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-rw-r--r--signs/common.lua118
1 files changed, 62 insertions, 56 deletions
diff --git a/signs/common.lua b/signs/common.lua
index 7771d49..63f21dc 100644
--- a/signs/common.lua
+++ b/signs/common.lua
@@ -30,7 +30,7 @@ function signs.set_formspec(pos)
if maxlines == 1 then
formspec = "size[6,3]"..
- "field[0.5,0.7;5.5,1;display_text;"..F("Displayed text")..";${display_text}]"..
+ "field[0.5,0.7;5.5,1;display_text;"..F("Text")..";${display_text}]"..
"button_exit[2,2;2,1;ok;"..F("Write").."]"
else
local extralabel = ""
@@ -39,7 +39,7 @@ function signs.set_formspec(pos)
end
formspec = "size[6,4]"..
- "textarea[0.5,0.7;5.5,2;display_text;"..F("Displayed text")..""..extralabel..";${display_text}]"..
+ "textarea[0.5,0.7;5.5,2;display_text;"..F("Text")..""..extralabel..";${display_text}]"..
"button_exit[2,3;2,1;ok;"..F("Write").."]"
end
@@ -50,7 +50,7 @@ end
function signs.on_receive_fields(pos, formname, fields, player)
if not minetest.is_protected(pos, player:get_player_name()) then
local meta = minetest.get_meta(pos)
- if fields and fields.ok then
+ if fields and (fields.ok or fields.key_enter) then
meta:set_string("display_text", fields.display_text)
meta:set_string("infotext", "\""..fields.display_text.."\"")
display_lib.update_entities(pos)
@@ -61,63 +61,71 @@ end
-- On place callback for direction signs
-- (chooses which sign according to look direction)
function signs.on_place_direction(itemstack, placer, pointed_thing)
- local above = pointed_thing.above
- local under = pointed_thing.under
- local wdir = minetest.dir_to_wallmounted(
- {x = under.x - above.x,
- y = under.y - above.y,
- z = under.z - above.z})
-
- local dir = placer:get_look_dir()
-
- if wdir == 0 or wdir == 1 then
- wdir = minetest.dir_to_wallmounted({x=dir.x, y=0, z=dir.z})
- end
-
local name = itemstack:get_name()
+ local ndef = minetest.registered_nodes[name]
+
+ local bdir = {x = pointed_thing.under.x - pointed_thing.above.x,
+ y = pointed_thing.under.y - pointed_thing.above.y,
+ z = pointed_thing.under.z - pointed_thing.above.z}
+ local pdir = placer:get_look_dir()
+
+ local ndir, test
+
+ if ndef.paramtype2 == "facedir" then
+ if bdir.x == 0 and bdir.z == 0 then
+ -- Ceiling or floor pointed (facedir chosen from player dir)
+ ndir = minetest.dir_to_facedir({x=pdir.x, y=0, z=pdir.z})
+ else
+ -- Wall pointed
+ ndir = minetest.dir_to_facedir(bdir)
+ end
+
+ test = {[0]=-pdir.x, pdir.z, pdir.x, -pdir.z}
+ end
- -- Only for direction signs (ending with _right)
- if name:sub(-string.len("_right")) == "_right" then
- name = name:sub(1, -string.len("_right"))
+ if ndef.paramtype2 == "wallmounted" then
+ ndir = minetest.dir_to_wallmounted(bdir)
+ if ndir == 0 or ndir == 1 then
+ -- Ceiling or floor
+ ndir = minetest.dir_to_wallmounted({x=pdir.x, y=0, z=pdir.z})
+ end
+
+ test = {0, pdir.z, -pdir.z, -pdir.x, pdir.x}
+ end
- local test = {0, dir.z, -dir.z, -dir.x, dir.x}
- if test[wdir] > 0 then
- itemstack:set_name(name.."left")
+ -- Only for direction signs
+ if ndef.signs_other_dir then
+ if test[ndir] > 0 then
+ itemstack:set_name(ndef.signs_other_dir)
end
- itemstack = minetest.item_place(itemstack, placer, pointed_thing, wdir)
- itemstack:set_name(name.."right")
+ itemstack = minetest.item_place(itemstack, placer, pointed_thing, ndir)
+ itemstack:set_name(name)
return itemstack
else
- return minetest.item_place(itemstack, placer, pointed_thing, wdir)
+ return minetest.item_place(itemstack, placer, pointed_thing, ndir)
end
end
--- Screwdriver is no more usable for switching direction as on_rotate
--- callback is not called anymore for wallmounted nodes since
--- minetest_game commit of 24 dec 2015. Now we use right click.
