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author | Pierre-Yves Rollo <dev@pyrollo.com> | 2015-11-11 14:26:39 +0100 |
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committer | Pierre-Yves Rollo <dev@pyrollo.com> | 2015-11-11 14:26:39 +0100 |
commit | d44bf53ea20136221d605e139f2b58328b68ce9c (patch) | |
tree | 4f747301de219c9743b19efe536f340af90ce5ff /display_lib | |
download | display_modpack-d44bf53ea20136221d605e139f2b58328b68ce9c.tar.gz display_modpack-d44bf53ea20136221d605e139f2b58328b68ce9c.tar.bz2 display_modpack-d44bf53ea20136221d605e139f2b58328b68ce9c.zip |
First commit
Diffstat (limited to 'display_lib')
-rw-r--r-- | display_lib/API.md | 77 | ||||
-rw-r--r-- | display_lib/LICENSE.txt | 13 | ||||
-rw-r--r-- | display_lib/README.md | 11 | ||||
-rw-r--r-- | display_lib/depends.txt | 1 | ||||
-rw-r--r-- | display_lib/init.lua | 156 |
5 files changed, 258 insertions, 0 deletions
diff --git a/display_lib/API.md b/display_lib/API.md new file mode 100644 index 0000000..7bfaaef --- /dev/null +++ b/display_lib/API.md @@ -0,0 +1,77 @@ +# Display Lib API +This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Node must be wallmounted and Display Lib limits its rotation to vertical positions. +## Provided methods +### update\_entities +**display\_lib.update\_entities(pos)** + +This method triggers entities update for the display node at pos. Actual entity update is made by **on\_display\_update** callback associated to the entity. + +**pos**: Position of the node +### register\_display\_entity +**display\_lib.register\_display\_entity(entity_name)** + +This is a helper to register entities used for display. + +**entity_name**: Name of the entity to register. +## Provided callback implementations +### on_place +**display\_lib.on\_place(itemstack, placer, pointed\_thing)** + +**On_place** node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node). +### on_construct +**display\_lib.on\_construct(pos)** + +**On_construct** node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction). +### on_destruct +**display\_lib.on_destruct(pos)** + +**On_destruct** node callback implementation. Display nodes should have this callback (removes display entities on node destruction). +### on_rotate +**display\_lib.on\_rotate(pos, node, user, mode, new_param2)** + +**On_rotate** node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node). +### on_activate +**display\_lib.on_activate(entity, staticdata)** + +**On_activate** entity callback implementation for display entities. No need of this method if display entities have been registered using **register\_display\_entity** (callback is already set). +## Howto register a display node +* Register display entities with **register\_display\_entity** +* Register node with : + - **on\_place**, **on\_construct**, **on\_destruct** and **on\_rotate** callbacks using **display\_lib** callbacks. + - a **display\_entities** field in node definition containing a entity name indexed table. For each entity, two fields : **depth** indicates the entity position (-0.5 to 0.5) and **on_display_update** is a callback in charge of setting up entity texture. + +### Example + + display_lib.register_display_entity("mymod:entity1") + display_lib.register_display_entity("mymod:entity2") + + function my_display_update1(pos, objref) + objref:set_properties({ textures= {"mytexture1.png"}, + visual_size = {x=1, y=1} }) + end + + function my_display_update2(pos, objref) + objref:set_properties({ textures= {"mytexture2.png"}, + visual_size = {x=1, y=1} }) + end + + minetest.register_node("mymod:test_display_node", { + ... + paramtype2 = "wallmounted", + ... + display_entities = { + ["mymod:entity1"] = { depth = -0.3, + on_display_update = my_display_update1}, + ["mymod:entity1"] = { depth = -0.2, + on_display_update = my_display_update2}, + }, + ... + on_place = display_lib.on_place, + on_construct = display_lib.on_construct, + on_destruct = display_lib.on_destruct, + on_rotate = display_lib.on_rotate, + ... + }) + + + diff --git a/display_lib/LICENSE.txt b/display_lib/LICENSE.txt new file mode 100644 index 0000000..bc06764 --- /dev/null +++ b/display_lib/LICENSE.txt @@ -0,0 +1,13 @@ + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + +Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> + +Everyone is permitted to copy and distribute verbatim or modified +copies of this license document, and changing it is allowed as long +as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/display_lib/README.md b/display_lib/README.md new file mode 100644 index 0000000..7ca97b2 --- /dev/null +++ b/display_lib/README.md @@ -0,0 +1,11 @@ +# Dislpay Lib + +This library's purpose is to ease creation of wallmounted nodes with a display on front side. For example, signs and clocks. Display can be dynamic and/or different for each node instance. + +**Limitations**: This lib uses entities to draw display. This means display has to be vertical. So display nodes are only wallmounted vertically. + +**Dependancies**:default + +**License**: WTFPL + +**API**: See API.md document