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-rw-r--r--signs/common.lua217
1 files changed, 217 insertions, 0 deletions
diff --git a/signs/common.lua b/signs/common.lua
new file mode 100644
index 0000000..0433223
--- /dev/null
+++ b/signs/common.lua
@@ -0,0 +1,217 @@
+local font = {}
+signs.font_height = 10
+
+-- Get png width, suposing png width is less than 256 (it is the case for all font textures)
+local function get_png_width(filename)
+ local file=assert(io.open(filename,"rb"))
+ -- All font png are smaller than 256x256 --> read only last byte
+ file:seek("set",19)
+ local w = file:read(1)
+ file:close()
+ return w:byte()
+end
+
+-- Computes line width for a given font height and text
+function signs.get_line_width(text)
+ local char
+ local width = 0
+
+ for p=1,#text
+ do
+ char = text:sub(p,p):byte()
+ if font[char] then
+ width = width + font[char].width
+ end
+ end
+
+ return width
+end
+
+--- Builds texture part for a text line
+-- @param text Text to be rendered
+-- @param x Starting x position in texture
+-- @param width Width of the texture (extra text is not rendered)
+-- @param y Vertical position of the line in texture
+-- @return Texture string
+function signs.make_line_texture(text, x, width, y)
+ local char
+
+ local texture = ""
+
+ for p=1,#text
+ do
+ char = text:sub(p,p):byte()
+ if font[char] then
+ -- Add image only if it is visible (at least partly)
+ if x + font[char].width >= 0 and x <= width then
+ texture = texture..string.format(":%d,%d=%s", x, y, font[char].filename)
+ end
+ x = x + font[char].width
+ end
+ end
+ return texture
+end
+
+local function split_lines(text, maxlines)
+ local splits = text:split("\n")
+ if maxlines then
+ local lines = {}
+ for num = 1,maxlines do
+ lines[num] = splits[num]
+ end
+ return lines
+ else
+ return splits
+ end
+end
+
+function signs.on_display_update(pos, objref)
+ local meta = minetest.get_meta(pos)
+ local text = meta:get_string("display_text")
+
+ local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
+ if ndef and ndef.sign_model then
+ local model = signs.sign_models[ndef.sign_model]
+ local lines = split_lines(text, model.maxlines)
+
+ local texturew = model.width/model.xscale
+ local textureh = model.height/model.yscale
+
+ local texture = ""
+
+ local y
+ if model.valing == "top" then
+ y = signs.font_height / 2
+ else
+ y = (textureh - signs.font_height * #lines) / 2 + 1
+ end
+
+ for _, line in pairs(lines) do
+ texture = texture..signs.make_line_texture(line,
+ (texturew - signs.get_line_width(line)) / 2,
+ texturew, y)
+ y = y + signs.font_height
+ end
+
+ local texture = string.format("[combine:%dx%d", texturew, textureh)..texture
+ if model.color then texture = texture.."^[colorize:"..model.color end
+
+ objref:set_properties({ textures={texture}, visual_size = {x=model.width, y=model.height}})
+ end
+end
+
+function signs.set_formspec(pos)
+ local meta = minetest.get_meta(pos)
+ local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
+ if ndef and ndef.sign_model then
+ local model = signs.sign_models[ndef.sign_model]
+ local formspec
+
+ if model.maxlines == 1 then
+ formspec = "size[6,3]"..
+ "field[0.5,0.7;5.5,1;display_text;Displayed text;${display_text}]"..
+ "button_exit[2,2;2,1;ok;Write]"
+ else
+ local extralabel = ""
+ if model.maxlines then
+ extralabel = " (first "..model.maxlines.." lines only)"
+ end
+
+ formspec = "size[6,4]"..
+ "textarea[0.5,0.7;5.5,2;display_text;Displayed text"..extralabel..";${display_text}]"..
+ "button_exit[2,3;2,1;ok;Write]"
+ end
+
+ meta:set_string("formspec", formspec)
+ end
+end
+
+function signs.on_receive_fields(pos, formname, fields, player)
+ if not minetest.is_protected(pos, player:get_player_name()) then
+ local meta = minetest.get_meta(pos)
+ if fields and fields.ok then
+ meta:set_string("display_text", fields.display_text)
+ meta:set_string("infotext", "\""..fields.display_text.."\"")
+ display_lib.update_entities(pos)
+ end
+ end
+end
+
+-- On place callback for direction signs
+-- (chooses which sign according to look direction)
+function signs.on_place_direction(itemstack, placer, pointed_thing)
+ local above = pointed_thing.above
+ local under = pointed_thing.under
+ local wdir = minetest.dir_to_wallmounted(
+ {x = under.x - above.x,
+ y = under.y - above.y,
+ z = under.z - above.z})
+
+ local dir = placer:get_look_dir()
+
+ if wdir == 0 or wdir == 1 then
+ wdir = minetest.dir_to_wallmounted({x=dir.x, y=0, z=dir.z})
+ end
+
+ local name = itemstack:get_name()
+
+ -- Only for direction signs (ending with _right)
+ if name:sub(-string.len("_right")) == "_right" then
+ name = name:sub(1, -string.len("_right"))
+
+ local test = {0, dir.z, -dir.z, -dir.x, dir.x}
+ if test[wdir] > 0 then
+ itemstack:set_name(name.."left")
+ end
+ itemstack = minetest.item_place(itemstack, placer, pointed_thing, wdir)
+ itemstack:set_name(name.."right")
+
+ return itemstack
+ else
+ return minetest.item_place(itemstack, placer, pointed_thing, wdir)
+ end
+end
+
+-- On_rotate (screwdriver) callback for direction signs
+function signs.on_rotate_direction(pos, node, user, mode, new_param2)
+ if mode == screwdriver.ROTATE_AXIS then
+ local name
+ if node.name:sub(-string.len("_right")) == "_right" then
+ name = node.name:sub(1, -string.len("_right")).."left"
+ end
+ if node.name:sub(-string.len("_left")) == "_left" then
+ name = node.name:sub(1, -string.len("_left")).."right"
+ end
+
+ if name then
+ minetest.swap_node(pos, {name = name, param1 = node.param1, param2 = node.param2})
+ end
+ return false
+ else
+ return display_lib.on_rotate(pos, node, user, mode, new_param2)
+ end
+end
+
+-- Populate fonts table
+local w, filename
+for charnum=32,126 do
+ filename = string.format("signs_%02x.png", charnum)
+ w = get_png_width(signs.path.."/textures/"..filename)
+ font[charnum] = {filename=filename, width=w}
+end
+
+-- Generic callback for show_formspec displayed formspecs
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local found, mod, node_name, pos
+ found, _, mod, node_name, pos = formname:find("([%w_]+):([%w_]+)@(.+)")
+
+ if found then
+ if mod ~= 'signs' then return end
+
+ local ndef = minetest.registered_nodes[mod..":"..node_name]
+
+ if ndef and ndef.on_receive_fields then
+ ndef.on_receive_fields(minetest.string_to_pos(pos), formname, fields, player)
+ end
+ end
+end)