonts. These will be distributed separately to avoid bloating the repo too much.
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua1090
1 files changed, 1090 insertions, 0 deletions
diff --git a/init.lua b/init.lua
new file mode 100644
index 0000000..ce3e37a
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,1090 @@
+-- This mod provides the visible text on signs library used by Home Decor
+-- and perhaps other mods at some point in the future. Forked from thexyz's/
+-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
+-- and Diego Martinez
+
+-- textpos = {
+-- { delta = {entity position for 0° yaw}, exact yaw expression }
+-- { delta = {entity position for 180° yaw}, exact yaw expression }
+-- { delta = {entity position for 270° yaw}, exact yaw expression }
+-- { delta = {entity position for 90° yaw}, exact yaw expression }
+-- }
+
+-- CWz's keyword interact mod uses this setting.
+local current_keyword = minetest.setting_get("interact_keyword") or "iaccept"
+
+signs_lib = {}
+screwdriver = screwdriver or {}
+
+signs_lib.wallmounted_rotate = function(pos, node, user, mode, new_param2)
+ if mode ~= screwdriver.ROTATE_AXIS then return false end
+ minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
+ for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
+ local e = v:get_luaentity()
+ if e and e.name == "signs:text" then
+ v:remove()
+ end
+ end
+ signs_lib.update_sign(pos)
+ return true
+end
+
+signs_lib.modpath = minetest.get_modpath("signs_lib")
+
+signs_lib.regular_wall_sign_model = {
+ nodebox = {
+ type = "wallmounted",
+ wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 },
+ wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 },
+ wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 }
+ },
+ textpos = {
+ nil,
+ nil,
+ {delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ {delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
+ {delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
+ }
+}
+
+signs_lib.metal_wall_sign_model = {
+ nodebox = {
+ type = "fixed",
+ fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
+ },
+ textpos = {
+ {delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
+ {delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
+ {delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ }
+}
+
+signs_lib.yard_sign_model = {
+ nodebox = {
+ type = "fixed",
+ fixed = {
+ {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
+ {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
+ }
+ },
+ textpos = {
+ {delta = {x = 0, y = 0.07, z = -0.068}, yaw = 0},
+ {delta = {x = -0.068, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = {x = 0, y = 0.07, z = 0.068}, yaw = math.pi},
+ {delta = {x = 0.068, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ }
+}
+
+signs_lib.hanging_sign_model = {
+ nodebox = {
+ type = "fixed",
+ fixed = {
+ {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
+ {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
+ }
+ },
+ textpos = {
+ {delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
+ {delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
+ {delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
+ {delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
+ }
+}
+
+signs_lib.sign_post_model = {
+ nodebox = {
+ type = "fixed",
+ fixed = {
+ {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
+ {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
+ }
+ },
+ textpos = {
+ {delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
+ {delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
+ {delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ }
+}
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
+signs_lib.gettext = S
+
+-- the list of standard sign nodes
+
+signs_lib.sign_node_list = {
+ "default:sign_wall",
+ "signs:sign_yard",
+ "signs:sign_hanging",
+ "signs:sign_wall_green",
+ "signs:sign_wall_yellow",
+ "signs:sign_wall_red",
+ "signs:sign_wall_white_red",
+ "signs:sign_wall_white_black",
+ "signs:sign_wall_orange",
+ "signs:sign_wall_blue",
+ "signs:sign_wall_brown",
+ "locked_sign:sign_wall_locked"
+}
+
+--table copy
+
+function signs_lib.table_copy(t)
+ local nt = { };
+ for k, v in pairs(t) do
+ if type(v) == "table" then
+ nt[k] = signs_lib.table_copy(v)
+ else
+ nt[k] = v
+ end
+ end
+ return nt
+end
+
+-- infinite stacks
+
+if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
+ signs_lib.expect_infinite_stacks = false
+else
+ signs_lib.expect_infinite_stacks = true
+end
+
+-- CONSTANTS
+
+local MP = minetest.get_modpath("signs_lib")
+
+-- Used by `build_char_db' to locate the file.
