diff options
author | 12Me21 <12Me21.MC@gmail.com> | 2018-09-20 16:07:43 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-09-20 16:07:43 -0400 |
commit | dfaf64cd619550df24bcc7f7e45901202eabd759 (patch) | |
tree | db1f39d9cd71f35ce79046b193f9b2928e701dd3 | |
parent | 2793e0ab8f67b28120bc19086efe126c96cd79dd (diff) | |
download | display_modpack-dfaf64cd619550df24bcc7f7e45901202eabd759.tar.gz display_modpack-dfaf64cd619550df24bcc7f7e45901202eabd759.tar.bz2 display_modpack-dfaf64cd619550df24bcc7f7e45901202eabd759.zip |
Improved on_place
Now uses player view direction when trying to place nodes on the floor or ceiling, for both wallmounted and facedir nodes.
Also supports nodes where paramtype2 is not wallmounted or facedir.
-rw-r--r-- | display_api/init.lua | 80 |
1 files changed, 39 insertions, 41 deletions
diff --git a/display_api/init.lua b/display_api/init.lua index 2cd15a0..ca7b779 100644 --- a/display_api/init.lua +++ b/display_api/init.lua @@ -37,30 +37,30 @@ local wallmounted_values = { -- Miscelaneous values depending on facedir param2 local facedir_values = { [0]={dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=1}, - {dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=2}, - {dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3}, + {dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=2}, + {dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3}, {dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=0}, - -- Forbiden values : - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, - {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + -- Forbiden values : + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, + {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, } -- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity, @@ -103,7 +103,7 @@ local function get_entities(pos) else objrefs[entity.name] = objref end - end + end end end return objrefs @@ -160,7 +160,7 @@ function display_api.update_entities(pos) for _, objref in pairs(objrefs) do objref:get_luaentity().pos = minetest.hash_node_position(pos) call_node_on_display_update(pos, objref) - end + end end --- On_activate callback for display_api entities. Calls on_display_update callbacks @@ -191,26 +191,24 @@ function display_api.on_place(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under local dir = {x = under.x - above.x, - y = under.y - above.y, - z = under.z - above.z} - + y = 0, + z = under.z - above.z} + + -- If item is not placed on a wall, use the player's view direction instead + if dir.x == 0 and dir.z == 0 then + dir = placer:get_look_dir() + dir.y = 0 + end + + local param2 if ndef then if ndef.paramtype2 == "wallmounted" then - - local wdir = minetest.dir_to_wallmounted(dir) - - if wdir == 0 or wdir == 1 then - dir = placer:get_look_dir() - dir.y = 0 - wdir = minetest.dir_to_wallmounted(dir) - end - - return minetest.item_place(itemstack, placer, pointed_thing, wdir) - else - return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(dir)) + param2 = minetest.dir_to_wallmounted(dir) + elseif ndef.paramtype2 == "facedir" then + param2 = minetest.dir_to_facedir(dir) end end - + return minetest.item_place(itemstack, placer, pointed_thing, param2) end --- On_construct callback for display_api items. Creates entities and update them. |