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-rw-r--r--trainlogic.lua10
-rw-r--r--trainlogic.lua~626
2 files changed, 631 insertions, 5 deletions
diff --git a/trainlogic.lua b/trainlogic.lua
index d12dfa2..6bd8310 100644
--- a/trainlogic.lua
+++ b/trainlogic.lua
@@ -186,14 +186,14 @@ function advtrains.train_step(id, train, dtime)
train.check_trainpartload=(train.check_trainpartload or 0)-dtime
local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16)
if train.check_trainpartload<=0 and posfront and posback then
- print(minetest.pos_to_string(posfront))
+ --print(minetest.pos_to_string(posfront))
local should_check=false
for _,p in ipairs(minetest.get_connected_players()) do
should_check=should_check or ((vector.distance(posfront, p:getpos())<node_range) and (vector.distance(posback, p:getpos())<node_range))
end
if should_check then
--it is better to iterate luaentites only once
- print("check_trainpartload")
+ --print("check_trainpartload")
local found_uids={}
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
@@ -205,13 +205,13 @@ function advtrains.train_step(id, train, dtime)
end
end
end
- print("found_uids: "..dump(found_uids))
+ --print("found_uids: "..dump(found_uids))
--now iterate trainparts and check. then cross them out to see if there are wagons over for any reason
for pit, w_id in ipairs(train.trainparts) do
if found_uids[w_id] then
- print(w_id.." still loaded")
+ --print(w_id.." still loaded")
elseif advtrains.wagon_save[w_id] then
- print(w_id.." not loaded, but save available")
+ --print(w_id.." not loaded, but save available")
--spawn a new and initialize it with the properties from wagon_save
local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].entity_name):get_luaentity()
for k,v in pairs(advtrains.wagon_save[w_id]) do
diff --git a/trainlogic.lua~ b/trainlogic.lua~
new file mode 100644
index 0000000..d12dfa2
--- /dev/null
+++ b/trainlogic.lua~
@@ -0,0 +1,626 @@
+--trainlogic.lua
+--controls train entities stuff about connecting/disconnecting/colliding trains and other things
+
+local print=function(t) minetest.log("action", t) minetest.chat_send_all(t) end
+
+advtrains.train_accel_force=5--per second and divided by number of wagons
+advtrains.train_brake_force=3--per second, not divided by number of wagons
+advtrains.train_emerg_force=10--for emergency brakes(when going off track)
+
+advtrains.audit_interval=10
+
+advtrains.all_traintypes={}
+function advtrains.register_train_type(name, drives_on, max_speed)
+ advtrains.all_traintypes[name]={}
+ advtrains.all_traintypes[name].drives_on=drives_on
+ advtrains.all_traintypes[name].max_speed=max_speed or 10
+end
+
+
+advtrains.trains={}
+advtrains.wagon_save={}
+
+--load initially
+advtrains.fpath=minetest.get_worldpath().."/advtrains"
+local file, err = io.open(advtrains.fpath, "r")
+if not file then
+ local er=err or "Unknown Error"
+ print("[advtrains]Failed loading advtrains save file "..er)
+else
+ local tbl = minetest.deserialize(file:read("*a"))
+ if type(tbl) == "table" then
+ advtrains.trains=tbl
+ end
+ file:close()
+end
+advtrains.fpath_ws=minetest.get_worldpath().."/advtrains_wagon_save"
+local file, err = io.open(advtrains.fpath_ws, "r")
+if not file then
+ local er=err or "Unknown Error"
+ print("[advtrains]Failed loading advtrains save file "..er)
+else
+ local tbl = minetest.deserialize(file:read("*a"))
+ if type(tbl) == "table" then
+ advtrains.wagon_save=tbl
+ end
+ file:close()
+end
+
+
+advtrains.save = function()
+ --print("[advtrains]saving")
+ advtrains.invalidate_all_paths()
+ local datastr = minetest.serialize(advtrains.trains)
+ if not datastr then
+ minetest.log("error", "[advtrains] Failed to serialize train data!")