+local FONT_FMT = "%s/hdf_%02x.png"
+
+-- Simple texture name for building text texture.
+local FONT_FMT_SIMPLE = "hdf_%02x.png"
+
+-- Path to the textures.
+local TP = MP.."/textures"
+
+local TEXT_SCALE = {x=0.8, y=0.5}
+
+-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
+
+local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
+
+-- Read the image size from a PNG file.
+-- Returns image_w, image_h.
+-- Only the LSB is read from each field!
+local function read_image_size(filename)
+ local f = io.open(filename, "rb")
+ f:seek("set", 0x0)
+ local hdr = f:read(8)
+ if hdr ~= PNG_HDR then
+ f:close()
+ return
+ end
+ f:seek("set", 0x13)
+ local ws = f:read(1)
+ f:seek("set", 0x17)
+ local hs = f:read(1)
+ f:close()
+ return ws:byte(), hs:byte()
+end
+
+-- Set by build_char_db()
+local LINE_HEIGHT
+local SIGN_WIDTH
+local COLORBGW, COLORBGH
+
+-- Size of the canvas, in characters.
+-- Please note that CHARS_PER_LINE is multiplied by the average character
+-- width to get the total width of the canvas, so for proportional fonts,
+-- either more or fewer characters may fit on a line.
+local CHARS_PER_LINE = 30
+local NUMBER_OF_LINES = 6
+
+-- 6 rows, max 80 chars per, plus a bit of fudge to
+-- avoid excess trimming (e.g. due to color codes)
+
+local MAX_INPUT_CHARS = 600
+
+-- This holds the individual character widths.
+-- Indexed by the actual character (e.g. charwidth["A"])
+local charwidth
+
+-- helper functions to trim sign text input/output
+
+local function trim_input(text)
+ return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
+end
+
+local function build_char_db()
+
+ charwidth = { }
+
+ -- To calculate average char width.
+ local total_width = 0
+ local char_count = 0
+
+ for c = 32, 126 do
+ local w, h = read_image_size(FONT_FMT:format(TP, c))
+ if w and h then
+ local ch = string.char(c)
+ charwidth[ch] = w
+ total_width = total_width + w
+ char_count = char_count + 1
+ end
+ end
+
+ COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png")
+ assert(COLORBGW and COLORBGH, "error reading bg dimensions")
+ LINE_HEIGHT = COLORBGH
+
+ -- XXX: Is there a better way to calc this?
+ SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
+
+end
+
+local sign_groups = {choppy=2, dig_immediate=2}
+
+local fences_with_sign = { }
+
+-- some local helper functions
+
+local function split_lines_and_words_old(text)
+ local lines = { }
+ local line = { }
+ if not text then return end
+ for word in text:gmatch("%S+") do
+ if word == "|" then
+ table.insert(lines, line)
+ if #lines >= NUMBER_OF_LINES then break end
+ line = { }
+ elseif word == "\\|" then
+ table.insert(line, "|")
+ else
+ table.insert(line, word)
+ end
+ end
+ table.insert(lines, line)
+ return lines
+end
+
+local function split_lines_and_words(text)
+ if not text then return end
+ text = string.gsub(text, "@KEYWORD", current_keyword)
+ local lines = { }
+ for _, line in ipairs(text:split("\n")) do
+ table.insert(lines, line:split(" "))
+ end
+ return lines
+end
+
+local math_max = math.max
+
+local function fill_line(x, y, w, c)
+ c = c or "0"
+ local tex = { }
+ for xx = 0, math.max(0, w), COLORBGW do
+ table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
+ end
+ return table.concat(tex)
+end
+
+local function make_line_texture(line, lineno)
+
+ local width = 0
+ local maxw = 0
+
+ local words = { }
+
+ local cur_color = 0
+
+ -- We check which chars are available here.
