aboutsummaryrefslogtreecommitdiff
path: root/font_lib/API.md
diff options
context:
space:
mode:
Diffstat (limited to 'font_lib/API.md')
-rw-r--r--font_lib/API.md80
1 files changed, 50 insertions, 30 deletions
diff --git a/font_lib/API.md b/font_lib/API.md
index b8bc97a..1b79b55 100644
--- a/font_lib/API.md
+++ b/font_lib/API.md
@@ -1,6 +1,11 @@
# Font Lib API
This document describes Font Lib API. Font Lib creates textures for font display on entities.
+## Settings
+### default_font
+Name of the font to be used when no font is given. The font should be registered.
+If no default\_font given or if default\_font given but not registered, the first registered font will be used as default.
+
## Provided methods
### get\_text\_size
**font\_lib.get\_text\_size(font\_name, text)**
@@ -8,9 +13,7 @@ This document describes Font Lib API. Font Lib creates textures for font display
Computes size for a given font and text
**font\_name**: Font name of registered font to use
-
**text**: Text to be rendered
-
**Returns**: rendered text width, height
### make\_line\_texture
@@ -19,36 +22,25 @@ Computes size for a given font and text
Builds texture part for a text line
**font\_name**: Font name of registered font to use
-
**text**: Text to be rendered
-
**texturew**: Width of the texture (extra text is not rendered)
-
**x**: Starting x position in texture
-
**y**: Vertical position of the line in texture
-
**Returns**: Texture string
### make\_multiline\_texture
-**font\_lib.make\_multiline\_texture(font\_name, text, width, height, maxlines, valign, color)**
+**font\_lib.make\_multiline\_texture(font\_name, text, width, height, maxlines, halign, valign, color)**
Builds texture for a multiline colored text
**font\_name**: Font name of registered font to use
-
**text**: Text to be rendered
-
**texturew**: Width of the texture (extra text will be truncated)
-
**textureh**: Height of the texture
-
**maxlines**: Maximum number of lines
-
-**valign**: Vertical text align ("top", "bottom" or "center")
-
-**color**: Color of the text
-
+**halign**: Horizontal text align ("left", "right" or "center") (optional)
+**valign**: Vertical text align ("top", "bottom" or "center") (optional)
+**color**: Color of the text (optional)
**Returns**: Texture string
### register\_font
@@ -57,34 +49,62 @@ Builds texture for a multiline colored text
Registers a new font in font_lib.
**font\_name**: Name of the font to register (this name will be used to address the font later)
+If registering different sizes of the same font, add size in the font name (e.g. times\_10, times\_12...).
+**height**: Font height in pixels (all font textures should have the same height)
+**widths** : Array of character widths in pixels, indexed by UTF codepoints
-**height**: Height of the font in pixels (all font textures should have the same height)
-
-**widths** : An array containing the width of each font texture, indexed by its UTF code
+Font must have a char 0 which will be used to display any unknown char.
All textures corresponding to the indexes in **widths** array should be present in textures directory with a name matching the pattern :
**font\_<font\_name>_<utf\_code>.png**
-<font\_name>: Name of the font as given in the first argument
-
-<utf\_code>: UTF code of the char in 4 hexadecimal digits
+**<font\_name>**: Name of the font as given in the first argument
+**<utf\_code>**: UTF code of the char in 4 hexadecimal digits
To ease that declaration, a shell is provided to build a <font\_name>.lua file from the texture files (see provided tools).
-### set\_fallback\_font
-**function font\_lib.set\_fallback\_font(font\_name)**
+## Provided tools
+
+Still in early stage of development, these tools are helpers to create font mods.
-Defines the fallback font to be used instead of given font if not registered.
+### make_font_texture.sh
-**font\_name**: Name of the font to be used as fallback font (has to be registered)
+This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
-## Provided tools
+__Advice__
+
+This script works much better with pixels font, providing the correct height. There is no antialiasing at all, vector fonts and bad heights gives very ugly results.
+
+__Syntax__
+
+**make\_font\_texture.sh <fontfile> <fontname> <fontsize>**
+
+**<fontfile>**: A TTF font file to use to create textures.
+**<fontname>**: The font name to be used in font_lib (should be simple, with no spaces).
+**<fontsize>**: Font height to be rendered.
### make_font_lua.sh
-Still in early stage of development.
+This script analyses textures in textures directory and creates a font\_<font\_name>.lua files with a call to register_font with images information. Launch it from your future font mod directory.
+
+Once the font\_<font\_name>.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod.
+
+__Syntax__
+
+**make\_font_lua.sh <fontname>**
+
+**<fontname>**: The font name to be used in font_lib (same as given to make\_font\_texture.sh)
+
+### An exemple generating a font mod
+
+ mkdir font_myfont
+ cd font_myfont
+ /<path_to_font_lib>/tools/make_font_texture.sh myfont.ttf myfont 12
+ /<path_to_font_lib>/tools/make_font_lua.sh myfont
+ mv font_myfont.lua init.lua
+
+
-This script analyses textures in textures directory and creates a font\_<font\_name>.lua files with a call to register_font with images information.