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authororwell96 <orwell@bleipb.de>2022-02-09 22:40:29 +0100
committerorwell96 <orwell@bleipb.de>2022-02-09 23:06:02 +0100
commit3cb21a80dc8219136136fb1df8afca154d58f58c (patch)
treee9a192b09406c7cfa8b13dedfbd3f8f7ed63732a
parentef8391a60d8221f883d54c68373607d7bb3cf4c7 (diff)
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Wagons: Add two-pos wheel positioning logic for more realistic look of long wagons
Adds field "wheel_positions" in wagon definition
-rw-r--r--advtrains/api_doc.txt7
-rw-r--r--advtrains/wagons.lua92
2 files changed, 65 insertions, 34 deletions
diff --git a/advtrains/api_doc.txt b/advtrains/api_doc.txt
index 1e49df3..5668ba3 100644
--- a/advtrains/api_doc.txt
+++ b/advtrains/api_doc.txt
@@ -85,6 +85,13 @@ advtrains.register_wagon(name, prototype, description, inventory_image)
wagon_span=2,
^- How far this wagon extends from its base position. Is the half of the wagon length.
^- Used to determine in which distance the other wagons have to be positioned. Will require tweaking.
+ wheel_positions = {1.5, -1.5},
+ ^- Optional: if defined, the wagon will be placed so that these 2 wheel positions are on the track
+ ^- This parameter is recommended for long wagons (wagon_span >= 2).
+ ^- The position is a distance relative to the center of the wagon.
+ ^- Must have exactly 2 entries, corresponding to the front (1) and rear (2) wheel of the wagon object. 1st must be greater than 2nd.
+ ^- If not provided, the simple 1-position positioning logic will be used (wagon is positioned with the center on the track)
+
extent_h = 1,
^- Determines the collision box extent in x/z direction. Defaults to 1 (=3x3)
^- The actual bounding box size is (extent_h*2)+1, so 0 means 1x1, 1 means 3x3 and 2 means 5x5
diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua
index 94eda30..d353d53 100644
--- a/advtrains/wagons.lua
+++ b/advtrains/wagons.lua
@@ -413,13 +413,36 @@ function wagon:on_step(dtime)
end
-- Calculate new position, yaw and direction vector
+ -- note: "index" is needed to be the center index, required by door code
local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
- local pos, yaw, npos, npos2 = advtrains.path_get_interpolated(train, index)
- local vdir = vector.normalize(vector.subtract(npos2, npos))
+ local pos, yaw, npos, npos2, vdir
+
+ -- use new position logic?
+ if self.wheel_positions then
+ -- request two positions, calculate difference and yaw from this
+ -- depending on flipstate, need to invert wheel pos indices -> wheelpos * fct
+ local index1 = advtrains.path_get_index_by_offset(train, index, self.wheel_positions[1] * fct)
+ local index2 = advtrains.path_get_index_by_offset(train, index, self.wheel_positions[2] * fct)
+ local pos1 = advtrains.path_get_interpolated(train, index1)
+ local pos2 = advtrains.path_get_interpolated(train, index2)
+ npos = advtrains.path_get(train, atfloor(index)) -- need npos just for node loaded check
+ -- calculate center of 2 positions and vdir vector
+ pos = advtrains.pos_median(pos1, pos2)
+ if data.wagon_flipped then
+ vdir = vector.normalize(vector.subtract(pos2, pos1))
+ else
+ vdir = vector.normalize(vector.subtract(pos1, pos2))
+ end
+ yaw = math.atan2(-vdir.x, vdir.z)
+ else
+ --old position logic (for small wagons): use center index and just get position
+ pos, yaw, npos, npos2 = advtrains.path_get_interpolated(train, index)
+ vdir = vector.normalize(vector.subtract(npos2, npos))
+ end
--automatic get_on
--needs to know index and path
- if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 then
+ if train.velocity==0 and self.door_entry and train.door_open and train.door_open~=0 then
--using the mapping created by the trainlogic globalstep
for i, ino in ipairs(self.door_entry) do
--fct is the flipstate flag from door animation above
@@ -470,29 +493,34 @@ function wagon:on_step(dtime)
end
end
- --DisCouple
+ -- Spawn discouple object when train stands, in all other cases remove it.
