aboutsummaryrefslogtreecommitdiff
path: root/README.md
blob: 13abfca52c57eb7bd423f286f60938ea351415e9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
# Display Modpack 
Version 1.1.1

This modpack provides mods with dynamic display. Mods are :

- **display_api**: A library for adding display entities to nodes;
- **font_api**: A library for displaying fonts on entities;
- **signs_api**: A library for the easy creation of signs;

- **boards**: A mod providing school boards;
- **ontime_clocks**: A mod providing clocks which display the ingame time;
- **signs**: A mod providing signs and direction signs displaying text;
- **signs_road**: A mod providing road signs displaying text;
- **steles**: A mod providing stone steles with text;

For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?t=19365) at the Minetest forums.

![Presentation image of Display_Modpack](screenshot.png)

## Changelog

### 2018-07-16 (Version 1.1.1)

- Boards mod added.

- Bug fix in default font chosing when multiple font registered. 

### 2018-07-13 (Version 1.1.0)

- Font API rework introducing Font class.

- Replaced default Epilepsy Font by Metro Font for licensing purposes,

- Rework of all nodes displaying text accordingly to the Font API rework.

As font_epilepsy mod has been replaced by font_metro mod, **don't forget to activate font_metro mod after updating** or you won't have any text displayed.

### 2018-05-30 (Version 1.0.1)

Mostly bug fixes :

- Fix steles orientation when placing

- Update entity on mapblock load

- Use default formspec style

- Fix ndef nill value in steles mod when technics not installed

- Seperate signs API from signs définitions

- Allow a greater offset between display and block

### 2018-01-13 (Version 1.0)

- Switch to Epilepsy font by KREATIVE SOFTWARE

- Add settings "default_font"

- Add horizontal alignment

- Add tool for creating font textures from .ttf font files

- Fix UTF 8 to Unicode decoding 

- Updated forum thread link in README.md

### 2017-12-19

This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars.

- Font\_lib support for multiple fonts (nothing yet visible in mods) ;

- Font\_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see [Wikipedia](https://en.wikipedia.org/wiki/Unicode)) ; 

- New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;

### 2017-12-10

- Compatibility of signs mod with signs_lib (thanks to gpcf) ;

- Added large banner in road signs (thanks to gpcf) ;

### 2017-08-26

- Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver. 
**IMPORTANT** : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.

- Intllib support added with french translation (whole modpack, thanks to fat115) ;

- Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;

- Changed wooden direction sign textures (signs) ;

- Added back and side textures to all signs (road_signs) ;

- Added more sign types : White/yellow/green signs and direction signs (signs_road) ;