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+# Font Lib API
+This document describes Font Lib API. Font Lib creates textures for font display on entities.
+
+## Settings
+### default_font
+Name of the font to be used when no font is given. The font should be registered.
+If no default\_font given or if default\_font given but not registered, the first registered font will be used as default.
+
+## Provided methods
+### get\_text\_size
+**font\_lib.get\_text\_size(font\_name, text)**
+
+Computes size for a given font and text
+
+**font\_name**: Font name of registered font to use
+**text**: Text to be rendered
+**Returns**: rendered text width, height
+
+### make\_line\_texture
+**font\_lib.make\_line\_texture(font\_name, text, width, x, y)**
+
+Builds texture part for a text line
+
+**font\_name**: Font name of registered font to use
+**text**: Text to be rendered
+**texturew**: Width of the texture (extra text is not rendered)
+**x**: Starting x position in texture
+**y**: Vertical position of the line in texture
+**Returns**: Texture string
+
+### make\_multiline\_texture
+**font\_lib.make\_multiline\_texture(font\_name, text, width, height, maxlines, halign, valign, color)**
+
+Builds texture for a multiline colored text
+
+**font\_name**: Font name of registered font to use
+**text**: Text to be rendered
+**texturew**: Width of the texture (extra text will be truncated)
+**textureh**: Height of the texture
+**maxlines**: Maximum number of lines
+**halign**: Horizontal text align ("left", "right" or "center") (optional)
+**valign**: Vertical text align ("top", "bottom" or "center") (optional)
+**color**: Color of the text (optional)
+**Returns**: Texture string
+
+### register\_font
+**font\_lib.register_font(font\_name, height, widths)**
+
+Registers a new font in font_api.
+
+**font\_name**: Name of the font to register (this name will be used to address the font later)
+If registering different sizes of the same font, add size in the font name (e.g. times\_10, times\_12...).
+**height**: Font height in pixels (all font textures should have the same height)
+**widths** : Array of character widths in pixels, indexed by UTF codepoints
+
+Font must have a char 0 which will be used to display any unknown char.
+
+All textures corresponding to the indexes in **widths** array should be present in textures directory with a name matching the pattern :
+
+**font\_<font\_name>_<utf\_code>.png**
+
+**<font\_name>**: Name of the font as given in the first argument
+**<utf\_code>**: UTF code of the char in 4 hexadecimal digits
+
+To ease that declaration, a shell is provided to build a <font\_name>.lua file from the texture files (see provided tools).
+
+## Provided tools
+
+Still in early stage of development, these tools are helpers to create font mods.
+
+### make_font_texture.sh
+
+This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
+
+__Advice__
+
+This script works much better with pixels font, providing the correct height. There is no antialiasing at all, vector fonts and bad heights gives very ugly results.
+
+__Syntax__
+
+**make\_font\_texture.sh <fontfile> <fontname> <fontsize>**
+
+**<fontfile>**: A TTF font file to use to create textures.
+**<fontname>**: The font name to be used in font_api (should be simple, with no spaces).
+**<fontsize>**: Font height to be rendered.
+
+### make_font_lua.sh
+
+This script analyses textures in textures directory and creates a font\_<font\_name>.lua files with a call to register_font with images information. Launch it from your future font mod directory.
+
+Once the font\_<font\_name>.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod.
+
+__Syntax__
+
+**make\_font_lua.sh <fontname>**
+
+**<fontname>**: The font name to be used in font_api (same as given to make\_font\_texture.sh)
+
+### An exemple generating a font mod
+
+ mkdir font_myfont
+ cd font_myfont
+ /<path_to_font_api>/tools/make_font_texture.sh myfont.ttf myfont 12
+ /<path_to_font_api>/tools/make_font_lua.sh myfont
+ mv font_myfont.lua init.lua
+
+
+
+
+