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smartshop={user={},tmp={},dir={{x=0,y=0,z=-1},{x=-1,y=0,z=0},{x=0,y=0,z=1},{x=1,y=0,z=0}},dpos={
{{x=0.2,y=0.2,z=0},{x=-0.2,y=0.2,z=0},{x=0.2,y=-0.2,z=0},{x=-0.2,y=-0.2,z=0}},
{{x=0,y=0.2,z=0.2},{x=0,y=0.2,z=-0.2},{x=0,y=-0.2,z=0.2},{x=0,y=-0.2,z=-0.2}},
{{x=-0.2,y=0.2,z=0},{x=0.2,y=0.2,z=0},{x=-0.2,y=-0.2,z=0},{x=0.2,y=-0.2,z=0}},
{{x=0,y=0.2,z=-0.2},{x=0,y=0.2,z=0.2},{x=0,y=-0.2,z=-0.2},{x=0,y=-0.2,z=0.2}}}
}
minetest.register_craft({
output = "smartshop:shop",
recipe = {
{"default:chest_locked", "default:chest_locked", "default:chest_locked"},
{"default:sign_wall_wood", "default:chest_locked", "default:sign_wall_wood"},
{"default:sign_wall_wood", "default:torch", "default:sign_wall_wood"},
}
})
smartshop.use_offer=function(pos,player,n)
local pressed={}
pressed["buy" .. n]=true
smartshop.user[player:get_player_name()]=pos
smartshop.receive_fields(player,pressed)
smartshop.user[player:get_player_name()]=nil
smartshop.update(pos)
end
smartshop.get_offer=function(pos)
if not pos or not minetest.get_node(pos) then return end
if minetest.get_node(pos).name~="smartshop:shop" then return end
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local offer={}
for i=1,4,1 do
offer[i]={
give=inv:get_stack("give" .. i,1):get_name(),
give_count=inv:get_stack("give" .. i,1):get_count(),
pay=inv:get_stack("pay" .. i,1):get_name(),
pay_count=inv:get_stack("pay" .. i,1):get_count(),
}
end
return offer
end
smartshop.send_mail=function(owner, pos, item)
if not minetest.get_modpath( "mail" ) then
return
end
item = ItemStack(item)
local spos = "("..pos.x..", "..pos.y..", "..pos.z..")"
mail.send("DO NOT REPLY", owner, "Out of stock at "..spos, "Your smartshop at "..spos.." is out of "..core.registered_items[item:get_name()].description..". Please restock")
end
smartshop.receive_fields=function(player,pressed)
if pressed.customer then
return smartshop.showform(smartshop.user[player:get_player_name()],player,true)
elseif pressed.sellall then
local pos=smartshop.user[player:get_player_name()]
local meta=minetest.get_meta(pos)
local pname=player:get_player_name()
if meta:get_int("sellall")==0 then
meta:set_int("sellall",1)
minetest.chat_send_player(pname, "Sell your stock and give line")
else
meta:set_int("sellall",0)
minetest.chat_send_player(pname, "Sell your stock only")
end
elseif pressed.tooglelime then
local pos=smartshop.user[player:get_player_name()]
local meta=minetest.get_meta(pos)
local pname=player:get_player_name()
if meta:get_int("type")==0 then
meta:set_int("type",1)
minetest.chat_send_player(pname, "Your stock is limited")
else
meta:set_int("type",0)
minetest.chat_send_player(pname, "Your stock is unlimited")
end
elseif not pressed.quit then
local n=1
for i=1,4,1 do
n=i
if pressed["buy" .. i] then break end
end
local pos=smartshop.user[player:get_player_name()]
local meta=minetest.get_meta(pos)
local type=meta:get_int("type")
local sellall=meta:get_int("sellall")
local inv=meta:get_inventory()
local pinv=player:get_inventory()
local pname=player:get_player_name()
if pressed["buy" .. n] then
local name=inv:get_stack("give" .. n,1):get_name()
local stack=name .." ".. inv:get_stack("give" .. n,1):get_count()
local pay=inv:get_stack("pay" .. n,1):get_name() .." ".. inv:get_stack("pay" .. n,1):get_count()
if name~="" then
if type==1 and inv:room_for_item("main", pay)==false then minetest.chat_send_player(pname, "Error: The owners stock is full, cant receive, exchange aborted.") return end
-- if type==1 and sellall==1 and inv:contains_item("main", stack)==false and inv:contains_item("give" .. n, stack)==true then
-- inv:add_item("main", stack)
-- inv:remove_item("give" .. n, stack)
-- end
if meta:get_int("ghost") ~=1 then
-- transition shops to ghost inventory.
for i=1,4 do
if inv:room_for_item("main", "pay"..i) and inv:room_for_item("main", "give"..i) then
meta:set_int("ghost", 1)
inv:add_item("main", inv:get_stack("pay"..i,1))
inv:add_item("main", inv:get_stack("give"..i,1))
end
end
end
if type==1 and inv:contains_item("main", stack)==false then
minetest.chat_send_player(pname, "Error: The owners stock is end.")