+ for word_i, word in ipairs(line) do
+ local chars = { }
+ local ch_offs = 0
+ local word_l = #word
+ local i = 1
+ while i <= word_l do
+ local c = word:sub(i, i)
+ if c == "#" then
+ local cc = tonumber(word:sub(i+1, i+1), 16)
+ if cc then
+ i = i + 1
+ cur_color = cc
+ end
+ else
+ local w = charwidth[c]
+ if w then
+ width = width + w + 1
+ if width >= (SIGN_WIDTH - charwidth[" "]) then
+ width = 0
+ else
+ maxw = math_max(width, maxw)
+ end
+ if #chars < MAX_INPUT_CHARS then
+ table.insert(chars, {
+ off=ch_offs,
+ tex=FONT_FMT_SIMPLE:format(c:byte()),
+ col=("%X"):format(cur_color),
+ })
+ end
+ ch_offs = ch_offs + w
+ end
+ end
+ i = i + 1
+ end
+ width = width + charwidth[" "] + 1
+ maxw = math_max(width, maxw)
+ table.insert(words, { chars=chars, w=ch_offs })
+ end
+
+ -- Okay, we actually build the "line texture" here.
+
+ local texture = { }
+
+ local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
+
+ local xpos = start_xpos
+ local ypos = (LINE_HEIGHT * lineno)
+
+ cur_color = nil
+
+ for word_i, word in ipairs(words) do
+ local xoffs = (xpos - start_xpos)
+ if (xoffs > 0) and ((xoffs + word.w) > maxw) then
+ table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
+ xpos = start_xpos
+ ypos = ypos + LINE_HEIGHT
+ lineno = lineno + 1
+ if lineno >= NUMBER_OF_LINES then break end
+ table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
+ end
+ for ch_i, ch in ipairs(word.chars) do
+ if ch.col ~= cur_color then
+ cur_color = ch.col
+ table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
+ end
+ table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
+ end
+ table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
+ xpos = xpos + word.w + charwidth[" "]
+ if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
+ end
+
+ table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
+ table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
+
+ return table.concat(texture), lineno
+end
+
+local function make_sign_texture(lines)
+ local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
+ local lineno = 0
+ for i = 1, #lines do
+ if lineno >= NUMBER_OF_LINES then break end
+ local linetex, ln = make_line_texture(lines[i], lineno)
+ table.insert(texture, linetex)
+ lineno = ln + 1
+ end
+ table.insert(texture, "^[makealpha:0,0,0")
+ return table.concat(texture, "")
+end
+
+local function set_obj_text(obj, text, new)
+ local split = new and split_lines_and_words or split_lines_and_words_old
+ obj:set_properties({
+ textures={make_sign_texture(split(text))},
+ visual_size = TEXT_SCALE,
+ })
+end
+
+signs_lib.construct_sign = function(pos, locked)
+ local meta = minetest.get_meta(pos)
+ meta:set_string(
+ "formspec",
+ "size[6,4]"..
+ "textarea[0,-0.3;6.5,3;text;;${text}]"..
+ "button_exit[2,3.4;2,1;ok;Write]"..
+ "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
+ meta:set_string("infotext", "")
+end
+
+signs_lib.destruct_sign = function(pos)
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, v in ipairs(objects) do
+ local e = v:get_luaentity()
+ if e and e.name == "signs:text" then
+ v:remove()
+ end
+ end
+end
+
+local function make_infotext(text)
+ text = trim_input(text)
+ local lines = split_lines_and_words(text) or {}
+ local lines2 = { }
+ for _, line in ipairs(lines) do
+ table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
+ end
+ return table.concat(lines2, "\n")
+end
+
+signs_lib.update_sign = function(pos, fields, owner)
+
+ -- First, check if the interact keyword from CWz's mod is being set,
+ -- or has been changed since the last restart...
+
+ local meta = minetest.get_meta(pos)
+ local stored_text = meta:get_string("text") or ""
+ current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword
+
+ if fields then -- ...we're editing the sign.