+ return
+ end
+ local file, err = io.open(advtrains.fpath, "w")
+ if err then
+ return err
+ end
+ file:write(datastr)
+ file:close()
+
+ -- update wagon saves
+ for _,wagon in pairs(minetest.luaentities) do
+ if wagon.is_wagon and wagon.initialized then
+ advtrains.wagon_save[wagon.unique_id]=advtrains.merge_tables(wagon)--so, will only copy non_metatable elements
+ end
+ end
+ --cross out userdata
+ for w_id, data in pairs(advtrains.wagon_save) do
+ data.name=nil
+ data.object=nil
+ if data.driver then
+ data.driver_name=data.driver:get_player_name()
+ data.driver=nil
+ else
+ data.driver_name=nil
+ end
+ end
+ --print(dump(advtrains.wagon_save))
+ datastr = minetest.serialize(advtrains.wagon_save)
+ if not datastr then
+ minetest.log("error", "[advtrains] Failed to serialize train data!")
+ return
+ end
+ file, err = io.open(advtrains.fpath_ws, "w")
+ if err then
+ return err
+ end
+ file:write(datastr)
+ file:close()
+
+ advtrains.save_trackdb()
+end
+minetest.register_on_shutdown(advtrains.save)
+
+advtrains.save_and_audit_timer=advtrains.audit_interval
+minetest.register_globalstep(function(dtime)
+ advtrains.save_and_audit_timer=advtrains.save_and_audit_timer-dtime
+ if advtrains.save_and_audit_timer<=0 then
+ --print("[advtrains] audit step")
+ --clean up orphaned trains
+ for k,v in pairs(advtrains.trains) do
+ --advtrains.update_trainpart_properties(k)
+ if #v.trainparts==0 then
+ advtrains.trains[k]=nil
+ end
+ end
+ --save
+ advtrains.save()
+ advtrains.save_and_audit_timer=advtrains.audit_interval
+ end
+ --regular train step
+ for k,v in pairs(advtrains.trains) do
+ advtrains.train_step(k, v, dtime)
+ end
+end)
+
+function advtrains.train_step(id, train, dtime)
+
+ --TODO check for all vars to be present
+
+ --if not train.last_pos then advtrains.trains[id]=nil return end
+
+ if not advtrains.pathpredict(id, train) then
+ print("pathpredict failed(returned false)")
+ train.velocity=0
+ train.tarvelocity=0
+ return
+ end
+
+ local path=advtrains.get_or_create_path(id, train)
+ if not path then
+ train.velocity=0
+ train.tarvelocity=0
+ print("train has no path for whatever reason")
+ return
+ end
+ --apply off-track handling:
+ local front_off_track=train.max_index_on_track and train.index>train.max_index_on_track
+ local back_off_track=train.min_index_on_track and (train.index-train.trainlen)<train.min_index_on_track
+ if front_off_track and back_off_track then--allow movement in both directions
+ if train.tarvelocity>1 then train.tarvelocity=1 end
+ if train.tarvelocity<-1 then train.tarvelocity=-1 end
+ elseif front_off_track then--allow movement only backward
+ if train.tarvelocity>0 then train.tarvelocity=0 end
+ if train.tarvelocity<-1 then train.tarvelocity=-1 end
+ elseif back_off_track then--allow movement only forward
+ if train.tarvelocity>1 then train.tarvelocity=1 end
+ if train.tarvelocity<0 then train.tarvelocity=0 end
+ end
+
+ --move
+ if not train.velocity then
+ train.velocity=0
+ end
+ train.index=train.index and train.index+((train.velocity/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
+ --check for collisions by finding objects
+ --front
+ local search_radius=4
+
+ local posfront=path[math.floor(train.index+1)]
+ if posfront then
+ local objrefs=minetest.get_objects_inside_radius(posfront, search_radius)
+ for _,v in pairs(objrefs) do
+ local le=v:get_luaentity()
+ if le and le.is_wagon and le.initialized and le.train_id~=id then
+ advtrains.try_connect_trains(id, le.train_id)
+ end
+ end
+ end
+ local posback=path[math.floor(train.index-(train.trainlen or 0)-1)]
+ if posback then
+ local objrefs=minetest.get_objects_inside_radius(posback, search_radius)
+ for _,v in pairs(objrefs) do
+ local le=v:get_luaentity()
+ if le and le.is_wagon and le.initialized and le.train_id~=id then
+ advtrains.try_connect_trains(id, le.train_id)
+ end
+ end
+ end
+
+ --check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas
+ train.check_trainpartload=(train.check_trainpartload or 0)-dtime
+ local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16)
+ if train.check_trainpartload<=0 and posfront and posback then
+ print(minetest.pos_to_string(posfront))
+ local should_check=false
+ for _,p in ipairs(minetest.get_connected_players()) do
+ should_check=should_check or ((vector.distance(posfront, p:getpos())<node_range) and (vector.distance(posback, p:getpos())<node_range))
+ end
+ if should_check then
+ --it is better to iterate luaentites only once
+ print("check_trainpartload")
+ local found_uids={}
+ for _,wagon in pairs(minetest.luaentities) do
+ if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
+ if found_uids[wagon.unique_id] then
+ --duplicate found, delete it
+ if wagon.object then wagon.object:remove() end
+ else
+ found_uids[wagon.unique_id]=true
+ end
+ end
+ end
+ print("found_uids: "..dump(found_uids))
+ --now iterate trainparts and check. then cross them out to see if there are wagons over for any reason
+ for pit, w_id in ipairs(train.trainparts) do
+ if found_uids[w_id] then
+ print(w_id.." still loaded")
+ elseif advtrains.wagon_save[w_id] then
+ print(w_id.." not loaded, but save available")
+ --spawn a new and initialize it with the properties from wagon_save
+ local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].entity_name):get_luaentity()
+ for k,v in pairs(advtrains.wagon_save[w_id]) do
+ le[k]=v
+ end
+ advtrains.wagon_save[w_id].name=nil
+ advtrains.wagon_save[w_id].object=nil
+ else
+ print(w_id.." not loaded and no save available")
+ --what the hell...
