aboutsummaryrefslogtreecommitdiff
path: root/font_api/font.lua
diff options
context:
space:
mode:
Diffstat (limited to 'font_api/font.lua')
-rw-r--r--font_api/font.lua272
1 files changed, 272 insertions, 0 deletions
diff --git a/font_api/font.lua b/font_api/font.lua
new file mode 100644
index 0000000..e12bb4b
--- /dev/null
+++ b/font_api/font.lua
@@ -0,0 +1,272 @@
+--[[
+ font_api mod for Minetest - Library to add font display capability
+ to display_api mod.
+ (c) Pierre-Yves Rollo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+--]]
+
+-- Fallback table
+local fallbacks = dofile(font_api.path.."/fallbacks.lua")
+
+-- Local functions
+------------------
+
+-- Returns number of UTF8 bytes of the first char of the string
+local function get_char_bytes(str)
+ local msb = str:byte(1)
+ if msb ~= nil then
+ if msb < 0x80 then return 1 end
+ if msb >= 0xF0 then return 4 end
+ if msb >= 0xE0 then return 3 end
+ if msb >= 0xC2 then return 2 end
+ end
+end
+
+-- Returns the unicode codepoint of the first char of the string
+local function char_to_codepoint(str)
+ local bytes = get_char_bytes(str)
+ if bytes == 1 then
+ return str:byte(1)
+ elseif bytes == 2 then
+ return (str:byte(1) - 0xC2) * 0x40
+ + str:byte(2)
+ elseif bytes == 3 then
+ return (str:byte(1) - 0xE0) * 0x1000
+ + str:byte(2) % 0x40 * 0x40
+ + str:byte(3) % 0x40
+ elseif bytes == 4 then -- Not tested
+ return (str:byte(1) - 0xF0) * 0x40000
+ + str:byte(2) % 0x40 * 0x1000
+ + str:byte(3) % 0x40 * 0x40
+ + str:byte(4) % 0x40
+ end
+end
+
+-- Split multiline text into array of lines, with <maxlines> maximum lines.
+-- Can not use minetest string.split as it has bug if first line(s) empty
+local function split_lines(text, maxlines)
+ local lines = {}
+ local pos = 1
+ repeat
+ local found = string.find(text, "\n", pos)
+ found = found or #text + 1
+ lines[#lines + 1] = string.sub(text, pos, found - 1)
+ pos = found + 1
+ until (maxlines and (#lines >= maxlines)) or (pos > (#text + 1))
+ return lines
+end
+
+--------------------------------------------------------------------------------
+--- Font class
+
+local Font = {}
+font_api.Font = Font
+
+function Font:new(def)
+
+ if type(def) ~= "table" then
+ minetest.log("error",
+ "[font_api] Font definition must be a table.")
+ return nil
+ end
+
+ if def.height == nil or def.height <= 0 then
+ minetest.log("error",
+ "[font_api] Font definition must have a positive height.")
+ return nil
+ end
+
+ if type(def.widths) ~= "table" then
+ minetest.log("error",
+ "[font_api] Font definition must have a widths array.")
+ return nil
+ end
+
+ if def.widths[0] == nil then
+ minetest.log("error",
+ "[font_api] Font must have a char with codepoint 0 (=unknown char).")
+ return nil
+ end
+
+ local font = table.copy(def)
+ setmetatable(font, self)
+ self.__index = self
+ return font
+end
+
+--- Gets the next char of a text
+-- @return Codepoint of first char,
+-- @return Remaining string without this first char
+
+function Font:get_next_char(text)
+ local bytes = get_char_bytes(text)
+
+ if bytes == nil then
+ minetest.log("warning",
+ "[font_api] Encountered a non UTF char, not displaying text.")