-function signs.on_right_click_direction(pos, node, player, itemstack, pointed_thing)
- if not minetest.is_protected(pos, player:get_player_name()) then
- local name
- if node.name:sub(-string.len("_right")) == "_right" then
- name = node.name:sub(1, -string.len("_right")).."left"
- end
- if node.name:sub(-string.len("_left")) == "_left" then
- name = node.name:sub(1, -string.len("_left")).."right"
- end
-
- if name then
- minetest.swap_node(pos, {name = name, param1 = node.param1, param2 = node.param2})
+-- Handles screwdriver rotation. Direction is affected for direction signs
+function signs.on_rotate(pos, node, player, mode, new_param2)
+ if mode == 2 then
+ local ndef = minetest.registered_nodes[node.name]
+ if ndef.signs_other_dir then
+ minetest.swap_node(pos, {name = ndef.signs_other_dir,
+ param1 = node.param1, param2 = node.param2})
+ display_lib.update_entities(pos)
end
- end
-
- return itemstack
+ else
+ display_lib.on_rotate(pos, node, user, mode, new_param2)
+ end
+ return false;
end
--- Generic callback for show_formspec displayed formspecs
+-- Generic callback for show_formspec displayed formspecs of "sign" mod
+
minetest.register_on_player_receive_fields(function(player, formname, fields)
local found, _, mod, node_name, pos = formname:find("([%w_]+):([%w_]+)@(.+)")
-
if found then
if mod ~= 'signs' then return end
@@ -134,24 +142,20 @@ function signs.register_sign(mod, name, model)
local fields = {
sunlight_propagates = true,
paramtype = "light",
- paramtype2 = "wallmounted",
+ paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
- type = "wallmounted",
- wall_side = {-0.5, -model.height/2, -model.width/2,
- -0.5 + model.depth, model.height/2, model.width/2},
- wall_bottom = {-model.width/2, -0.5, -model.height/2,
- model.width/2, -0.5 + model.depth, model.height/2},
- wall_top = {-model.width/2, 0.5, -model.height/2,
- model.width/2, 0.5 - model.depth, model.height/2},
+ type = "fixed",
+ fixed = {-model.width/2, -model.height/2, 0.5,
+ model.width/2, model.height/2, 0.5 - model.depth},
},
- groups = {choppy=2, dig_immediate=2, attached_node=1},
+ groups = {choppy=2, dig_immediate=2},
sounds = default.node_sound_defaults(),
display_entities = {
["signs:text"] = {
on_display_update = font_lib.on_display_update,
depth = 0.499 - model.depth,
- size = { x = 1, y = 1 },
+ size = { x = model.width, y = model.height },
resolution = { x = 64, y = 64 },
maxlines = 1,
},
@@ -163,7 +167,9 @@ function signs.register_sign(mod, name, model)
display_lib.on_construct(pos)
end,
on_destruct = display_lib.on_destruct,
- on_receive_fields = signs.on_receive_fields,
+ on_rotate = signs.on_rotate,
+ on_receive_fields = signs.on_receive_fields,
+ on_punch = function(pos, node, player, pointed_thing) display_lib.update_entities(pos) end,
}
-- Node fields override