+ if fields.text and string.find(dump(fields.text), "@KEYWORD") then
+ meta:set_string("keyword", current_keyword)
+ else
+ meta:set_string("keyword", nil)
+ end
+ elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed
+
+ local stored_keyword = meta:get_string("keyword")
+ if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then
+ signs_lib.destruct_sign(pos)
+ meta:set_string("keyword", current_keyword)
+ local ownstr = ""
+ if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
+ meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
+ end
+ end
+
+ local new
+
+ if fields then
+
+ fields.text = trim_input(fields.text)
+
+ local ownstr = ""
+ if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
+
+ meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
+ meta:set_string("text", fields.text)
+
+ meta:set_int("__signslib_new_format", 1)
+ new = true
+ else
+ new = (meta:get_int("__signslib_new_format") ~= 0)
+ end
+ local text = meta:get_string("text")
+ if text == nil then return end
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ local found
+ for _, v in ipairs(objects) do
+ local e = v:get_luaentity()
+ if e and e.name == "signs:text" then
+ if found then
+ v:remove()
+ else
+ set_obj_text(v, text, new)
+ found = true
+ end
+ end
+ end
+ if found then
+ return
+ end
+
+ -- if there is no entity
+ local sign_info
+ local signnode = minetest.get_node(pos)
+ if signnode.name == "signs:sign_yard" then
+ sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
+ elseif signnode.name == "signs:sign_hanging" then
+ sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
+ elseif string.find(signnode.name, "sign_wall") then
+ if signnode.name == "default:sign_wall"
+ or signnode.name == "locked_sign:sign_wall_locked" then
+ sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
+ else
+ sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
+ end
+ else -- ...it must be a sign on a fence post.
+ sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
+ end
+ if sign_info == nil then
+ return
+ end
+ local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
+ y = pos.y + sign_info.delta.y,
+ z = pos.z + sign_info.delta.z}, "signs:text")
+ text:setyaw(sign_info.yaw)
+end
+
+-- What kind of sign do we need to place, anyway?
+
+function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
+ local name
+ name = minetest.get_node(pointed_thing.under).name
+ if fences_with_sign[name] then
+ if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
+ minetest.record_protection_violation(pointed_thing.under,
+ placer:get_player_name())
+ return itemstack
+ end
+ else
+ name = minetest.get_node(pointed_thing.above).name
+ local def = minetest.registered_nodes[name]
+ if not def.buildable_to then
+ return itemstack
+ end
+ if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
+ minetest.record_protection_violation(pointed_thing.above,
+ placer:get_player_name())
+ return itemstack
+ end
+ end
+
+ local node=minetest.get_node(pointed_thing.under)
+
+ if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
+ return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
+ else
+ local above = pointed_thing.above
+ local under = pointed_thing.under
+ local dir = {x = under.x - above.x,
+ y = under.y - above.y,
+ z = under.z - above.z}
+
+ local wdir = minetest.dir_to_wallmounted(dir)
+
+ local placer_pos = placer:getpos()
+ if placer_pos then
+ dir = {
+ x = above.x - placer_pos.x,
+ y = above.y - placer_pos.y,
+ z = above.z - placer_pos.z
+ }
+ end
+
+ local fdir = minetest.dir_to_facedir(dir)
+
+ local pt_name = minetest.get_node(under).name
+ local signname = itemstack:get_name()
+
+ if fences_with_sign[pt_name] and signname == "default:sign_wall" then
+ minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
+ elseif wdir == 0 and signname == "default:sign_wall" then
+ minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
+ elseif wdir == 1 and signname == "default:sign_wall" then
+ minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
+ elseif signname ~= "default:sign_wall"
+ and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
+ minetest.add_node(above, {name = signname, param2 = fdir})
+ else -- it must be a default or locked wooden wall sign
+ minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
+ if locked then
+ local meta = minetest.get_meta(above)
