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-- Display lib mod by P.Y. Rollo
--
-- License: WTFPL
display_lib = {}
-- Miscelaneous values depending on wallmounted param2
local wallmounted_values = {
[0]={dx=0, dz=0, lx=0, lz=0, yaw=0, rotate=0}, -- Should never be used
{dx=1, dz=0, lx=0, lz=0, yaw=0, rotate=1}, -- Should never be used
{dx=1, dz=0, lx=0, lz=-1, yaw=-math.pi/2, rotate=4},
{dx=-1, dz=0, lx=0, lz=1, yaw=math.pi/2, rotate=5},
{dx=0, dz=1, lx=1, lz=0, yaw=0, rotate=3},
{dx=0, dz=-1, lx=-1, lz=0, yaw=math.pi, rotate=2}
}
--- Gets the display entities attached with a node. Removes extra ones
local function get_entities(pos)
local objrefs = {}
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
if ndef and ndef.display_entities then
for _, objref in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local entity = objref:get_luaentity()
if entity and ndef.display_entities[entity.name] then
if objrefs[entity.name] then
objref:remove()
else
objrefs[entity.name] = objref
end
end
end
end
return objrefs
end
local function clip_pos_prop(posprop)
if posprop then
return math.max(-0.5, math.min(0.5, posprop))
else
return 0
end
end
--- (Create and) place display entities according to the node orientation
local function place_entities(pos)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
local values = wallmounted_values[node.param2]
local objrefs = get_entities(pos)
if ndef and ndef.display_entities then
for entity_name, props in pairs(ndef.display_entities) do
local depth = clip_pos_prop(props.depth)
local top = clip_pos_prop(props.top)
local left = clip_pos_prop(props.left)
if not objrefs[entity_name] then
objrefs[entity_name] = minetest.add_entity(pos, entity_name)
end
objrefs[entity_name]:setpos({
x = pos.x - values.dx * depth + values.lx * left,
y = pos.y + top,
z = pos.z - values.dz * depth + values.lz * left})
objrefs[entity_name]:setyaw(values.yaw)
end
end
return objrefs
end
--- Call on_display_update callback of a node for one of its display entities
local function call_node_on_display_update(pos, objref)
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
local entity = objref:get_luaentity()
if ndef and ndef.display_entities and entity and ndef.display_entities[entity.name] then
ndef.display_entities[entity.name].on_display_update(pos, objref)
end
end
--- Force entity update
function display_lib.update_entities(pos)
local objrefs = place_entities(pos)
for _, objref in pairs(objrefs) do
call_node_on_display_update(pos, objref)
end
end
--- On_activate callback for display_lib entities. Calls on_display_update callbacks
--- of corresponding node for each entity.
function display_lib.on_activate(entity, staticdata)
if entity then
call_node_on_display_update(entity.object:getpos(), entity.object)
end
end
--- On_place callback for display_lib items. Does nothing more than preventing item
--- from being placed on ceiling or ground
function display_lib.on_place(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z}
local wdir = minetest.dir_to_wallmounted(dir)
if wdir == 0 or wdir == 1 then
dir = placer:get_look_dir()
dir.y = 0
wdir = minetest.dir_to_wallmounted(dir)
end
return minetest.item_place(itemstack, placer, pointed_thing, wdir)
end
--- On_construct callback for display_lib items. Creates entities and update them.
function display_lib.on_construct(pos)
display_lib.update_entities(pos)
end
--- On_destruct callback for display_lib items. Removes entities.
function display_lib.on_destruct(pos)
local objrefs = get_entities(pos)
for _, objref in pairs(objrefs) do
objref:remove()
end
end
-- On_rotate (screwdriver) callback for display_lib items. Prevents axis rotation and reorients entities.
function display_lib.on_rotate(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then return false end
if wallmounted_values[node.param2] then
minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = wallmounted_values[node.param2].rotate})
place_entities(pos)
return true
else
return false
end
end
--- Creates display entity with some fields and the on_activate callback
function display_lib.register_display_entity(entity_name)
if not minetest.registered_entity then
minetest.register_entity(':'..entity_name, {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {},
on_activate = display_lib.on_activate,
})
end
end
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