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diff --git a/font_api/API.md b/font_api/API.md
index a4aee6d..4c711be 100644
--- a/font_api/API.md
+++ b/font_api/API.md
@@ -4,65 +4,52 @@ This document describes Font Lib API. Font Lib creates textures for font display
## Settings
### default_font
Name of the font to be used when no font is given. The font should be registered.
+
If no default\_font given or if default\_font given but not registered, the first registered font will be used as default.
## Provided methods
-### get\_text\_size
-**font\_lib.get\_text\_size(font\_name, text)**
-Computes size for a given font and text
+### font_api.get_default_font_name()
+Returns de default font name.
-**font\_name**: Font name of registered font to use
-**text**: Text to be rendered
-**Returns**: rendered text width, height
+###font_api.register_font(font_name, font_def)
+Register a new font.
+**font_name**: Name of the font to register. If registering different sizes of the same font, add size in the font name (e.g. times_10, times_12...).
+**font_def**: Font definition table (see **Font definition table** below).
-### make\_line\_texture
-**font\_lib.make\_line\_texture(font\_name, text, width, x, y)**
+###font_api.on_display_update(pos, objref)
+Standard on_display_update entity callback.
-Builds texture part for a text line
+**pos**: Node position
-**font\_name**: Font name of registered font to use
-**text**: Text to be rendered
-**texturew**: Width of the texture (extra text is not rendered)
-**x**: Starting x position in texture
-**y**: Vertical position of the line in texture
-**Returns**: Texture string
+**objref**: Object reference of entity
-### make\_multiline\_texture
-**font\_lib.make\_multiline\_texture(font\_name, text, width, height, maxlines, halign, valign, color)**
+Node should have a corresponding display_entity with size, resolution and maxlines fields and optionally halign, valign and color fields.
-Builds texture for a multiline colored text
+###Font definition table
+Font definition table used by **font_api.register_font** and **font\_api.Font:new** may/can contain following elements:
-**font\_name**: Font name of registered font to use
-**text**: Text to be rendered
-**texturew**: Width of the texture (extra text will be truncated)
-**textureh**: Height of the texture
-**maxlines**: Maximum number of lines
-**halign**: Horizontal text align ("left", "right" or "center") (optional)
-**valign**: Vertical text align ("top", "bottom" or "center") (optional)
-**color**: Color of the text (optional)
-**Returns**: Texture string
+* **height** (required): Font height in pixels (all font textures should have the same height) .
+* **widths** (required): Array of character widths in pixels, indexed by UTF codepoints.
+* **margintop** (optional): Margin (in texture pixels) added on top of each char texture.
+* **marginbottom** (optional): Margin (in texture pixels) added at bottom of each char texture.
+* **linespacing** (optional): Spacing (in texture pixels) between each lines.
-### register\_font
-**font\_lib.register_font(font\_name, height, widths)**
+**margintop**, **marginbottom** and **linespacing** can be negative numbers (default 0) and are to be used to adjust various font styles to each other.
-Registers a new font in font_api.
+Font must have a char 0 which will be used to display any unknown char.
-**font\_name**: Name of the font to register (this name will be used to address the font later)
-If registering different sizes of the same font, add size in the font name (e.g. times\_10, times\_12...).
-**height**: Font height in pixels (all font textures should have the same height)
-**widths** : Array of character widths in pixels, indexed by UTF codepoints
+All textures corresponding to the indexes in widths array should be present in textures directory with a name matching the pattern :
-Font must have a char 0 which will be used to display any unknown char.
+> font\_**{font_name}**_**{utf_code}**.png
-All textures corresponding to the indexes in **widths** array should be present in textures directory with a name matching the pattern :
+**{font\_name}**: Name of the font as given in the first argument
-**font\_<font\_name>_<utf\_code>.png**
+**{utf\_code}**: UTF code of the char in 4 hexadecimal digits
-**<font\_name>**: Name of the font as given in the first argument
-**<utf\_code>**: UTF code of the char in 4 hexadecimal digits
+Example : font_courrier_0041.png is for the "A" char in the "courrier" font.
-To ease that declaration, a shell is provided to build a <font\_name>.lua file from the texture files (see provided tools).
+To ease that declaration (specially to build the **widths** array), a shell is provided to build a {font\_name}.lua file from the texture files (see provided tools).
## Provided tools
@@ -78,23 +65,23 @@ This script works much better with pixels font, providing the correct height. Th
__Syntax__
-**make\_font\_texture.sh <fontfile> <fontname> <fontsize>**
+**make\_font\_texture.sh {fontfile} {fontname} {fontsize}**
-**<fontfile>**: A TTF font file to use to create textures.
-**<fontname>**: The font name to be used in font_api (should be simple, with no spaces).
-**<fontsize>**: Font height to be rendered.
+**{fontfile}**: A TTF font file to use to create textures.
+**{fontname}**: The font name to be used in font_api (should be simple, with no spaces).
+**{fontsize}**: Font height to be rendered.
### make_font_lua.sh
-This script analyses textures in textures directory and creates a font\_<font\_name>.lua files with a call to register_font with images information. Launch it from your future font mod directory.
+This script analyses textures in textures directory and creates a font\_{font\_name}.lua files with a call to register_font with images information. Launch it from your future font mod directory.
-Once the font\_<font\_name>.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod.
+Once the font\_{font\_name}.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod.
__Syntax__
-**make\_font_lua.sh <fontname>**
+**make\_font_lua.sh {fontname}**
-**<fontname>**: The font name to be used in font_api (same as given to make\_font\_texture.sh)
+**{fontname}**: The font name to be used in font_api (same as given to make\_font\_texture.sh)
### An exemple generating a font mod
@@ -104,7 +91,55 @@ __Syntax__
/<path_to_font_api>/tools/make_font_lua.sh myfont
mv font_myfont.lua init.lua
+## Font class
+A font usable with font API. This class is supposed to be for internal use but who knows.
+
+### font\_api.Font:new(def)
+Create a new font object.
+
+**def** is a table containing font definition. See **Font definition table** above.
+
+### font:get_char_width(char)
+Returns the width of char **char** in texture pixels.
+
+**char**: Unicode codepoint of char.
+
+### font:get_height(nb_of_lines)
+Returns line(s) height. Takes care of top and bottom margins and line spacing.
+
+**nb_of_lines**: Number of lines in the text.
+
+### font:get_width(line)
+
+Returns the width of a text line. Beware, if line contains any new line char, they are ignored.
+
+**line**: Line of text which the width will be computed.
+
+### font:make_line_texture(line, texturew, x, y)
+Create a texture for a text line.
+
+**line**: Line of text to be rendered in texture.
+
+**texturew**: Width of the texture (extra text is not rendered).
+
+**x**: Starting x position in texture.
+
+**y**: Vertical position of the line in texture.
+
+### font:make_text_texture(text, texturew, textureh, maxlines, halign, valign, color)
+Builds texture for a multiline colored text.
+
+**text**: Text to be rendered.
+
+**texturew**: Width of the texture (extra text will be truncated).
+
+**textureh**: Height of the texture.
+
+**maxlines**: Maximum number of lines.
+**halign**: Horizontal text align ("left"/"center"/"right") (optional).
+**valign**: Vertical text align ("top"/"center"/"bottom") (optional).
+**color**: Color of the text (optional).