please. diff --git a/display_lib/depends.txt b/display_lib/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/display_lib/depends.txt @@ -0,0 +1 @@ +default diff --git a/display_lib/init.lua b/display_lib/init.lua new file mode 100644 index 0000000..eaddfd3 --- /dev/null +++ b/display_lib/init.lua @@ -0,0 +1,156 @@ +-- Display lib mod by P.Y. Rollo +-- +-- License: WTFPL + +display_lib = {} + +-- Miscelaneous values depending on wallmounted param2 +local wallmounted_values = { + [0]={dx=0, dz=0, lx=0, lz=0, yaw=0, rotate=0}, -- Should never be used + {dx=1, dz=0, lx=0, lz=0, yaw=0, rotate=1}, -- Should never be used + {dx=1, dz=0, lx=0, lz=-1, yaw=-math.pi/2, rotate=4}, + {dx=-1, dz=0, lx=0, lz=1, yaw=math.pi/2, rotate=5}, + {dx=0, dz=1, lx=1, lz=0, yaw=0, rotate=3}, + {dx=0, dz=-1, lx=-1, lz=0, yaw=math.pi, rotate=2} +} + +--- Gets the display entities attached with a node. Removes extra ones +local function get_entities(pos) + local objrefs = {} + local ndef = minetest.registered_nodes[minetest.get_node(pos).name] + if ndef and ndef.display_entities then + for _, objref in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do + local entity = objref:get_luaentity() + if entity and ndef.display_entities[entity.name] then + if objrefs[entity.name] then + objref:remove() + else + objrefs[entity.name] = objref + end + end + end + end + return objrefs +end + +local function clip_pos_prop(posprop) + if posprop then + return math.max(-0.5, math.min(0.5, posprop)) + else + return 0 + end +end + +--- (Create and) place display entities according to the node orientation +local function place_entities(pos) + local node = minetest.get_node(pos) + local ndef = minetest.registered_nodes[node.name] + local values = wallmounted_values[node.param2] + local objrefs = get_entities(pos) + + if ndef and ndef.display_entities then + for entity_name, props in pairs(ndef.display_entities) do + local depth = clip_pos_prop(props.depth) + local top = clip_pos_prop(props.top) + local left = clip_pos_prop(props.left) + + if not objrefs[entity_name] then + objrefs[entity_name] = minetest.add_entity(pos, entity_name) + end + + objrefs[entity_name]:setpos({ + x = pos.x - values.dx * depth + values.lx * left, + y = pos.y + top, + z = pos.z - values.dz * depth + values.lz * left}) + + objrefs[entity_name]:setyaw(values.yaw) + end + end + return objrefs +end + +--- Call on_display_update callback of a node for one of its display entities +local function call_node_on_display_update(pos, objref) + local ndef = minetest.registered_nodes[minetest.get_node(pos).name] + local entity = objref:get_luaentity() + if ndef and ndef.display_entities and entity and ndef.display_entities[entity.name] then + ndef.display_entities[entity.name].on_display_update(pos, objref) + end +end + +--- Force entity update +function display_lib.update_entities(pos) + local objrefs = place_entities(pos) + for _, objref in pairs(objrefs) do + call_node_on_display_update(pos, objref) + end +end + +--- On_activate callback for display_lib entities. Calls on_display_update callbacks +--- of corresponding node for each entity. +function display_lib.on_activate(entity, staticdata) + if entity then + call_node_on_display_update(entity.object:getpos(), entity.object) + end +end + +--- On_place callback for display_lib items. Does nothing more than preventing item +--- from being placed on ceiling or ground +function display_lib.on_place(itemstack, placer, pointed_thing) + local above = pointed_thing.above + local under = pointed_thing.under + local dir = {x = under.x - above.x, + y = under.y - above.y, + z = under.z - above.z} + local wdir = minetest.dir_to_wallmounted(dir) + + if wdir == 0 or wdir == 1 then + dir = placer:get_look_dir() + dir.y = 0 + wdir = minetest.dir_to_wallmounted(dir) + end + return minetest.item_place(itemstack, placer, pointed_thing, wdir) +end + +--- On_construct callback for display_lib items. Creates entities and update them. +function display_lib.on_construct(pos) + display_lib.update_entities(pos) +end + +--- On_destruct callback for display_lib items. Removes entities. +function display_lib.on_destruct(pos) + local objrefs = get_entities(pos) + + for _, objref in pairs(objrefs) do + objref:remove() + end +end + + +-- On_rotate (screwdriver) callback for display_lib items. Prevents axis rotation and reorients entities. +function display_lib.on_rotate(pos, node, user, mode, new_param2) + if mode ~= screwdriver.ROTATE_FACE then return false end + + if wallmounted_values[node.param2] then + minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = wallmounted_values[node.param2].rotate}) + place_entities(pos) + return true + else + return false + end +end + +--- Creates display entity with some fields and the on_activate callback +function display_lib.register_display_entity(entity_name) + if not minetest.registered_entity then + minetest.register_entity(':'..entity_name, { + collisionbox = { 0, 0, 0, 0, 0, 0 }, + visual = "upright_sprite", + textures = {}, + on_activate = display_lib.on_activate, + }) + end +end + + + |