+ table.remove(train.trainparts, pit)
+ end
+ end
+ end
+ train.check_trainpartload=1
+ end
+
+
+ --handle collided_with_env
+ if train.recently_collided_with_env then
+ train.tarvelocity=0
+ if train.velocity==0 then
+ train.recently_collided_with_env=false--reset status when stopped
+ end
+ end
+ if train.locomotives_in_train==0 then
+ train.tarvelocity=0
+ end
+ --apply tarvel(but with physics in mind!)
+ if train.velocity~=train.tarvelocity then
+ local applydiff=0
+ local mass=#train.trainparts
+ local diff=math.abs(train.tarvelocity)-math.abs(train.velocity)
+ if diff>0 then--accelerating, force will be brought on only by locomotives.
+ --print("accelerating with default force")
+ applydiff=(math.min((advtrains.train_accel_force*train.locomotives_in_train*dtime)/mass, math.abs(diff)))
+ else--decelerating
+ if front_off_track or back_off_track or train.recently_collided_with_env then --every wagon has a brake, so not divided by mass.
+ --print("braking with emergency force")
+ applydiff=(math.min((advtrains.train_emerg_force*dtime), math.abs(diff)))
+ else
+ --print("braking with default force")
+ applydiff=(math.min((advtrains.train_brake_force*dtime), math.abs(diff)))
+ end
+ end
+ train.velocity=train.velocity+(applydiff*math.sign(train.tarvelocity-train.velocity))
+ end
+
+end
+
+--the 'leader' concept has been overthrown, we won't rely on MT's "buggy object management"
+--structure of train table:
+--[[
+trains={
+ [train_id]={
+ trainparts={
+ [n]=wagon_id
+ }
+ path={path}
+ velocity
+ tarvelocity
+ index
+ trainlen
+ path_inv_level
+ last_pos |
+ last_dir | for pathpredicting.
+ no_connect_for_movements (index way counter for when not to connect again) TODO implement
+ }
+}
+--a wagon itself has the following properties:
+wagon={
+ unique_id
+ train_id
+ pos_in_train (is index difference, including train_span stuff)
+ pos_in_trainparts (is index in trainparts tabel of trains)
+}
+inherited by metatable:
+wagon_proto={
+ wagon_span
+}
+]]
+
+--returns new id
+function advtrains.create_new_train_at(pos, pos_prev, traintype)
+ local newtrain_id=os.time()..os.clock()
+ while advtrains.trains[newtrain_id] do newtrain_id=os.time()..os.clock() end--ensure uniqueness(will be unneccessary)
+
+ advtrains.trains[newtrain_id]={}
+ advtrains.trains[newtrain_id].last_pos=pos
+ advtrains.trains[newtrain_id].last_pos_prev=pos_prev
+ advtrains.trains[newtrain_id].traintype=traintype
+ advtrains.trains[newtrain_id].tarvelocity=0
+ advtrains.trains[newtrain_id].velocity=0
+ advtrains.trains[newtrain_id].trainparts={}
+ return newtrain_id
+end
+
+--returns false on failure. handle this case!