+ local owner = placer:get_player_name()
+ meta:set_string("owner", owner)
+ end
+ end
+
+ if not signs_lib.expect_infinite_stacks then
+ itemstack:take_item()
+ end
+ return itemstack
+ end
+end
+
+function signs_lib.receive_fields(pos, formname, fields, sender, lock)
+ if minetest.is_protected(pos, sender:get_player_name()) then
+ minetest.record_protection_violation(pos,
+ sender:get_player_name())
+ return
+ end
+ local lockstr = lock and "locked " or ""
+ if fields and fields.text and fields.ok then
+ minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
+ (sender:get_player_name() or ""),
+ fields.text,
+ minetest.pos_to_string(pos)
+ ))
+ if lock then
+ signs_lib.update_sign(pos, fields, sender:get_player_name())
+ else
+ signs_lib.update_sign(pos, fields)
+ end
+ end
+end
+
+minetest.register_node(":default:sign_wall", {
+ description = S("Sign"),
+ inventory_image = "default_sign_wall.png",
+ wield_image = "default_sign_wall.png",
+ node_placement_prediction = "",
+ sunlight_propagates = true,
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ drawtype = "nodebox",
+ node_box = signs_lib.regular_wall_sign_model.nodebox,
+ tiles = {"signs_wall_sign.png"},
+ groups = sign_groups,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
+ end,
+ on_construct = function(pos)
+ signs_lib.construct_sign(pos)
+ end,
+ on_destruct = function(pos)
+ signs_lib.destruct_sign(pos)
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ signs_lib.receive_fields(pos, formname, fields, sender)
+ end,
+ on_punch = function(pos, node, puncher)
+ signs_lib.update_sign(pos)
+ end,
+ on_rotate = signs_lib.wallmounted_rotate
+})
+
+minetest.register_node(":signs:sign_yard", {
+ paramtype = "light",
+ sunlight_propagates = true,
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = signs_lib.yard_sign_model.nodebox,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
+ },
+ tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
+ groups = {choppy=2, dig_immediate=2},
+ drop = "default:sign_wall",
+
+ on_construct = function(pos)
+ signs_lib.construct_sign(pos)
+ end,
+ on_destruct = function(pos)
+ signs_lib.destruct_sign(pos)
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ signs_lib.receive_fields(pos, formname, fields, sender)
+ end,
+ on_punch = function(pos, node, puncher)
+ signs_lib.update_sign(pos)
+ end,
+})
+
+minetest.register_node(":signs:sign_hanging", {
+ paramtype = "light",
+ sunlight_propagates = true,
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = signs_lib.hanging_sign_model.nodebox,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
+ },
+ tiles = {
+ "signs_hanging_top.png",
+ "signs_hanging_bottom.png",
+ "signs_hanging_side.png",
+ "signs_hanging_side.png",
+ "signs_hanging_back.png",
+ "signs_hanging_front.png"
+ },
+ groups = {choppy=2, dig_immediate=2},
+ drop = "default:sign_wall",
+
+ on_construct = function(pos)
+ signs_lib.construct_sign(pos)
+ end,
+ on_destruct = function(pos)
+ signs_lib.destruct_sign(pos)
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ signs_lib.receive_fields(pos, formname, fields, sender)
+ end,
+ on_punch = function(pos, node, puncher)
+ signs_lib.update_sign(pos)
+ end,
+})
+
+minetest.register_node(":signs:sign_post", {
+ paramtype = "light",
+ sunlight_propagates = true,
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = signs_lib.sign_post_model.nodebox,
+ tiles = {
+ "signs_post_top.png",
+ "signs_post_bottom.png",
+ "signs_post_side.png",
+ "signs_post_side.png",
+ "signs_post_back.png",
+ "signs_post_front.png",
+ },
+ groups = {choppy=2, dig_immediate=2},
+ drop = {
+ max_items = 2,
+ items = {
+ { items = { "default:sign_wall" }},
+ { items = { "default:fence_wood" }},
+ },
+ },
+})
+
+-- Locked wall sign
+
+minetest.register_privilege("sign_editor", "Can edit all locked signs")
+
+minetest.register_node(":locked_sign:sign_wall_locked", {
+ description = S("Sign"),
+ inventory_image = "signs_locked_inv.png",
+ wield_image = "signs_locked_inv.png",
+ node_placement_prediction = "",
+ sunlight_propagates = true,
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ drawtype = "nodebox",
+ node_box = signs_lib.regular_wall_sign_model.nodebox,
+ tiles = { "signs_wall_sign_locked.png" },
+ groups = sign_groups,
+ on_place = function(itemstack, placer, pointed_thing)
+ return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
+ end,
