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-rw-r--r--font_lib/init.lua244
1 files changed, 154 insertions, 90 deletions
diff --git a/font_lib/init.lua b/font_lib/init.lua
index 9b10e76..76a6b38 100644
--- a/font_lib/init.lua
+++ b/font_lib/init.lua
@@ -18,11 +18,18 @@
--]]
-- Global variables
+-------------------
font_lib = {}
-font_lib.path = minetest.get_modpath("font_lib")
+font_lib.name = minetest.get_current_modname()
+font_lib.path = minetest.get_modpath(font_lib.name)
font_lib.registered_fonts = {}
+-- Local variables
+------------------
+
+local default_font = false
+
-- Local functions
------------------
@@ -41,38 +48,41 @@ local function split_lines(text, maxlines)
end
end
--- Returns next char, managing ascii and unicode plane 0 (0000-FFFF).
+-- Gets a default (settings or fist font)
-local function get_next_char(text, pos)
- pos = pos + 1
- local char = text:sub(pos, pos):byte()
+local function get_default_font()
+ -- First call
+ if default_font == false then
+ default_font = nil
- -- 1 byte char
- if char < 0x80 then
- return char, pos
- end
+ -- First, try with settings
+ local settings_font = minetest.settings:get("default_font")
- -- 4 bytes char not managed
- if char >= 0xF0 then
- pos = pos + 3
- return 0, pos
- end
-
- -- 3 bytes char not managed
- if char >= 0xE0 then
- pos = pos + 2
- return 0, pos
- end
-
- -- 2 bytes char (little endian)
- if char >= 0xC2 then
- pos = pos + 1
- return (char - 0xC2) * 0x40 + text:sub(pos, pos):byte(), pos
- end
+ if settings_font ~= nil and settings_font ~= "" then
+ default_font = font_lib.registered_fonts[settings_font]
- -- Not an UTF char
- return 0, pos
+ if default_font == nil then
+ minetest.log("warning", "Default font in settings (\""..
+ settings_font.."\") is not registered.")
+ end
+ end
+
+ -- If failed, choose first font
+ if default_font == nil then
+ for _, font in pairs(font_lib.registered_fonts) do
+ default_font = font
+ break
+ end
+ end
+ -- Error, no font registered
+ if default_font == nil then
+ minetest.log("error",
+ "No font registred, unable to choose a default font.")
+ end
+ end
+
+ return default_font
end
-- Returns font properties to be used according to font_name
@@ -81,7 +91,7 @@ local function get_font(font_name)
local font = font_lib.registered_fonts[font_name]
if font == nil then
- local message
+ local message
if font_name == nil then
message = "No font given"
@@ -89,17 +99,49 @@ local function get_font(font_name)
message = "Font \""..font_name.."\" unregistered"
end
- if font_lib.fallback_font == nil then
- minetest.log("error", message.." and no other font registered.")
- else
- minetest.log("info", message..", using font \""..font_lib.fallback_font.."\".")
- font = font_lib.registered_fonts[font_lib.fallback_font]
+ font = get_default_font()
+
+ if font ~= nil then
+ minetest.log("info", message..", using font \""..font.name.."\".")
end
end
return font
end
+-- Returns next char, managing ascii and unicode plane 0 (0000-FFFF).
+
+local function get_next_char(text, pos)
+
+ local msb = text:byte(pos)
+ -- 1 byte char, ascii equivalent codepoints
+ if msb < 0x80 then
+ return msb, pos + 1
+ end
+
+ -- 4 bytes char not managed (Only 16 bits codepoints are managed)
+ if msb >= 0xF0 then
+ return 0, pos + 4
+ end
+
+ -- 3 bytes char
+ if msb >= 0xE0 then
+ return (msb - 0xE0) * 0x1000
+ + text:byte(pos + 1) % 0x40 * 0x40
+ + text:byte(pos + 2) % 0x40,
+ pos + 3
+ end
+
+ -- 2 bytes char (little endian)
+ if msb >= 0xC2 then
+ return (msb - 0xC2) * 0x40 + text:byte(pos + 1),
+ pos + 2
+ end
+
+ -- Not an UTF char
+ return 0, pos + 1
+end
+
-- API functions
----------------
@@ -111,21 +153,23 @@ end
function font_lib.get_text_size(font_name, text)
local char
local width = 0
- local pos = 0
+ local pos = 1
local font = get_font(font_name)
if font == nil then
return 0, 0
else
- while pos < #text do
+ while pos <= #text do
char, pos = get_next_char(text, pos)
- -- Ignore chars with no texture
+ -- Replace chars with no texture by the NULL(0) char
if font.widths[char] ~= nil then
width = width + font.widths[char]
+ else
+ width = width + font.widths[0]
end
end
end
-
+
return width, font.height
end
@@ -137,32 +181,33 @@ end
-- @param y Vertical position of the line in texture
-- @return Texture string
---> ADD ALIGN
function font_lib.make_line_texture(font_name, text, width, x, y)
local texture = ""
local char
- local pos = 0
+ local pos = 1
local font = get_font(font_name)
if font ~= nil then
- while pos < #text do
+ while pos <= #text do
char, pos = get_next_char(text, pos)
-
- -- Ignore chars with no texture
- if font.widths[char] ~= nil then
- -- Add image only if it is visible (at least partly)
- if x + font.widths[char] >= 0 and x <= width then
- texture = texture..
