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-rw-r--r--moretrains_steam/init.lua115
1 files changed, 115 insertions, 0 deletions
diff --git a/moretrains_steam/init.lua b/moretrains_steam/init.lua
new file mode 100644
index 0000000..8aeee54
--- /dev/null
+++ b/moretrains_steam/init.lua
@@ -0,0 +1,115 @@
+local S
+if minetest.get_modpath("intllib") then
+ S = intllib.Getter()
+else
+ S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
+end
+
+-- length of the steam engine loop sound
+local SND_LOOP_LEN = 5
+
+advtrains.register_wagon("steam_train", {
+ mesh="moretrains_steam_train.b3d",
+ textures = {"moretrains_steam_train.png"},
+ is_locomotive=true,
+ drives_on={default=true},
+ max_speed=16,
+ seats = {
+ {
+ name=S("Driver Stand (left)"),
+ attach_offset={x=-5, y=0, z=-15},
+ view_offset={x=0, y=6, z=0},
+ group = "dstand",
+ },
+ {
+ name=S("Driver Stand (right)"),
+ attach_offset={x=5, y=0, z=-15},
+ view_offset={x=0, y=6, z=0},
+ group = "dstand",
+ },
+ },
+ seat_groups = {
+ dstand={
+ name = "Driver Stand",
+ driving_ctrl_access=true,
+ access_to = {},
+ },
+ },
+ assign_to_seat_group = {"dstand"},
+ visual_size = {x=1, y=1},
+ wagon_span=2.565,
+ collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
+ custom_on_velocity_change=function(self, velocity)
+ if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
+ self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*22, 0, true)
+ self.old_anim_velocity=advtrains.abs_ceil(velocity)
+ end
+ end,
+ custom_on_step=function(self, dtime)
+ if self:train().velocity > 0 then -- First make sure that the train isn't standing
+ if not self.sound_loop_tmr or self.sound_loop_tmr <= 0 then
+ -- start the sound if it was never started or has expired
+ self.sound_loop_handle = minetest.sound_play({name="advtrains_steam_loop", gain=2}, {object=self.object})
+ self.sound_loop_tmr = SND_LOOP_LEN
+ end
+ --decrease the sound timer
+ self.sound_loop_tmr = self.sound_loop_tmr - dtime
+ else
+ -- If the train is standing, the sound will be stopped in some time. We do not need to interfere with it.
+ self.sound_loop_tmr = nil
+ end
+ end,
+ custom_on_activate = function(self, staticdata_table, dtime_s)
+ minetest.add_particlespawner({
+ amount = 10,
+ time = 0,
+ -- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
+ minpos = {x=0, y=2.15, z=1.95},
+ maxpos = {x=0, y=2.2, z=1.9},
+ minvel = {x=-0.2, y=1.8, z=-0.2},
+ maxvel = {x=0.2, y=2, z=0.2},
+ minacc = {x=0, y=-0.1, z=0},
+ maxacc = {x=0, y=-0.3, z=0},
+ minexptime = 2,
+ maxexptime = 4,
+ minsize = 1,
+ maxsize = 5,
+ -- ^ The particle's properties are random values in between the bounds:
+ -- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
+ -- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
+ collisiondetection = true,
+ -- ^ collisiondetection: if true uses collision detection
+ vertical = false,
+ -- ^ vertical: if true faces player using y axis only
+ texture = "smoke_puff.png",
+ -- ^ Uses texture (string)
+ attached = self.object,
+ })
+ end,
+ drops={"default:steelblock 1"},
+ horn_sound = "advtrains_steam_whistle",
+}, S("Steam Train #1"), "moretrains_steam_train_inv.png")
+
+advtrains.register_wagon("tender", {
+ mesh="moretrains_steam_tender.obj",
+ textures = {"moretrains_steam_tender.png"},
+ drives_on={default=true},
+ max_speed=30,
+ seats = {},
+ visual_size = {x=1, y=1},
+ wagon_span=1.665,
+ collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
+ drops={"default:steelblock 1"},
+ has_inventory = true,
+ get_inventory_formspec = function(self, pname, invname)
+ return "size[8,11]"..
+ "list["..invname..";box;0,0;8,3;]"..
+ "list[current_player;main;0,5;8,4;]"..
+ "listring[]"
+ end,
+ inventory_list_sizes = {
+ box=8*3,
+ },
+}, S("Tender #1"), "moretrains_steam_tender_inv.png")
+
+