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+--[[
+ font_api mod for Minetest - Library to add font display capability
+ to display_api mod.
+ (c) Pierre-Yves Rollo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+--]]
+
+-- Global variables
+-------------------
+
+font_api = {}
+font_api.name = minetest.get_current_modname()
+font_api.path = minetest.get_modpath(font_api.name)
+font_api.registered_fonts = {}
+
+-- Local variables
+------------------
+
+local default_font = false
+
+-- Local functions
+------------------
+
+-- Split multiline text into array of lines, with <maxlines> maximum lines.
+
+local function split_lines(text, maxlines)
+ local splits = text:split("\n")
+ if maxlines then
+ local lines = {}
+ for num = 1,maxlines do
+ lines[num] = splits[num]
+ end
+ return lines
+ else
+ return splits
+ end
+end
+
+-- Gets a default (settings or fist font)
+
+local function get_default_font()
+ -- First call
+ if default_font == false then
+ default_font = nil
+
+ -- First, try with settings
+ local settings_font = minetest.settings:get("default_font")
+
+ if settings_font ~= nil and settings_font ~= "" then
+ default_font = font_api.registered_fonts[settings_font]
+
+ if default_font == nil then
+ minetest.log("warning", "Default font in settings (\""..
+ settings_font.."\") is not registered.")
+ end
+ end
+
+ -- If failed, choose first font
+ if default_font == nil then
+ for _, font in pairs(font_api.registered_fonts) do
+ default_font = font
+ break
+ end
+ end
+
+ -- Error, no font registered
+ if default_font == nil then
+ minetest.log("error",
+ "No font registred, unable to choose a default font.")
+ end
+ end
+
+ return default_font
+end
+
+-- Returns font properties to be used according to font_name
+
+local function get_font(font_name)
+ local font = font_api.registered_fonts[font_name]
+
+ if font == nil then
+ local message
+
+ if font_name == nil then
+ message = "No font given"
+ else
+ message = "Font \""..font_name.."\" unregistered"
+ end
+
+ font = get_default_font()
+
+ if font ~= nil then
+ minetest.log("info", message..", using font \""..font.name.."\".")
+ end
+ end
+
+ return font
+end
+
+-- Returns next char, managing ascii and unicode plane 0 (0000-FFFF).
+
+local function get_next_char(text, pos)
+
+ local msb = text:byte(pos)
+ -- 1 byte char, ascii equivalent codepoints
+ if msb < 0x80 then
+ return msb, pos + 1
+ end
+
+ -- 4 bytes char not managed (Only 16 bits codepoints are managed)
+ if msb >= 0xF0 then
+ return 0, pos + 4
+ end
+
+ -- 3 bytes char
+ if msb >= 0xE0 then
+ return (msb - 0xE0) * 0x1000
+ + text:byte(pos + 1) % 0x40 * 0x40
+ + text:byte(pos + 2) % 0x40,
+ pos + 3
+ end
+
+ -- 2 bytes char (little endian)
+ if msb >= 0xC2 then
+ return (msb - 0xC2) * 0x40 + text:byte(pos + 1),
+ pos + 2
+ end
+
+ -- Not an UTF char
+ return 0, pos + 1
+end
+
+-- API functions
+----------------
+
+-- Computes text size for a given font and text (ignores new lines)
+-- @param font_name Font to be used
+-- @param text Text to be rendered
+-- @return Rendered text (width, height)
+
+function font_api.get_text_size(font_name, text)
+ local char
+ local width = 0
+ local pos = 1
+ local font = get_font(font_name)
+
+ if font == nil then
+ return 0, 0
+ else
+ while pos <= #text do
+ char, pos = get_next_char(text, pos)
+ -- Replace chars with no texture by the NULL(0) char
+ if font.widths[char] ~= nil then
+ width = width + font.widths[char]
+ else
+ width = width + font.widths[0]
+ end
+ end
+ end
+
+ return width, font.height
+end
+
+--- Builds texture part for a text line
+-- @param font_name Font to be used
+-- @param text Text to be rendered
+-- @param width Width of the texture (extra text is not rendered)
+-- @param x Starting x position in texture
+-- @param y Vertical position of the line in texture
+-- @return Texture string
+
+function font_api.make_line_texture(font_name, text, width, x, y)
+ local texture = ""
+ local char
+ local pos = 1
+ local font = get_font(font_name)
+
+ if font ~= nil then
+ while pos <= #text do
+ char, pos = get_next_char(text, pos)
+
+ -- Replace chars with no texture by the NULL(0) char
+ if font.widths[char] == nil then
+ print(string.format("["..font_api.name
+ .."] Missing char %d (%04x)",char,char))
+ char = 0
+ end
+
+ -- Add image only if it is visible (at least partly)
+ if x + font.widths[char] >= 0 and x <= width then
+ texture = texture..
