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ch_core.open_submod("podnebi", {privs = true, chat = true})
local biomy = {
cold_desert = "bílá poušť",
coniferous_forest_dunes = "písek v jehličnatém lese",
coniferous_forest = "jehličnatý les",
deciduous_forest = "příjemný les",
deciduous_forest_shore = "pobřeží jehličnatého lesa",
desert = "poušť",
grassland_dunes = "písek u luk",
grassland = "louka",
icesheet = "ledovec",
rainforest_swamp = "močál",
rainforest = "tropický prales",
sandstone_desert = "pískovcová poušť",
savanna = "savana",
savanna_shore = "pobřeží savany",
snowy_grassland = "zimní louka",
taiga = "tajga",
tundra_beach = "pláž tundry",
tundra_highland = "vysočina",
tundra = "tundra",
}
local def = {
description = "Vypíše údaje o podnebí na aktuální pozici",
privs = {server = true},
func = function(player_name, param)
local player = minetest.get_player_by_name(player_name)
local player_pos = player and player:get_pos()
if not player_pos then
return false, "Vnitřní chyba serveru"
end
player_pos = vector.round(player_pos)
local info = minetest.get_biome_data(player_pos)
if not info then
return false, "Chybná pozice"
end
local biome_name, humidity, heat = minetest.get_biome_name(info.biome) or "unknown", info.heat or 0, info.humidity or 0
if biomy[biome_name] ~= nil then
biome_name = biomy[biome_name]
elseif biome_name:sub(-6, -1) == "_under" and biomy[biome_name:sub(1, -7)] ~= nil then
biome_name = biomy[biome_name:sub(1, -7)].."/katakomby"
elseif biome_name:sub(-6, -1) == "_ocean" and biomy[biome_name:sub(1, -7)] ~= nil then
biome_name = biomy[biome_name:sub(1, -7)].."/voda"
end
ch_core.systemovy_kanal(player_name, minetest.pos_to_string(player_pos).." biom: "..biome_name..", průměrná teplota: "..math.round(heat / 100 * 50 - 5).." °C, vlhkost: "..math.round(humidity).." % (nemusí dávat smysl)")
return true
end,
}
minetest.register_chatcommand("podnebí", def)
minetest.register_chatcommand("podnebi", def)
ch_core.close_submod("podnebi")
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