+function advtrains.pathpredict(id, train)
+
+ --print("pos ",x,y,z)
+ --::rerun::
+ if not train.index then train.index=0 end
+ if not train.path or #train.path<2 then
+ if not train.last_pos then
+ --no chance to recover
+ print("[advtrains]train hasn't saved last-pos, removing train.")
+ advtrains.train[id]=nil
+ return false
+ end
+
+ local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos), train.traintype)
+
+ if node_ok==nil then
+ --block not loaded, do nothing
+ return nil
+ elseif node_ok==false then
+ print("[advtrains]no track here, (fail) removing train.")
+ advtrains.trains[id]=nil
+ return false
+ end
+
+ if not train.last_pos_prev then
+ --no chance to recover
+ print("[advtrains]train hasn't saved last-pos_prev, removing train.")
+ advtrains.trains[id]=nil
+ return false
+ end
+
+ local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos_prev), train.traintype)
+
+ if prevnode_ok==nil then
+ --block not loaded, do nothing
+ return nil
+ elseif prevnode_ok==false then
+ print("[advtrains]no track at prev, (fail) removing train.")
+ advtrains.trains[id]=nil
+ return false
+ end
+
+ train.index=(train.restore_add_index or 0)+(train.savedpos_off_track_index_offset or 0)
+ --restore_add_index is set by save() to prevent trains hopping to next round index. should be between -0.5 and 0.5
+ --savedpos_off_track_index_offset is set if train went off track. see below.
+ train.path={}
+ train.path_dist={}
+ train.path[0]=train.last_pos
+ train.path[-1]=train.last_pos_prev
+ train.path_dist[-1]=vector.distance(train.last_pos, train.last_pos_prev)
+ end
+
+ local maxn=advtrains.maxN(train.path)
+ while (maxn-train.index) < 2 do--pregenerate
+ --print("[advtrains]maxn conway for ",maxn,minetest.pos_to_string(path[maxn]),maxn-1,minetest.pos_to_string(path[maxn-1]))
+ local conway=advtrains.conway(train.path[maxn], train.path[maxn-1], train.traintype)
+ if conway then
+ train.path[maxn+1]=conway
+ train.max_index_on_track=maxn
+ else
+ --do as if nothing has happened and preceed with path
+ --but do not update max_index_on_track
+ print("over-generating path max to index "..maxn+1)
+ train.path[maxn+1]=vector.add(train.path[maxn], vector.subtract(train.path[maxn], train.path[maxn-1]))
+ end
+ train.path_dist[maxn]=vector.distance(train.path[maxn+1], train.path[maxn])
+ maxn=advtrains.maxN(train.path)
+ end
+
+ local minn=advtrains.minN(train.path)
+ while (train.index-minn) < (train.trainlen or 0) + 2 do --post_generate. has to be at least trainlen.
+ --print("[advtrains]minn conway for ",minn,minetest.pos_to_string(path[minn]),minn+1,minetest.pos_to_string(path[minn+1]))
+ local conway=advtrains.conway(train.path[minn], train.path[minn+1], train.traintype)
+ if conway then
+ train.path[minn-1]=conway
+ train.min_index_on_track=minn
+ else
+ --do as if nothing has happened and preceed with path
+ --but do not update min_index_on_track
+ print("over-generating path min to index "..minn-1)
+ train.path[minn-1]=vector.add(train.path[minn], vector.subtract(train.path[minn], train.path[minn+1]))
+ end
+ train.path_dist[minn-1]=vector.distance(train.path[minn], train.path[minn-1])
+ minn=advtrains.minN(train.path)
+ end
+ if not train.min_index_on_track then train.min_index_on_track=0 end
+ if not train.max_index_on_track then train.max_index_on_track=0 end
+
+ --make pos/yaw available for possible recover calls
+ if train.max_index_on_track<train.index then --whoops, train went too far. the saved position will be the last one that lies on a track, and savedpos_off_track_index_offset will hold how far to go from here
+ train.savedpos_off_track_index_offset=train.index-train.max_index_on_track
+ train.last_pos=train.path[train.max_index_on_track]
+ train.last_pos_prev=train.path[train.max_index_on_track-1]
+ --print("train is off-track (front), last positions kept at "..minetest.pos_to_string(train.last_pos).." / "..minetest.pos_to_string(train.last_pos_prev))
+ elseif train.min_index_on_track+1>train.index then --whoops, train went even more far. same behavior
+ train.savedpos_off_track_index_offset=train.index-train.min_index_on_track
+ train.last_pos=train.path[train.min_index_on_track+1]
+ train.last_pos_prev=train.path[train.min_index_on_track]
+ --print("train is off-track (back), last positions kept at "..minetest.pos_to_string(train.last_pos).." / "..minetest.pos_to_string(train.last_pos_prev))
+ else --regular case
+ train.savedpos_off_track_index_offset=nil
+ train.last_pos=train.path[math.floor(train.index+0.5)]
+ train.last_pos_prev=train.path[math.floor(train.index-0.5)]
+ end
+ return train.path
+end
+
+function advtrains.get_or_create_path(id, train)
+ if not train.path then return advtrains.pathpredict(id, train) end
+
+ return train.path
+end
+
+function advtrains.add_wagon_to_train(wagon, train_id, index)
+ local train=advtrains.trains[train_id]
+ if index then
+ table.insert(train.trainparts, index, wagon.unique_id)
+ else
+ table.insert(train.trainparts, wagon.unique_id)
+ end
+ --this is not the usual case!!!
