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diff --git a/display_api/init.lua b/display_api/init.lua
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+--[[
+ display_api mod for Minetest - Library to add dynamic display
+ capabilities to nodes
+ (c) Pierre-Yves Rollo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+--]]
+
+display_api = {}
+
+-- Prefered gap between node and entity
+-- Entity positionment is up to mods but it is a good practice to use this
+-- variable as spacing between entity and node
+display_api.entity_spacing = 0.002
+
+-- Maximum entity position relative to the node pos
+local max_entity_pos = 1.5
+
+-- Miscelaneous values depending on wallmounted param2
+local wallmounted_values = {
+ [2]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
+ [3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 },
+ [4]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
+ [5]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi }
+}
+
+-- Miscelaneous values depending on facedir param2
+local facedir_values = {
+ [0]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
+ [1]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
+ [2]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi },
+ [3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 }
+}
+
+-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
+local function get_values(node)
+ local ndef = minetest.registered_nodes[node.name]
+
+ if ndef then
+ local paramtype2 = ndef.paramtype2
+ if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
+ return wallmounted_values[node.param2 % 8]
+ elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
+ return facedir_values[node.param2 % 32]
+ end
+ end
+end
+
+--- Gets the display entities attached with a node. Removes extra ones
+local function get_entities(pos)
+ local objrefs = {}
+ local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
+ if ndef and ndef.display_entities then
+ for _, objref in
+ ipairs(minetest.get_objects_inside_radius(pos, max_entity_pos)) do
+ local entity = objref:get_luaentity()
+ if entity and ndef.display_entities[entity.name] and
+ entity.nodepos and vector.equals(pos, entity.nodepos) then
+ if objrefs[entity.name] then
+ objref:remove() -- Remove duplicates
+ else
+ objrefs[entity.name] = objref
+ end
+ end
+ end
+ end
+ return objrefs
+end
+
+local function clip_pos_prop(posprop)
+ if posprop then
+ return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
+ else
+ return 0
+ end
+end
+
+--- (Create and) place display entities according to the node orientation
+local function place_entities(pos)
+ local node = minetest.get_node(pos)
+ local ndef = minetest.registered_nodes[node.name]
+ local values = get_values(node)
+ local objrefs = get_entities(pos)
+
+ if values and ndef and ndef.display_entities then
+ for entity_name, props in pairs(ndef.display_entities) do
+ local depth = clip_pos_prop(props.depth)
+ local right = clip_pos_prop(props.right)
+ local top = clip_pos_prop(props.top)
+ if not objrefs[entity_name] then
+ objrefs[entity_name] = minetest.add_entity(pos, entity_name,
+ minetest.serialize({ nodepos = pos }))
+ end
+
+ objrefs[entity_name]:setpos({
+ x = pos.x - values.dx * depth + values.rx * right,
+ y = pos.y - top,
+ z = pos.z - values.dz * depth + values.rz * right})
+
+ objrefs[entity_name]:setyaw(values.yaw)
+ end
+ end
+ return objrefs
+end
+
+
+--- Entity update
+function update_entity(entity)
+ if not entity then
+ return
+ end
+
+ if not entity.nodepos then
+ entity.object:remove() -- Remove old/buggy entity
+ return
+ end
+
+ local node = minetest.get_node(entity.nodepos)
+ local ndef = minetest.registered_nodes[node.name]
+ if ndef and ndef.display_entities and
+ ndef.display_entities[entity.name] and
+ ndef.display_entities[entity.name].on_display_update
+ then
+ -- Call on_display_update callback of a node for one of its display entities
+ ndef.display_entities[entity.name].on_display_update(entity.nodepos,
+ entity.object)
+ end
+end
+
+--- Force entity update
+function display_api.update_entities(pos)
+ for _, objref in pairs(place_entities(pos)) do
+ update_entity(objref:get_luaentity())
+ end
+end
+
+--- On_activate callback for display_api entities. Calls on_display_update callbacks
+--- of corresponding node for each entity.
+function display_api.on_activate(entity, staticdata)
+ if entity then
+ if string.sub(staticdata, 1, string.len("return")) == "return" then
+ local data = minetest.deserialize(staticdata)
+ if data and type(data) == "table" then
+ entity.nodepos = data.nodepos
+ end
+ entity.object:set_armor_groups({immortal=1})
+ end
+ update_entity(entity)
+ end
+end
+
+--- On_place callback for display_api items.
+-- Does nothing more than preventing node from being placed on ceiling or ground
+function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
+ local ndef = itemstack:get_definition()
+ local above = pointed_thing.above
+ local under = pointed_thing.under
+ local dir = {x = under.x - above.x, y = 0, z = under.z - above.z}
+
+ -- If item is not placed on a wall, use the player's view direction instead
+ if dir.x == 0 and dir.z == 0 then
+ dir = placer:get_look_dir()
+ dir.y = 0
+ end
+
+ local param2 = 0
+ if ndef then
+ local paramtype2 = ndef.paramtype2
+ if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
+ param2 = minetest.dir_to_wallmounted(dir)
+ elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
+ param2 = minetest.dir_to_facedir(dir)
+ end
+ end
+ return minetest.item_place(itemstack, placer, pointed_thing,
+ param2 + (override_param2 or 0))
+end
+
+--- On_construct callback for display_api items.
+-- Creates entities and update them.
+function display_api.on_construct(pos)
+ display_api.update_entities(pos)
+end
+
+--- On_destruct callback for display_api items.
+-- Removes entities.
+function display_api.on_destruct(pos)
+ for _, objref in pairs(get_entities(pos)) do
+ objref:remove()
+ end
+end
+
+-- On_rotate (screwdriver) callback for display_api items. Prevents invalid rotations and reorients entities.
+function display_api.on_rotate(pos, node, user, _, new_param2)
+ node.param2 = new_param2
+ if get_values(node) then
+ minetest.swap_node(pos, node)
+ place_entities(pos)
+ return true
+ else
+ return false
+ end
+end
+
+--- Creates display entity with some fields and the on_activate callback
+function display_api.register_display_entity(entity_name)
+ if not minetest.registered_entity then
+ minetest.register_entity(':'..entity_name, {
+ collisionbox = { 0, 0, 0, 0, 0, 0 },
+ visual = "upright_sprite",
+ textures = {},
+ on_activate = display_api.on_activate,
+ get_staticdata = function(self)
+ return minetest.serialize({ nodepos = self.nodepos })
+ end,
+ })
+ end
+end
+
+minetest.register_lbm({
+ label = "Update display_api entities",
+ name = "display_api:update_entities",
+ run_at_every_load = true,
+ nodenames = {"group:display_modpack_node", "group:display_lib_node"},
+ action = function(pos, node) display_api.update_entities(pos) end,
+})
+
+-- Compatibility
+display_lib = display_api