+ on_construct = function(pos)
+ signs_lib.construct_sign(pos, true)
+ end,
+ on_destruct = function(pos)
+ signs_lib.destruct_sign(pos)
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ local pname = sender:get_player_name() or ""
+ if pname ~= owner and pname ~= minetest.setting_get("name")
+ and not minetest.check_player_privs(pname, {sign_editor=true}) then
+ return
+ end
+ signs_lib.receive_fields(pos, formname, fields, sender, true)
+ end,
+ on_punch = function(pos, node, puncher)
+ signs_lib.update_sign(pos)
+ end,
+ can_dig = function(pos, player)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ local pname = player:get_player_name()
+ return pname == owner or pname == minetest.setting_get("name")
+ or minetest.check_player_privs(pname, {sign_editor=true})
+ end,
+ on_rotate = signs_lib.wallmounted_rotate
+})
+
+-- metal, colored signs
+
+local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
+
+for _, color in ipairs(sign_colors) do
+ minetest.register_node(":signs:sign_wall_"..color, {
+ description = S("Sign ("..color..", metal)"),
+ inventory_image = "signs_"..color.."_inv.png",
+ wield_image = "signs_"..color.."_inv.png",
+ node_placement_prediction = "",
+ paramtype = "light",
+ sunlight_propagates = true,
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = signs_lib.metal_wall_sign_model.nodebox,
+ tiles = {
+ "signs_metal_tb.png",
+ "signs_metal_tb.png",
+ "signs_metal_sides.png",
+ "signs_metal_sides.png",
+ "signs_metal_back.png",
+ "signs_"..color.."_front.png"
+ },
+ groups = sign_groups,
+ on_place = function(itemstack, placer, pointed_thing)
+ return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
+ end,
+ on_construct = function(pos)
+ signs_lib.construct_sign(pos)
+ end,
+ on_destruct = function(pos)
+ signs_lib.destruct_sign(pos)
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ signs_lib.receive_fields(pos, formname, fields, sender)
+ end,
+ on_punch = function(pos, node, puncher)
+ signs_lib.update_sign(pos)
+ end,
+ })
+end
+
+local signs_text_on_activate
+
+signs_text_on_activate = function(self)
+ local meta = minetest.get_meta(self.object:getpos())
+ local text = meta:get_string("text")
+ local new = (meta:get_int("__signslib_new_format") ~= 0)
+ if text then
+ text = trim_input(text)
+ set_obj_text(self.object, text, new)
+ end
+end
+
+minetest.register_entity(":signs:text", {
+ collisionbox = { 0, 0, 0, 0, 0, 0 },
+ visual = "upright_sprite",
+ textures = {},
+
+ on_activate = signs_text_on_activate,
+})
+
+-- And the good stuff here! :-)
+
+function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
+ local def = minetest.registered_nodes[fencename]
+ local def_sign = minetest.registered_nodes[fencewithsignname]
+ if not (def and def_sign) then
+ minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
+ return
+ end
+ def = signs_lib.table_copy(def)
+ def_sign = signs_lib.table_copy(def_sign)
+ fences_with_sign[fencename] = fencewithsignname
+
+ def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
+ local node_above = minetest.get_node_or_nil(pointed_thing.above)
+ local node_under = minetest.get_node_or_nil(pointed_thing.under)
+ local def_above = node_above and minetest.registered_nodes[node_above.name]
+ local def_under = node_under and minetest.registered_nodes[node_under.name]
+ local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+ local playername = placer:get_player_name()
+
+ if minetest.is_protected(pointed_thing.under, playername) then
+ minetest.record_protection_violation(pointed_thing.under, playername)
+ return itemstack
+ end
+
+ if minetest.is_protected(pointed_thing.above, playername) then
+ minetest.record_protection_violation(pointed_thing.above, playername)
+ return itemstack
+ end
+
+ if def_under and def_under.on_rightclick then
+ return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
+ elseif def_under and def_under.buildable_to then
+ minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
+ if not signs_lib.expect_infinite_stacks then
+ itemstack:take_item()
+ end
+ placer:set_wielded_item(itemstack)
+ elseif def_above and def_above.buildable_to then
+ minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
+ if not signs_lib.expect_infinite_stacks then
+ itemstack:take_item()
+ end
+ placer:set_wielded_item(itemstack)
+ end
+ return itemstack
+ end
+ def_sign.on_construct = function(pos, ...)
