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path: root/advtrains/couple.lua
Commit message (Expand)AuthorAge
* Discard get_node_or_nil() for area-loaded check and use either a distance-bas...orwell962021-02-03
* Remove couple entities when out of range from playersGabriel PĂ©rez-Cerezo2020-10-12
* Remove "couple locks" and apply protection to the actual coupling process, an...orwell962018-11-10
* No static_save for discouple entitiesorwell962018-10-30
* Handle the case that a train is not initialized (train_ensure_init returns ni...orwell962018-10-29
* Fix final bugs and to-do's (u.a.save/load system)orwell962018-06-14
* Mainly make collisions and coupling workorwell962018-06-14
* Implement collisions. (does not work yet, still code errors)orwell962018-06-14
* Correct discouple positionorwell962018-01-22
* Fix crashorwell962018-01-17
* Add bord computer to trainsorwell962018-01-09
* Add modifiable wagon extentsorwell962017-11-23
* Fix occasional crash in discouple on_punchorwell962017-11-14
* Fix coupling and collisions in certain casesorwell962017-10-25
* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
* Restructure mod directoryorwell962017-01-04
* fix discouple not disappearing and a logical mistake with ownersorwell962017-01-02
* Do not duplicate definitions of 'print' in every fileorwell962017-01-02
* spawn couple on train collisionorwell962016-12-31
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20