| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
distance-based approach or minetest.is_block_active() if available
See also https://github.com/minetest/minetest/pull/10897
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
This command splits the train at the second non-empty FC it
encounters, taking with it the first few freight cars that all go to
the same destination.
|
| |
|
|
|
|
|
|
|
| |
The shunting mode no longer makes trains couple, since it was meant
for other purposes. For autocoupling, the new autocoupling mode is
used. If trains are in autocouple mode, they couple when they collide
with another train.
|
| |
|
| |
|
| |
|
|
|
|
|
| |
This might fix #31 by clearing the HUD entry for the player when
joining
|
| |
|
| |
|
|
|
|
| |
Trains now get coupled when one of them is in coupling mode.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
This reverts commit 5f290819cdb78303396f9f89907ebbc66a9d74b3.
|
|
|
|
| |
This reverts commit 1965e846b6c61958063ea13e2ac88ae18b701d09.
|
|
|
|
| |
This reverts commit e915b61da6f18efa49b6afacb7e9ca181d59cc5c.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Entries were not inserted, thus neither damage protection nor teleport-to-train did work
|
|
|
|
|
| |
1. when train hit a route, nil access to already cancelled route caused crash
2. fix crash when trying to ensure_init a train that doesn't exist
|
|
|
|
| |
those rely on
|