-- FIX: Need to do this after the yaw calculation
- if is_in_loaded_area and data.pos_in_trainparts and data.pos_in_trainparts>1 then
- if train.velocity==0 then
- if not self.discouple or not self.discouple.object:get_yaw() then
- atprint(self.id,"trying to spawn discouple")
- local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span, z=math.cos(yaw)*self.wagon_span})
- local object=minetest.add_entity(dcpl_pos, "advtrains:discouple")
- if object then
- local le=object:get_luaentity()
- le.wagon=self
- --box is hidden when attached, so unuseful.
- --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0})
- self.discouple=le
- end
- end
- else
- if self.discouple and self.discouple.object:get_yaw() then
- self.discouple.object:remove()
- atprint(self.id," removing discouple")
+ if train.velocity==0 and is_in_loaded_area and data.pos_in_trainparts and data.pos_in_trainparts>1 then
+ if not self.discouple or not self.discouple.object:get_yaw() then
+ atprint(self.id,"trying to spawn discouple")
+ local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span, z=math.cos(yaw)*self.wagon_span})
+ local object=minetest.add_entity(dcpl_pos, "advtrains:discouple")
+ if object then
+ local le=object:get_luaentity()
+ le.wagon=self
+ --box is hidden when attached, so unuseful.
+ --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0})
+ self.discouple=le
end
end
+ else
+ if self.discouple and self.discouple.object:get_yaw() then
+ self.discouple.object:remove()
+ atprint(self.id," removing discouple")
+ end
+ end
+
+ -- object yaw (corrected by flipstate)
+ local oyaw = yaw
+ if data.wagon_flipped then
+ oyaw = yaw + math.pi
end
+ train.debug = "yaw "..yaw.." oyaw "..oyaw.." flip "..(data.wagon_flipped and "yes" or "no")
--FIX: use index of the wagon, not of the train.
local velocity = train.velocity * advtrains.global_slowdown
@@ -500,10 +528,6 @@ function wagon:on_step(dtime)
local velocityvec = vector.multiply(vdir, velocity)
local accelerationvec = vector.multiply(vdir, acceleration)
- if data.wagon_flipped then
- yaw=yaw+math.pi
- end
-
-- this timer runs off every 2 seconds.
self.updatepct_timer=(self.updatepct_timer or 0)-dtime
local updatepct_timer_elapsed = self.updatepct_timer<=0
@@ -540,19 +564,19 @@ function wagon:on_step(dtime)
or not vector.equals(velocityvec, self.old_velocity_vector)
or not self.old_acceleration_vector
or not vector.equals(accelerationvec, self.old_acceleration_vector)
- or self.old_yaw~=yaw
+ or self.old_yaw~=oyaw
or updatepct_timer_elapsed then--only send update packet if something changed
self.object:set_pos(pos)
self.object:set_velocity(velocityvec)
self.object:set_acceleration(accelerationvec)
- if #self.seats > 0 and self.old_yaw ~= yaw then
+ if #self.seats > 0 and self.old_yaw ~= oyaw then
if not self.player_yaw then
self.player_yaw = {}
end
if not self.old_yaw then
- self.old_yaw=yaw
+ self.old_yaw=oyaw
end
for _,name in pairs(data.seatp) do
local p = minetest.get_player_by_name(name)
@@ -562,11 +586,11 @@ function wagon:on_step(dtime)
self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw
end
-- set player looking direction using calculated offset
- p:set_look_horizontal((self.player_yaw[name] or 0)+yaw)
+ p:set_look_horizontal((self.player_yaw[name] or 0)+oyaw)
end
end
self.turning = true
- elseif self.old_yaw == yaw then
+ elseif self.old_yaw == oyaw then
-- train is no longer turning
self.turning = false
end
@@ -576,9 +600,9 @@ function wagon:on_step(dtime)
if data.wagon_flipped then
pitch = -pitch
end
- self.object:set_rotation({x=pitch, y=yaw, z=0})
+ self.object:set_rotation({x=pitch, y=oyaw, z=0})
else
- self.object:set_yaw(yaw)
+ self.object:set_yaw(oyaw)
end
if self.update_animation then
@@ -597,7 +621,7 @@ function wagon:on_step(dtime)
self.old_velocity_vector=velocityvec
self.old_velocity = train.velocity
self.old_acceleration_vector=accelerationvec
- self.old_yaw=yaw
+ self.old_yaw=oyaw
atprintbm("wagon step", t)
end