+ return nil, ''
+ end
+
+ local codepoint = char_to_codepoint(text)
+
+ -- Fallback mechanism
+ if self.widths[codepoint] == nil then
+ local char = text:sub(1, bytes)
+
+ if fallbacks[char] then
+ return self:get_next_char(fallbacks[char]..text:sub(bytes+1))
+ else
+ return 0, text:sub(bytes+1) -- Ultimate fallback
+ end
+ else
+ return codepoint, text:sub(bytes+1)
+ end
+end
+
+--- Returns the width of a given char
+-- @param char : codepoint of the char
+-- @return Char width
+
+function Font:get_char_width(char)
+ -- Replace chars with no texture by the NULL(0) char
+ if self.widths[char] ~= nil then
+ return self.widths[char]
+ else
+ return self.widths[0]
+ end
+end
+
+--- Text height for multiline text including margins and line spacing
+-- @param nb_of_lines : number of text lines (default 1)
+-- @return Text height
+
+function Font:get_height(nb_of_lines)
+ if nb_of_lines == nil then nb_of_lines = 1 end
+
+ if nb_of_lines > 0 then
+ return
+ (
+ (self.height or 0) +
+ (self.margintop or 0) +
+ (self.marginbottom or 0)
+ ) * nb_of_lines +
+ (self.linespacing or 0) * (nb_of_lines -1)
+ else
+ return nb_of_lines == 0 and 0 or nil
+ end
+end
+
+--- Computes text width for a given text (ignores new lines)
+-- @param line Line of text which the width will be computed.
+-- @return Text width
+
+function Font:get_width(line)
+ local codepoint
+ local width = 0
+ line = line or ''
+
+ while line ~= "" do
+ codepoint, line = self:get_next_char(line)
+ width = width + self:get_char_width(codepoint)
+ end
+
+ return width
+end
+
+--- Builds texture part for a text line
+-- @param line Text line to be rendered
+-- @param texturew Width of the texture (extra text is not rendered)
+-- @param x Starting x position in texture
+-- @param y Vertical position of the line in texture
+-- @return Texture string
+
+function Font:make_line_texture(line, texturew, x, y)
+ local codepoint
+ local texture = ""
+ line = line or ''
+
+ while line ~= '' do
+ codepoint, line = self:get_next_char(line)
+
+ -- Add image only if it is visible (at least partly)
+ if x + self.widths[codepoint] >= 0 and x <= texturew then
+ texture = texture..
+ string.format(":%d,%d=font_%s_%04x.png",
+ x, y, self.name, codepoint)
+ end
+ x = x + self.widths[codepoint]
+ end
+
+ return texture
+end
+
+--- Builds texture for a multiline colored text
+-- @param text Text to be rendered
+-- @param texturew Width of the texture (extra text will be truncated)
+-- @param textureh Height of the texture
+-- @param maxlines Maximum number of lines
+-- @param halign Horizontal text align ("left"/"center"/"right") (optional)
+-- @param valign Vertical text align ("top"/"center"/"bottom") (optional)
+-- @param color Color of the text (optional)
+-- @return Texture string
+
+function Font:make_text_texture(text, texturew, textureh, maxlines,
+ halign, valign, color)
+ local texture = ""
+ local lines = {}
+ local textheight = 0
+ local y
+
+ -- Split text into lines (limited to maxlines fist lines)
+ for num, line in pairs(split_lines(text, maxlines)) do
+ lines[num] = { text = line, width = self:get_width(line) }
+ end
+
+ textheight = self:get_height(#lines)
+
+ if #lines then
+ if valign == "top" then
+ y = 0
+ elseif valign == "bottom" then
+ y = textureh - textheight
+ else
+ y = (textureh - textheight) / 2
+ end
+ end
+
+ y = y + (self.margintop or 0)
+
+ for _, line in pairs(lines) do
+ if halign == "left" then
+ texture = texture..
+ self:make_line_texture(line.text, texturew,
+ 0, y)
+ elseif halign == "right" then
+ texture = texture..
+ self:make_line_texture(line.text, texturew,
+ texturew - line.width, y)
+ else
+ texture = texture..
+ self:make_line_texture(line.text, texturew,
+ (texturew - line.width) / 2, y)
+ end
+
+ y = y + self:get_height() + (self.linespacing or 0)
+ end
+
+ texture = string.format("[combine:%dx%d", texturew, textureh)..texture
+ if color then texture = texture.."^[colorize:"..color end
+ return texture
+end