+ string.format(":%d,%d=font_%s_%04x.png",
+ x, y, font.name, char)
+ end
+ x = x + font.widths[char]
+ end
+ end
+
+ return texture
+end
+
+--- Builds texture for a multiline colored text
+-- @param font_name Font to be used
+-- @param text Text to be rendered
+-- @param texturew Width of the texture (extra text will be truncated)
+-- @param textureh Height of the texture
+-- @param maxlines Maximum number of lines
+-- @param halign Horizontal text align ("left"/"center"/"right") (optional)
+-- @param valign Vertical text align ("top"/"center"/"bottom") (optional)
+-- @param color Color of the text (optional)
+-- @return Texture string
+
+function font_api.make_multiline_texture(font_name, text, width, height,
+ maxlines, halign, valign, color)
+ local texture = ""
+ local lines = {}
+ local textheight = 0
+ local y, w, h
+
+ for num, line in pairs(split_lines(text, maxlines)) do
+ w, h = font_api.get_text_size(font_name, line)
+ lines[num] = { text = line, width = w, height = h, }
+ textheight = textheight + h
+ end
+
+ if #lines then
+ if valign == "top" then
+ y = 0
+ elseif valign == "bottom" then
+ y = height - textheight
+ else
+ y = (height - textheight) / 2
+ end
+ end
+
+ for _, line in pairs(lines) do
+ if halign == "left" then
+ texture = texture..
+ font_api.make_line_texture(font_name, line.text, width,
+ 0, y)
+ elseif halign == "right" then
+ texture = texture..
+ font_api.make_line_texture(font_name, line.text, width,
+ width - line.width, y)
+ else
+ texture = texture..
+ font_api.make_line_texture(font_name, line.text, width,
+ (width - line.width) / 2, y)
+ end
+ y = y + line.height
+ end
+
+ texture = string.format("[combine:%dx%d", width, height)..texture
+ if color then texture = texture.."^[colorize:"..color end
+ return texture
+end
+
+--- Register a new font
+-- Textures corresponding to the font should be named after following patern :
+-- font_<name>_<code>.png
+-- <name> : name of the font
+-- <code> : 4 digit hexadecimal unicode of the char
+-- @param font_name Name of the font to register
+-- If registering different sizes of the same font, add size in the font name
+-- (e.g. times_10, times_12...).
+-- @param height Font height in pixels
+-- @param widths Array of character widths in pixels, indexed by UTF codepoints
+
+function font_api.register_font(font_name, height, widths)
+
+ if font_api.registered_fonts[font_name] ~= nil then
+ minetest.log("error", "Font \""..font_name.."\" already registered.")
+ return
+ end
+
+ if height == nil or height <= 0 then
+ minetest.log("error", "Font \""..font_name..
+ "\" must have a positive height.")
+ return
+ end
+
+ if type(widths) ~= "table" then
+ minetest.log("error", "Font \""..font_name..
+ "\" must have a widths array.")
+ return
+ end
+
+ if widths[0] == nil then
+ minetest.log("error", "Font \""..font_name..
+ "\" must have a char with codepoint 0 (=unknown char).")
+ return
+ end
+
+ font_api.registered_fonts[font_name] =
+ { name = font_name, height = height, widths = widths }
+
+ -- Force to choose again default font
+ -- (allows use of fonts registered after start)
+ default_font = false
+end
+
+--- Standard on_display_update entity callback.
+-- Node should have a corresponding display_entity with size, resolution and
+-- maxlines fields and optionally halign, valign and color fields
+-- @param pos Node position
+-- @param objref Object reference of entity
+
+function font_api.on_display_update(pos, objref)
+ local meta = minetest.get_meta(pos)
+ local text = meta:get_string("display_text")
+ local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
+ local entity = objref:get_luaentity()
+
+ if entity and ndef.display_entities[entity.name] then
+ local def = ndef.display_entities[entity.name]
+ local font = get_font(def.font_name)
+
+ objref:set_properties({
+ textures={font_api.make_multiline_texture(
+ def.font_name, text,
+ def.size.x * def.resolution.x * font.height,
+ def.size.y * def.resolution.y * font.height,
+ def.maxlines, def.halign, def.valign, def.color)},
+ visual_size = def.size
+ })
+ end
+end
+
+-- Compatibility
+font_lib = font_api
+