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# Digiline interface
## get shop status
```lua
digiline_send('channel', {
type='get'
}
)
```
response from shop looks like this:
```lua
{
offer = {
{
give_count = 4,
pay_count = 3,
pay = "basenodes:cobble",
stock = 0,
give = "basenodes:dirt",
pay_price = 0
},
{
give_count = 25,
pay_count = 1,
pay = "currency:minegeld_10",
stock = 1,
give = "digilines:lcd",
pay_price = 0.4
},
{
give_count = 12,
pay_count = 3,
pay = "currency:minegeld_10",
stock = 4,
give = "digilines:lcd",
pay_price = 2.5
},
{
give_count = 9,
pay_count = 3,
pay = "currency:minegeld_10",
stock = 5,
give = "digilines:lcd",
pay_price = 3.3333333333333
}
},
inventory = {
{
meta = {
},
metadata = "",
count = 25,
name = "digilines:lcd",
wear = 0
},
[5] = {
meta = {
},
metadata = "",
count = 3,
name = "currency:minegeld_10",
wear = 0
},
[28] = {
meta = {
palette_index = "0"
},
metadata = "",
count = 1,
name = "testnodes:mesh_colorwallmounted",
wear = 0
}
}
}
```
## set shop offer
following program will set third slot of offer, then this slot will receive three cobble for four dirt
```lua
digiline_send('channel', {
type='set',
offer={
[3] = {give="basenodes:dirt",give_count=4,pay="basenodes:cobble",pay_count=3}
}
}
)
```
|