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author | rbduck <rbduck@platen-software.de> | 2020-01-27 19:30:04 +0100 |
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committer | rbduck <rbduck@platen-software.de> | 2020-01-27 19:30:04 +0100 |
commit | db553608529e8978fd7ccbf30d87b938bc010aef (patch) | |
tree | 23beb616f8dda7cf8229b16abd7ed4567f61b2d3 /moretrains_steam/init.lua | |
download | moretrains-db553608529e8978fd7ccbf30d87b938bc010aef.tar.gz moretrains-db553608529e8978fd7ccbf30d87b938bc010aef.tar.bz2 moretrains-db553608529e8978fd7ccbf30d87b938bc010aef.zip |
git init in timer:time(10)
Diffstat (limited to 'moretrains_steam/init.lua')
-rw-r--r-- | moretrains_steam/init.lua | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/moretrains_steam/init.lua b/moretrains_steam/init.lua new file mode 100644 index 0000000..8aeee54 --- /dev/null +++ b/moretrains_steam/init.lua @@ -0,0 +1,115 @@ +local S +if minetest.get_modpath("intllib") then + S = intllib.Getter() +else + S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end +end + +-- length of the steam engine loop sound +local SND_LOOP_LEN = 5 + +advtrains.register_wagon("steam_train", { + mesh="moretrains_steam_train.b3d", + textures = {"moretrains_steam_train.png"}, + is_locomotive=true, + drives_on={default=true}, + max_speed=16, + seats = { + { + name=S("Driver Stand (left)"), + attach_offset={x=-5, y=0, z=-15}, + view_offset={x=0, y=6, z=0}, + group = "dstand", + }, + { + name=S("Driver Stand (right)"), + attach_offset={x=5, y=0, z=-15}, + view_offset={x=0, y=6, z=0}, + group = "dstand", + }, + }, + seat_groups = { + dstand={ + name = "Driver Stand", + driving_ctrl_access=true, + access_to = {}, + }, + }, + assign_to_seat_group = {"dstand"}, + visual_size = {x=1, y=1}, + wagon_span=2.565, + collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, + custom_on_velocity_change=function(self, velocity) + if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then + self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*22, 0, true) + self.old_anim_velocity=advtrains.abs_ceil(velocity) + end + end, + custom_on_step=function(self, dtime) + if self:train().velocity > 0 then -- First make sure that the train isn't standing + if not self.sound_loop_tmr or self.sound_loop_tmr <= 0 then + -- start the sound if it was never started or has expired + self.sound_loop_handle = minetest.sound_play({name="advtrains_steam_loop", gain=2}, {object=self.object}) + self.sound_loop_tmr = SND_LOOP_LEN + end + --decrease the sound timer + self.sound_loop_tmr = self.sound_loop_tmr - dtime + else + -- If the train is standing, the sound will be stopped in some time. We do not need to interfere with it. + self.sound_loop_tmr = nil + end + end, + custom_on_activate = function(self, staticdata_table, dtime_s) + minetest.add_particlespawner({ + amount = 10, + time = 0, + -- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base + minpos = {x=0, y=2.15, z=1.95}, + maxpos = {x=0, y=2.2, z=1.9}, + minvel = {x=-0.2, y=1.8, z=-0.2}, + maxvel = {x=0.2, y=2, z=0.2}, + minacc = {x=0, y=-0.1, z=0}, + maxacc = {x=0, y=-0.3, z=0}, + minexptime = 2, + maxexptime = 4, + minsize = 1, + maxsize = 5, + -- ^ The particle's properties are random values in between the bounds: + -- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration), + -- ^ minsize/maxsize, minexptime/maxexptime (expirationtime) + collisiondetection = true, + -- ^ collisiondetection: if true uses collision detection + vertical = false, + -- ^ vertical: if true faces player using y axis only + texture = "smoke_puff.png", + -- ^ Uses texture (string) + attached = self.object, + }) + end, + drops={"default:steelblock 1"}, + horn_sound = "advtrains_steam_whistle", +}, S("Steam Train #1"), "moretrains_steam_train_inv.png") + +advtrains.register_wagon("tender", { + mesh="moretrains_steam_tender.obj", + textures = {"moretrains_steam_tender.png"}, + drives_on={default=true}, + max_speed=30, + seats = {}, + visual_size = {x=1, y=1}, + wagon_span=1.665, + collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, + drops={"default:steelblock 1"}, + has_inventory = true, + get_inventory_formspec = function(self, pname, invname) + return "size[8,11]".. + "list["..invname..";box;0,0;8,3;]".. + "list[current_player;main;0,5;8,4;]".. + "listring[]" + end, + inventory_list_sizes = { + box=8*3, + }, +}, S("Tender #1"), "moretrains_steam_tender_inv.png") + + |