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-# Display Lib API
-This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Display Lib limits node rotations. For wallmounted, only vertical positionning is available, and for facedir, only first four position are availabel (those with default axis).
-
-## Provided methods
-### update\_entities
-**display\_lib.update\_entities(pos)**
-
-This method triggers entities update for the display node at pos. Actual entity update is made by **on\_display\_update** callback associated to the entity.
-
-**pos**: Position of the node
-### register\_display\_entity
-**display\_lib.register\_display\_entity(entity_name)**
-
-This is a helper to register entities used for display.
-
-**entity_name**: Name of the entity to register.
-## Provided callback implementations
-### on_place
-**display\_lib.on\_place(itemstack, placer, pointed\_thing)**
-
-**On_place** node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node).
-### on_construct
-**display\_lib.on\_construct(pos)**
-
-**On_construct** node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction).
-### on_destruct
-**display\_lib.on_destruct(pos)**
-
-**On_destruct** node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
-### on_rotate
-**display\_lib.on\_rotate(pos, node, user, mode, new_param2)**
-
-**On_rotate** node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node).
-### on_activate
-**display\_lib.on_activate(entity, staticdata)**
-
-**On_activate** entity callback implementation for display entities. No need of this method if display entities have been registered using **register\_display\_entity** (callback is already set).
-## Howto register a display node
-* Register display entities with **register\_display\_entity**
-* Register node with :
- - **on\_place**, **on\_construct**, **on\_destruct** and **on\_rotate** callbacks using **display\_lib** callbacks.
- - a **display\_entities** field in node definition containing a entity name indexed table. See below for description of each display\_entities fields.
-
-### Display_entities fields
-**depth**, **right** and **height** : Entity position regarding to node facedir/wallmounted main axis. Values for these fields can be any number between -0.5 and 0.5 (default value is 0). Position 0,0,0 is the center of the node. **depth** goes from front (-0.5) to rear (0.5), **height** goes from bottom (-0.5) to top (0.5) and **height** goes from left (-0.5) to right (0.5).
-
-**on_display_update** is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
-
-### Example
-
- display_lib.register_display_entity("mymod:entity1")
- display_lib.register_display_entity("mymod:entity2")
-
- function my_display_update1(pos, objref)
- objref:set_properties({ textures= {"mytexture1.png"},
- visual_size = {x=1, y=1} })
- end
-
- function my_display_update2(pos, objref)
- objref:set_properties({ textures= {"mytexture2.png"},
- visual_size = {x=1, y=1} })
- end
-
- minetest.register_node("mymod:test_display_node", {
- ...
- paramtype2 = "wallmounted",
- ...
- display_entities = {
- ["mymod:entity1"] = { depth = 0.3,
- on_display_update = my_display_update1},
- ["mymod:entity1"] = { depth = 0.2, height = 0.1,
- on_display_update = my_display_update2},
- },
- ...
- on_place = display_lib.on_place,
- on_construct = display_lib.on_construct,
- on_destruct = display_lib.on_destruct,
- on_rotate = display_lib.on_rotate,
- ...
- })
-
-
-