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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-09-09 05:37:36 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-09-09 05:37:36 -0400
commita6be7f222d23e52303066a096377ef64c210435e (patch)
tree921ea5f35310d6c3e974f51b7306538964427b68 /init.lua
parentb85eabb58ddf79e466a0fd3fbe17e4c33941098e (diff)
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Allow setting default text color in sign node def
Caveat: signs used to reset the text color to black at the start of each line. Now, they reset to the node's default text color, after which users' "#x" color codes are applied. This means some signs will change to a new color where the user didn't explicitly set it. This will only be visible on green, red w/white border, white w/red border, blue, and brown metal signs, as these have either white or red as the new default color. All other signs will render in black, as usual.
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua25
1 files changed, 15 insertions, 10 deletions
diff --git a/init.lua b/init.lua
index 0ba5314..1783780 100644
--- a/init.lua
+++ b/init.lua
@@ -304,14 +304,16 @@ local function fill_line(x, y, w, c)
return table.concat(tex)
end
-local function make_line_texture(line, lineno)
+local function make_line_texture(line, lineno, pos)
local width = 0
local maxw = 0
local words = { }
+ local n = minetest.registered_nodes[minetest.get_node(pos).name]
+ local defaultcolor = n.defaultcolor or 0
- local cur_color = 0
+ local cur_color = tonumber(defaultcolor, 16)
-- We check which chars are available here.
for word_i, word in ipairs(line) do
@@ -392,12 +394,12 @@ local function make_line_texture(line, lineno)
return table.concat(texture), lineno
end
-local function make_sign_texture(lines)
+local function make_sign_texture(lines, pos)
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
local lineno = 0
for i = 1, #lines do
if lineno >= NUMBER_OF_LINES then break end
- local linetex, ln = make_line_texture(lines[i], lineno)
+ local linetex, ln = make_line_texture(lines[i], lineno, pos)
table.insert(texture, linetex)
lineno = ln + 1
end
@@ -405,10 +407,10 @@ local function make_sign_texture(lines)
return table.concat(texture, "")
end
-local function set_obj_text(obj, text, new)
+local function set_obj_text(obj, text, new, pos)
local split = new and split_lines_and_words or split_lines_and_words_old
obj:set_properties({
- textures={make_sign_texture(split(text))},
+ textures={make_sign_texture(split(text), pos)},
visual_size = TEXT_SCALE,
})
end
@@ -498,7 +500,7 @@ signs_lib.update_sign = function(pos, fields, owner)
if found then
v:remove()
else
- set_obj_text(v, text, new)
+ set_obj_text(v, text, new, pos)
found = true
end
end
@@ -841,8 +843,9 @@ end
-- metal, colored signs
local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
+local sign_default_text_colors = { "f", "0", "f", "4", "0", "0", "f", "f" }
-for _, color in ipairs(sign_colors) do
+for i, color in ipairs(sign_colors) do
minetest.register_node(":signs:sign_wall_"..color, {
description = S("Sign ("..color..", metal)"),
inventory_image = "signs_"..color.."_inv.png",
@@ -861,6 +864,7 @@ for _, color in ipairs(sign_colors) do
"signs_metal_back.png",
"signs_"..color.."_front.png"
},
+ defaultcolor = sign_default_text_colors[i],
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
@@ -883,12 +887,13 @@ end
local signs_text_on_activate
signs_text_on_activate = function(self)
- local meta = minetest.get_meta(self.object:getpos())
+ local pos = self.object:getpos()
+ local meta = minetest.get_meta(pos)
local text = meta:get_string("text")
local new = (meta:get_int("__signslib_new_format") ~= 0)
if text then
text = trim_input(text)
- set_obj_text(self.object, text, new)
+ set_obj_text(self.object, text, new, pos)
end
end