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+--[[
+ font_api mod for Minetest - Library to add font display capability
+ to display_api mod.
+ (c) Pierre-Yves Rollo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+--]]
+
+
+--[[
+ Margins, spacings, can be negative numbers
+]]--
+
+-- Local functions
+------------------
+
+-- Table deep copy
+
+local function deep_copy(input)
+ local output = {}
+ local key, value
+ for key, value in pairs(input) do
+ if type(value) == 'table' then
+ output[key] = deep_copy(value)
+ else
+ output[key] = value
+ end
+ end
+ return output
+end
+
+-- Returns next char, managing ascii and unicode plane 0 (0000-FFFF).
+
+local function get_next_char(text, pos)
+
+ local msb = text:byte(pos)
+ -- 1 byte char, ascii equivalent codepoints
+ if msb < 0x80 then
+ return msb, pos + 1
+ end
+
+ -- 4 bytes char not managed (Only 16 bits codepoints are managed)
+ if msb >= 0xF0 then
+ return 0, pos + 4
+ end
+
+ -- 3 bytes char
+ if msb >= 0xE0 then
+ return (msb - 0xE0) * 0x1000
+ + text:byte(pos + 1) % 0x40 * 0x40
+ + text:byte(pos + 2) % 0x40,
+ pos + 3
+ end
+
+ -- 2 bytes char (little endian)
+ if msb >= 0xC2 then
+ return (msb - 0xC2) * 0x40 + text:byte(pos + 1),
+ pos + 2
+ end
+
+ -- Not an UTF char
+ return 0, pos + 1
+end
+
+-- Split multiline text into array of lines, with <maxlines> maximum lines.
+
+local function split_lines(text, maxlines)
+ local splits = text:split("\n")
+ if maxlines then
+ local lines = {}
+ for num = 1,maxlines do
+ lines[num] = splits[num]
+ end
+ return lines
+ else
+ return splits
+ end
+end
+
+--------------------------------------------------------------------------------
+--- Font class
+
+font_api.Font = {}
+
+function font_api.Font:new(def)
+
+ if type(def) ~= "table" then
+ minetest.log("error", "Font definition must be a table.")
+ return nil
+ end
+
+ if def.height == nil or def.height <= 0 then
+ minetest.log("error", "Font definition must have a positive height.")
+ return nil
+ end
+
+ if type(def.widths) ~= "table" then
+ minetest.log("error", "Font definition must have a widths array.")
+ return nil
+ end
+
+ if def.widths[0] == nil then
+ minetest.log("error",
+ "Font must have a char with codepoint 0 (=unknown char).")
+ return nil
+ end
+
+ local font = deep_copy(def)
+ setmetatable(font, self)
+ self.__index = self
+ return font
+end
+
+--- Returns the width of a given char
+-- @param char : codepoint of the char
+-- @return Char width
+
+function font_api.Font:get_char_width(char)
+ -- Replace chars with no texture by the NULL(0) char
+ if self.widths[char] ~= nil then
+ return self.widths[char]
+ else
+ return self.widths[0]
+ end
+end
+
+--- Text height for multiline text including margins and line spacing
+-- @param nb_of_lines : number of text lines (default 1)
+-- @return Text height
+
+function font_api.Font:get_height(nb_of_lines)
+ if nb_of_lines == nil then nb_of_lines = 1 end
+
+ if nb_of_lines > 0 then
+ return
+ (
+ (self.height or 0) +
+ (self.margin_top or 0) +
+ (self.margin_bottom or 0)
+ ) * nb_of_lines +
+ (self.line_spacing or 0) * (nb_of_lines -1)
+ else
+ return nb_of_lines == 0 and 0 or nil
+ end
+end
+
+--- Computes text width for a given text (ignores new lines)
+-- @param line Line of text which the width will be computed.
+-- @return Text width
+
+function font_api.Font:get_width(line)
+
+ local char
+ local width = 0
+ local pos = 1
+
+ -- TODO: Use iterator
+ while pos <= #line do
+ char, pos = get_next_char(line, pos)
+ width = width + self:get_char_width(char)
+ end
+
+ return width
+end
+
+--- Builds texture part for a text line
+-- @param line Text line to be rendered
+-- @param texturew Width of the texture (extra text is not rendered)
+-- @param x Starting x position in texture
+-- @param y Vertical position of the line in texture
+-- @return Texture string
+
+function font_api.Font:make_line_texture(line, texturew, x, y)
+ local texture = ""
+ local char
+ local pos = 1
+
+ -- TODO: Use iterator
+ while pos <= #text do
+ char, pos = get_next_char(line, pos)
+
+ -- Replace chars with no texture by the NULL(0) char
+ if self.widths[char] == nil
+or char == 88 --DEBUG
+ then
+ print(string.format("["..font_api.name
+ .."] Missing char %d (%04x)",char,char))
+ char = 0
+ end
+
+ -- Add image only if it is visible (at least partly)
+ if x + self.widths[char] >= 0 and x <= texturew then
+ texture = texture..
+ string.format(":%d,%d=font_%s_%04x.png",
+ x, y, self.name, char)
+ end
+ x = x + self.widths[char]
+ end
+
+ return texture
+end
+
+--- Builds texture for a multiline colored text
+-- @param text Text to be rendered
+-- @param texturew Width of the texture (extra text will be truncated)
+-- @param textureh Height of the texture
+-- @param maxlines Maximum number of lines
+-- @param halign Horizontal text align ("left"/"center"/"right") (optional)
+-- @param valign Vertical text align ("top"/"center"/"bottom") (optional)
+-- @param color Color of the text (optional)
+-- @return Texture string
+
+function font_api.Font:make_text_texture(text, texturew, textureh, maxlines,
+ halign, valign, color)
+ local texture = ""
+ local lines = {}
+ local textheight = 0
+ local y
+
+ -- Split text into lines (limited to maxlines fist lines)
+ for num, line in pairs(split_lines(text, maxlines)) do
+ lines[num] = { text = line, width = self:get_width(line) }
+ end
+
+ textheight = self:get_height(#lines)
+
+ if #lines then
+ if valign == "top" then
+ y = 0
+ elseif valign == "bottom" then
+ y = textureh - textheight
+ else
+ y = (textureh - textheight) / 2
+ end
+ end
+
+ for _, line in pairs(lines) do
+ if halign == "left" then
+ texture = texture..
+ self:make_line_texture(line.text, texturew,
+ 0, y)
+ elseif halign == "right" then
+ texture = texture..
+ self:make_line_texture(line.text, texturew,
+ texturew - line.width, y)
+ else
+ texture = texture..
+ self:make_line_texture(line.text, texturew,
+ (texturew - line.width) / 2, y)
+ end
+
+ y = y + self:get_height() + (self.line_spacing or 0)
+ end
+
+ texture = string.format("[combine:%dx%d", texturew, textureh)..texture
+ if color then texture = texture.."^[colorize:"..color end
+ return texture
+end
+