+ signs_lib.construct_sign(pos)
+ end
+ def_sign.on_destruct = function(pos, ...)
+ signs_lib.destruct_sign(pos)
+ end
+ def_sign.on_receive_fields = function(pos, formname, fields, sender)
+ signs_lib.receive_fields(pos, formname, fields, sender)
+ end
+ def_sign.on_punch = function(pos, node, puncher, ...)
+ signs_lib.update_sign(pos)
+ end
+ local fencename = fencename
+ def_sign.after_dig_node = function(pos, node, ...)
+ node.name = fencename
+ minetest.add_node(pos, node)
+ end
+ def_sign.drop = "default:sign_wall"
+ minetest.register_node(":"..fencename, def)
+ minetest.register_node(":"..fencewithsignname, def_sign)
+ table.insert(signs_lib.sign_node_list, fencewithsignname)
+ minetest.log("debug", S("Registered %s and %s"):format(fencename, fencewithsignname))
+end
+
+build_char_db()
+
+minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
+minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
+
+signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
+
+-- restore signs' text after /clearobjects and the like
+
+minetest.register_abm({
+ nodenames = signs_lib.sign_node_list,
+ interval = 15,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ signs_lib.update_sign(pos)
+ end
+})
+
+-- locked sign
+
+minetest.register_craft({
+ output = "locked_sign:sign_wall_locked",
+ recipe = {
+ {"group:wood", "group:wood", "group:wood"},
+ {"group:wood", "group:wood", "default:steel_ingot"},
+ {"", "group:stick", ""},
+ }
+})
+
+--Alternate recipe.
+
+minetest.register_craft({
+ output = "locked_sign:sign_wall_locked",
+ recipe = {
+ {"default:sign_wall"},
+ {"default:steel_ingot"},
+ },
+})
+
+-- craft recipes for the metal signs
+
+minetest.register_craft( {
+ output = "signs:sign_wall_green 4",
+ recipe = {
+ { "dye:dark_green", "dye:white", "dye:dark_green" },
+ { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_green 2",
+ recipe = {
+ { "dye:dark_green", "dye:white", "dye:dark_green" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_yellow 4",
+ recipe = {
+ { "dye:yellow", "dye:black", "dye:yellow" },
+ { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_yellow 2",
+ recipe = {
+ { "dye:yellow", "dye:black", "dye:yellow" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_red 4",
+ recipe = {
+ { "dye:red", "dye:white", "dye:red" },
+ { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_red 2",
+ recipe = {
+ { "dye:red", "dye:white", "dye:red" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_white_red 4",
+ recipe = {
+ { "dye:white", "dye:red", "dye:white" },
+ { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_white_red 2",
+ recipe = {
+ { "dye:white", "dye:red", "dye:white" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_white_black 4",
+ recipe = {
+ { "dye:white", "dye:black", "dye:white" },
+ { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_white_black 2",
+ recipe = {
+ { "dye:white", "dye:black", "dye:white" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_orange 4",
+ recipe = {
+ { "dye:orange", "dye:black", "dye:orange" },
+ { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_orange 2",
+ recipe = {
+ { "dye:orange", "dye:black", "dye:orange" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_blue 4",
+ recipe = {
+ { "dye:blue", "dye:white", "dye:blue" },
+ { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_blue 2",
+ recipe = {
+ { "dye:blue", "dye:white", "dye:blue" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_brown 4",
+ recipe = {
+ { "dye:brown", "dye:white", "dye:brown" },
+ { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ },
+})
+
+minetest.register_craft( {
+ output = "signs:sign_wall_brown 2",
+ recipe = {
+ { "dye:brown", "dye:white", "dye:brown" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+})
+
+if minetest.setting_get("log_mods") then
+ minetest.log("action", S("signs loaded"))
+end