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authororwell96 <orwell@bleipb.de>2019-03-09 11:29:22 +0100
committerorwell96 <orwell@bleipb.de>2019-03-09 11:29:22 +0100
commit7149137990dce85d856feb126df711c3c43087db (patch)
tree92cc201e1cc5c3be6eeb7b64a04644e39f71f80e /advtrains/settingtypes.txt
parentbc31f205cd7433e2f364491d8c76ce0d6504d457 (diff)
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Add setting for death behavior and implement damage checks better
Diffstat (limited to 'advtrains/settingtypes.txt')
-rw-r--r--advtrains/settingtypes.txt8
1 files changed, 7 insertions, 1 deletions
diff --git a/advtrains/settingtypes.txt b/advtrains/settingtypes.txt
index 49df423..26c6d5a 100644
--- a/advtrains/settingtypes.txt
+++ b/advtrains/settingtypes.txt
@@ -32,4 +32,10 @@ advtrains_prot_range_up (Track protection range [up]) int 3 0 10
# Track protection range (down)
# Players without the 'track_builder' privilege can not build within a box around any tracks determined by these range settings
# This setting determines the lower y bound of the box, a value of 1 means that the rail and 1 node below it are protected
-advtrains_prot_range_down (Track protection range [down]) int 1 0 10 \ No newline at end of file
+advtrains_prot_range_down (Track protection range [down]) int 1 0 10
+
+# Determine what effect "being overrun by a train" has.
+# none: No damage is dealt at all.
+# drop: Player is killed, all items are dropped as items on the tracks.
+# normal: Player is killed, game-defined behavior is applied as if the player died by other means.
+advtrains_overrun_mode (Overrun mode) enum drop none,drop,normal \ No newline at end of file