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+# Font Lib API
+This document describes Font Lib API. Font Lib creates textures for font display on entities.
+
+## Settings
+### default_font
+Name of the font to be used when no font is given. The font should be registered.
+
+If no default\_font given or if default\_font given but not registered, the first registered font will be used as default.
+
+## Provided methods
+
+### font_api.get_default_font_name()
+Returns de default font name.
+
+### font_api.register_font(font_name, font_def)
+Register a new font.
+**font_name**: Name of the font to register. If registering different sizes of the same font, add size in the font name (e.g. times_10, times_12...).
+**font_def**: Font definition table (see **Font definition table** below).
+
+### font_api.on_display_update(pos, objref)
+Standard on_display_update entity callback.
+
+**pos**: Node position
+
+**objref**: Object reference of entity
+
+Node should have a corresponding display_entity with size, resolution and maxlines fields and optionally halign, valign and color fields.
+
+### Font definition table
+Font definition table used by **font_api.register_font** and **font\_api.Font:new** may/can contain following elements:
+
+* **height** (required): Font height in pixels (all font textures should have the same height) .
+* **widths** (required): Array of character widths in pixels, indexed by UTF codepoints.
+* **margintop** (optional): Margin (in texture pixels) added on top of each char texture.
+* **marginbottom** (optional): Margin (in texture pixels) added at bottom of each char texture.
+* **linespacing** (optional): Spacing (in texture pixels) between each lines.
+
+**margintop**, **marginbottom** and **linespacing** can be negative numbers (default 0) and are to be used to adjust various font styles to each other.
+
+Font must have a char 0 which will be used to display any unknown char.
+
+All textures corresponding to the indexes in widths array should be present in textures directory with a name matching the pattern :
+
+> font\_**{font_name}**_**{utf_code}**.png
+
+**{font\_name}**: Name of the font as given in the first argument
+
+**{utf\_code}**: UTF code of the char in 4 hexadecimal digits
+
+Example : font_courrier_0041.png is for the "A" char in the "courrier" font.
+
+To ease that declaration (specially to build the **widths** array), a shell is provided to build a {font\_name}.lua file from the texture files (see provided tools).
+
+## Provided tools
+
+Still in early stage of development, these tools are helpers to create font mods.
+
+### make_font_texture.sh
+
+This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
+
+__Advice__
+
+This script works much better with pixels font, providing the correct height. There is no antialiasing at all, vector fonts and bad heights gives very ugly results.
+
+__Syntax__
+
+**make\_font\_texture.sh {fontfile} {fontname} {fontsize}**
+
+**{fontfile}**: A TTF font file to use to create textures.
+**{fontname}**: The font name to be used in font_api (should be simple, with no spaces).
+**{fontsize}**: Font height to be rendered.
+
+### make_font_lua.sh
+
+This script analyses textures in textures directory and creates a font\_{font\_name}.lua files with a call to register_font with images information. Launch it from your future font mod directory.
+
+Once the font\_{font\_name}.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod.
+
+__Syntax__
+
+**make\_font_lua.sh {fontname}**
+
+**{fontname}**: The font name to be used in font_api (same as given to make\_font\_texture.sh)
+
+### An exemple generating a font mod
+
+ mkdir font_myfont
+ cd font_myfont
+ /<path_to_font_api>/tools/make_font_texture.sh myfont.ttf myfont 12
+ /<path_to_font_api>/tools/make_font_lua.sh myfont
+ mv font_myfont.lua init.lua
+
+## Font class
+A font usable with font API. This class is supposed to be for internal use but who knows.
+
+### font\_api.Font:new(def)
+Create a new font object.
+
+**def** is a table containing font definition. See **Font definition table** above.
+
+### font:get_char_width(char)
+Returns the width of char **char** in texture pixels.
+
+**char**: Unicode codepoint of char.
+
+### font:get_height(nb_of_lines)
+Returns line(s) height. Takes care of top and bottom margins and line spacing.
+
+**nb_of_lines**: Number of lines in the text.
+
+### font:get_width(line)
+
+Returns the width of a text line. Beware, if line contains any new line char, they are ignored.
+
+**line**: Line of text which the width will be computed.
+
+### font:make_line_texture(line, texturew, x, y)
+Create a texture for a text line.
+
+**line**: Line of text to be rendered in texture.
+
+**texturew**: Width of the texture (extra text is not rendered).
+
+**x**: Starting x position in texture.
+
+**y**: Vertical position of the line in texture.
+
+### font:make_text_texture(text, texturew, textureh, maxlines, halign, valign, color)
+Builds texture for a multiline colored text.
+
+**text**: Text to be rendered.
+
+**texturew**: Width of the texture (extra text will be truncated).
+
+**textureh**: Height of the texture.
+
+**maxlines**: Maximum number of lines.
+
+**halign**: Horizontal text align ("left"/"center"/"right") (optional).
+
+**valign**: Vertical text align ("top"/"center"/"bottom") (optional).
+
+**color**: Color of the text (optional).
+