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authorPiezo_ <orderofthefourthwall@gmail.com>2018-11-25 13:50:58 -0800
committerPiezo_ <orderofthefourthwall@gmail.com>2018-11-25 13:50:58 -0800
commit9e73a0b12bc156d4160834725c37c20dbd27ce50 (patch)
treefa5b12feb19e37d2602413e39953ddebcd37d9d0
parent197cb88523cf8580d3a38d13dd3c9a07ce001687 (diff)
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-Hang Glider Mod for Minetest
-----------------------------
-This is a fork of the minetest-hangglider mod by Piezo_ (orderofthefourthwall@gmail.com)
-
-Which is located at:
- <https://notabug.org/Piezo_/minetest-hangglider>
-
-**This version is an experimental version that is not intended for general use.**
-
-It includes the following changes by David G (kestral246@gmail.com):
-
-- Give visual indication that hangglider is equiped.
- - Display simple overlay with blurred struts when equiped.
- - Issue: don't know how to disable overlay when using third person view.
-
-- Also unequip hangglider when landing on water.
-
-- Attempt to linearize parabolic flight path.
- - Start gravity stronger, but gradually reduce it as descent velocity increases.
- - Don't use airstopper when equipped from the ground (descent velocity is low).
- - Slightly increase flight speed to 1.25.
-
-- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
- - When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
- - Create airbreak flag so all equips mid-flight use faster descent.
- - Reset airbreak flag only when land (canExist goes false).
- - Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
- - Not sure if there are other such cases.
-
-- Did another round of parameter tuning.
- - Commented out hud debug display code with prefix "--debug:".
-
-- For Minetest 5.x the glider's set_attach point needs to be offset by 1 node.
- - Provided alternate commented out version of this line that has the correct offset.
-
-- Discovered that sprint mod interferes with this mod's speed settings.
- - It's likely that other mods that affect player_physics will have this same problem.
- - May need to consider adding player_monoid support to this mod.