+ --we may set initialized because the wagon has no chance to step()
+ wagon.initialized=true
+ advtrains.update_trainpart_properties(train_id)
+end
+function advtrains.update_trainpart_properties(train_id, invert_flipstate)
+ local train=advtrains.trains[train_id]
+ local rel_pos=0
+ local count_l=0
+ for i, w_id in ipairs(train.trainparts) do
+ local any_loaded=false
+ for _,wagon in pairs(minetest.luaentities) do
+ if wagon.is_wagon and wagon.initialized and wagon.unique_id==w_id then
+ rel_pos=rel_pos+wagon.wagon_span
+ wagon.train_id=train_id
+ wagon.pos_in_train=rel_pos
+ wagon.pos_in_trainparts=i
+ wagon.old_velocity_vector=nil
+ if wagon.is_locomotive then
+ count_l=count_l+1
+ end
+ if invert_flipstate then
+ wagon.wagon_flipped = not wagon.wagon_flipped
+ end
+ rel_pos=rel_pos+wagon.wagon_span
+ any_loaded=true
+ end
+ end
+ if not any_loaded then
+ print("update_trainpart_properties wagon "..w_id.." not loaded, ignoring it.")
+ end
+ end
+ train.trainlen=rel_pos
+ train.locomotives_in_train=count_l
+end
+
+function advtrains.split_train_at_wagon(wagon)
+ --get train
+ local train=advtrains.trains[wagon.train_id]
+ local pos_for_new_train=advtrains.get_or_create_path(wagon.train_id, train)[math.floor((train.index or 0)-wagon.pos_in_train-0.5)]
+ local pos_for_new_train_prev=advtrains.get_or_create_path(wagon.train_id, train)[math.floor((train.index or 0)-wagon.pos_in_train-1.5)]
+
+ --before doing anything, check if both are rails. else do not allow
+ if not pos_for_new_train then
+ print("split_train: pos_for_new_train not set")
+ return false
+ end
+ local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.traintype)
+ if not node_ok then
+ print("split_train: pos_for_new_train "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
+ return false
+ end
+
+ if not train.last_pos_prev then
+ print("split_train: pos_for_new_train_prev not set")
+ return false
+ end
+
+ local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.traintype)
+ if not prevnode_ok then
+ print("split_train: pos_for_new_train_prev "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
+ return false
+ end
+
+ --create subtrain
+ local newtrain_id=advtrains.create_new_train_at(pos_for_new_train, pos_for_new_train_prev, train.traintype)
+ local newtrain=advtrains.trains[newtrain_id]
+ --insert all wagons to new train
+ for k,v in ipairs(train.trainparts) do
+ if k>=wagon.pos_in_trainparts then
+ table.insert(newtrain.trainparts, v)
+ train.trainparts[k]=nil
+ end
+ end
+ --update train parts
+ advtrains.update_trainpart_properties(wagon.train_id)--atm it still is the desierd id.