- string.format(":%d,%d=font_%s_%04x.png",
- x, y, font.name, char)
- end
- x = x + font.widths[char]
- else
- print(string.format("Missing char %d (%04x)",char,char))
+
+ -- Replace chars with no texture by the NULL(0) char
+ if font.widths[char] == nil then
+ print(string.format("["..font_lib.name
+ .."] Missing char %d (%04x)",char,char))
+ char = 0
end
+
+ -- Add image only if it is visible (at least partly)
+ if x + font.widths[char] >= 0 and x <= width then
+ texture = texture..
+ string.format(":%d,%d=font_%s_%04x.png",
+ x, y, font.name, char)
+ end
+ x = x + font.widths[char]
end
end
-
+
return texture
end
@@ -172,43 +217,53 @@ end
-- @param texturew Width of the texture (extra text will be truncated)
-- @param textureh Height of the texture
-- @param maxlines Maximum number of lines
--- @param valign Vertical text align ("top" or "center")
--- @param color Color of the text
+-- @param halign Horizontal text align ("left"/"center"/"right") (optional)
+-- @param valign Vertical text align ("top"/"center"/"bottom") (optional)
+-- @param color Color of the text (optional)
-- @return Texture string
function font_lib.make_multiline_texture(font_name, text, width, height,
- maxlines, valign, color)
+ maxlines, halign, valign, color)
local texture = ""
local lines = {}
local textheight = 0
local y, w, h
-
+
for num, line in pairs(split_lines(text, maxlines)) do
w, h = font_lib.get_text_size(font_name, line)
lines[num] = { text = line, width = w, height = h, }
textheight = textheight + h
end
-
+
if #lines then
if valign == "top" then
y = 0
elseif valign == "bottom" then
y = height - textheight
- else
+ else
y = (height - textheight) / 2
end
end
-
+
for _, line in pairs(lines) do
- texture = texture..
- font_lib.make_line_texture(font_name, line.text, width,
- (width - line.width) / 2, y)
+ if halign == "left" then
+ texture = texture..
+ font_lib.make_line_texture(font_name, line.text, width,
+ 0, y)
+ elseif halign == "right" then
+ texture = texture..
+ font_lib.make_line_texture(font_name, line.text, width,
+ width - line.width, y)
+ else
+ texture = texture..
+ font_lib.make_line_texture(font_name, line.text, width,
+ (width - line.width) / 2, y)
+ end
y = y + line.height
end
texture = string.format("[combine:%dx%d", width, height)..texture
if color then texture = texture.."^[colorize:"..color end
-
return texture
end
@@ -217,40 +272,48 @@ end
-- font_<name>_<code>.png
-- <name> : name of the font
-- <code> : 4 digit hexadecimal unicode of the char
--- If registering different sizes, add size in the font name (e.g. times_10, times_12...)
+-- @param font_name Name of the font to register
+-- If registering different sizes of the same font, add size in the font name
+-- (e.g. times_10, times_12...).
-- @param height Font height in pixels
--- @param widths Array of character widths in pixel, indexed by unicode number.
+-- @param widths Array of character widths in pixels, indexed by UTF codepoints
function font_lib.register_font(font_name, height, widths)
+
if font_lib.registered_fonts[font_name] ~= nil then
minetest.log("error", "Font \""..font_name.."\" already registered.")
return
end
-
- font_lib.registered_fonts[font_name] =
- { name = font_name, height = height, widths = widths }
-
- -- If no fallback font, set it (so, first font registered will be the default fallback font)
- if font_lib.fallback_font == nil then
- font_lib.fallback_font = font_name
- end
-end
---- Define the fallback font
--- This font will be used instead of given font if not registered.
--- @param font_name Name of the font to be used as fallback font (has to be registered).
+ if height == nil or height <= 0 then
+ minetest.log("error", "Font \""..font_name..
+ "\" must have a positive height.")
+ return
+ end
-function font_lib.set_fallback_font(font_name)
- if font_lib.registered_fonts[font_name] == nil then
- minetest.log("error", "Fallback font \""..font_name.."\" not registered.")
- else
- font_lib.fallback_font = font_name
+ if type(widths) ~= "table" then
+ minetest.log("error", "Font \""..font_name..
+ "\" must have a widths array.")
+ return
end
+
+ if widths[0] == nil then
+ minetest.log("error", "Font \""..font_name..
+ "\" must have a char with codepoint 0 (=unknown char).")
+ return
+ end
+
+ font_lib.registered_fonts[font_name] =
+ { name = font_name, height = height, widths = widths }
+
+ -- Force to choose again default font
+ -- (allows use of fonts registered after start)
+ default_font = false
end
--- Standard on_display_update entity callback.
--- Node should have a corresponding display_entity with size, resolution and maxlines fields and
--- optionally valign and color fields
+-- Node should have a corresponding display_entity with size, resolution and
+-- maxlines fields and optionally halign, valign and color fields
-- @param pos Node position
-- @param objref Object reference of entity
@@ -262,15 +325,16 @@ function font_lib.on_display_update(pos, objref)
if entity and ndef.display_entities[entity.name] then
local def = ndef.display_entities[entity.name]
+ local font = get_font(def.font_name)
objref:set_properties({
textures={font_lib.make_multiline_texture(
- def.font_name, text, def.size.x*def.resolution.x, def.size.y*def.resolution.y,
- def.maxlines, def.valign, def.color)},
+ def.font_name, text,
+ def.size.x * def.resolution.x * font.height,
+ def.size.y * def.resolution.y * font.height,
+ def.maxlines, def.halign, def.valign, def.color)},
visual_size = def.size
})
end
end
-dofile(font_lib.path.."/font_default.lua")
-