+ advtrains.update_trainpart_properties(newtrain_id)
+ train.tarvelocity=0
+ newtrain.velocity=train.velocity
+ newtrain.tarvelocity=0
+end
+
+--there are 4 cases:
+--1/2. F<->R F<->R regular, put second train behind first
+--->frontpos of first train will match backpos of second
+--3. F<->R R<->F flip one of these trains, take the other as new train
+--->backpos's will match
+--4. R<->F F<->R flip one of these trains and take it as new parent
+--->frontpos's will match
+function advtrains.try_connect_trains(id1, id2)
+ local train1=advtrains.trains[id1]
+ local train2=advtrains.trains[id2]
+ if not train1 or not train2 then return end
+ if not train1.path or not train2.path then return end
+ if train1.traintype~=train2.traintype then
+ --TODO implement collision without connection
+ return
+ end
+ if #train1.trainparts==0 or #train2.trainparts==0 then return end
+
+ local frontpos1=train1.path[math.floor(train1.index+0.5)]
+ local backpos1=train1.path[math.floor(train1.index-(train1.trainlen or 2)+0.5)]
+ local frontpos2=train2.path[math.floor(train2.index+0.5)]
+ local backpos2=train2.path[math.floor(train2.index-(train1.trainlen or 2)+0.5)]
+
+ if not frontpos1 or not frontpos2 or not backpos1 or not backpos2 then return end
+
+ --case 1 (first train is front)
+ if vector.equals(frontpos2, backpos1) then
+ advtrains.do_connect_trains(id1, id2)
+ --case 2 (second train is front)
+ elseif vector.equals(frontpos1, backpos2) then
+ advtrains.do_connect_trains(id2, id1)
+ --case 3
+ elseif vector.equals(backpos2, backpos1) then
+ advtrains.invert_train(id2)
+ advtrains.do_connect_trains(id1, id2)
+ --case 4
+ elseif vector.equals(frontpos2, frontpos1) then
+ advtrains.invert_train(id1)
+ advtrains.do_connect_trains(id1, id2)
+ end
+end
+function advtrains.do_connect_trains(first_id, second_id)
+ local first_wagoncnt=#advtrains.trains[first_id].trainparts
+ local second_wagoncnt=#advtrains.trains[second_id].trainparts
+
+ for _,v in ipairs(advtrains.trains[second_id].trainparts) do
+ table.insert(advtrains.trains[first_id].trainparts, v)
+ end
+ --kick it like physics (with mass being #wagons)
+ local new_velocity=((advtrains.trains[first_id].velocity*first_wagoncnt)+(advtrains.trains[second_id].velocity*second_wagoncnt))/(first_wagoncnt+second_wagoncnt)
+ advtrains.trains[second_id]=nil
+ advtrains.update_trainpart_properties(first_id)
+ advtrains.trains[first_id].velocity=new_velocity
+ advtrains.trains[first_id].tarvelocity=0
+end
+
+function advtrains.invert_train(train_id)
+ local train=advtrains.trains[train_id]
+
+ local old_path=advtrains.get_or_create_path(train_id, train)
+ train.path={}
+ train.index=-train.index+train.trainlen
+ train.velocity=-train.velocity
+ train.tarvelocity=-train.tarvelocity
+ for k,v in pairs(old_path) do
+ train.path[-k]=v
+ end
+ local old_trainparts=train.trainparts
+ train.trainparts={}
+ for k,v in ipairs(old_trainparts) do
+ table.insert(train.trainparts, 1, v)--notice insertion at first place
+ end
+ advtrains.update_trainpart_properties(train_id, true)
+end
+
+function advtrains.is_train_at_pos(pos)
+ --print("istrainat: pos "..minetest.pos_to_string(pos))
+ local checked_trains={}
+ local objrefs=minetest.get_objects_inside_radius(pos, 2)
+ for _,v in pairs(objrefs) do
+ local le=v:get_luaentity()
+ if le and le.is_wagon and le.initialized and le.train_id and not checked_trains[le.train_id] then
+ --print("istrainat: checking "..le.train_id)
+ checked_trains[le.train_id]=true
+ local path=advtrains.get_or_create_path(le.train_id, le:train())
+ if path then
+ --print("has path")
+ for i=math.floor(le:train().index-le:train().trainlen+0.5),math.floor(le:train().index+0.5) do
+ if path[i] then
+ --print("has pathitem "..i.." "..minetest.pos_to_string(path[i]))
+ if vector.equals(advtrains.round_vector_floor_y(path[i]), pos) then
+ return true
+ end
+ end
+ end
+ end
+ end
+ end
+ return false
+end
+function advtrains.invalidate_all_paths()
+ --print("invalidating all paths")
+ for k,v in pairs(advtrains.trains) do
+ if v.index then
+ v.restore_add_index=v.index-math.floor(v.index+0.5)
+ end
+ v.path=nil
+ v.index=nil
+ v.min_index_on_track=nil
+ v.max_index_on_track=nil
+ end
+end \ No newline at end of file