if not meta:get_int("alerted") or meta:get_int("alerted") == 0 then
meta:set_int("alerted",1) -- Do not alert twice
smartshop.send_mail(meta:get_string("owner"), pos, stack)
end
return
end
if not pinv:contains_item("main", pay) then minetest.chat_send_player(pname, "Error: You dont have enough in your inventory to buy this, exchange aborted.") return end
if not pinv:room_for_item("main", stack) then minetest.chat_send_player(pname, "Error: Your inventory is full, exchange aborted.") return end
pinv:remove_item("main", pay)
pinv:add_item("main", stack)
if type==1 then
inv:remove_item("main", stack)
inv:add_item("main", pay)
if not inv:contains_item("main", stack) and (not meta:get_int("alerted") or meta:get_int("alerted") == 0) then
meta:set_int("alerted",1) -- Do not alert twice
smartshop.send_mail(meta:get_string("owner"), pos, stack)
end
end
end
end
else
local pos=smartshop.user[player:get_player_name()]
smartshop.update_info(pos)
if smartshop.user[player:get_player_name()] or minetest.check_player_privs(player:get_player_name(), {protection_bypass=true}) then
local meta=minetest.get_meta(smartshop.user[player:get_player_name()])
if meta:get_string("owner")==player:get_player_name() then
smartshop.update(smartshop.user[player:get_player_name()],"update")
end
end
smartshop.user[player:get_player_name()]=nil
end
end
minetest.register_on_player_receive_fields(function(player, form, pressed)
if form=="smartshop.showform" then
smartshop.receive_fields(player,pressed)
end
end)
smartshop.update_info=function(pos)
local meta=minetest.get_meta(pos)
local inv = meta:get_inventory()
local owner=meta:get_string("owner")
local gve=0
-- if meta:get_int("sellall")==1 then gve=1 end
if meta:get_int("type")==0 then
meta:set_string("infotext","(Smartshop by " .. owner ..") Stock is unlimited")
return false
end
local name=""
local count=0
local stuff={}
for i=1,4,1 do
stuff["count" ..i]=inv:get_stack("give" .. i,1):get_count()
stuff["name" ..i]=inv:get_stack("give" .. i,1):get_name()
stuff["stock" ..i]=gve*stuff["count" ..i]
stuff["buy" ..i]=0
for ii=1,32,1 do
name=inv:get_stack("main",ii):get_name()
count=inv:get_stack("main",ii):get_count()
if name==stuff["name" ..i] then
stuff["stock" ..i]=stuff["stock" ..i]+count
end
end
local nstr=(stuff["stock" ..i]/stuff["count" ..i]) ..""
nstr=nstr.split(nstr, ".")
stuff["buy" ..i]=tonumber(nstr[1])
if stuff["name" ..i]=="" or stuff["buy" ..i]==0 then
stuff["buy" ..i]=""
stuff["name" ..i]=""
else
--if string.find(stuff["name" ..i],":")~=nil then
-- stuff["name" ..i]=stuff["name" ..i].split(stuff["name" ..i],":")[2]
--end
if core.registered_items[stuff["name"..i]] then
stuff["name"..i] = core.registered_items[stuff["name"..i]].description
else
stuff["name"..i] = "Unknown Object"
end
stuff["buy" ..i]="(" ..stuff["buy" ..i] ..") "
stuff["name" ..i]=stuff["name" ..i] .."\n"
end
end
meta:set_string("infotext",
"(Smartshop by " .. owner ..") Purchases left:\n"
.. stuff.buy1 .. stuff.name1
.. stuff.buy2 .. stuff.name2
.. stuff.buy3 .. stuff.name3
.. stuff.buy4 .. stuff.name4
)
end
smartshop.update=function(pos,stat)
--clear
local spos=minetest.pos_to_string(pos)
for _, ob in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if ob and ob:get_luaentity() and ob:get_luaentity().smartshop and ob:get_luaentity().pos==spos then
ob:remove()
end
end
if stat=="clear" then return end
--update
local meta=minetest.get_meta(pos)
local inv = meta:get_inventory()
local node=minetest.get_node(pos)
local dp = smartshop.dir[node.param2+1]
if not dp then return end
pos.x = pos.x + dp.x*0.01
pos.y = pos.y + dp.y*6.5/16
pos.z = pos.z + dp.z*0.01
for i=1,4,1 do
local item=inv:get_stack("give" .. i,1):get_name()
local pos2=smartshop.dpos[node.param2+1][i]
if item~="" then
smartshop.tmp.item=item
smartshop.tmp.pos=spos
local e = minetest.env:add_entity({x=pos.x+pos2.x,y=pos.y+pos2.y,z=pos.z+pos2.z},"smartshop:item")
e:setyaw(math.pi*2 - node.param2 * math.pi/2)
end
end
end
minetest.register_entity("smartshop:item",{
hp_max = 1,
visual="wielditem",
visual_size={x=.20,y=.20},
collisionbox = {0,0,0,0,0,0},
physical=false,
textures={"air"},
smartshop=true,
type="",
on_activate = function(self, staticdata)
if smartshop.tmp.item ~= nil then
self.item=smartshop.tmp.item
self.pos=smartshop.tmp.pos
smartshop.tmp={}
else
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self.item = data[1]
self.pos = data[2]
end
end
end
if self.item ~= nil then
self.object:set_properties({textures={self.item}})
else
self.object:remove()
end
end,
get_staticdata = function(self)
if self.item ~= nil and self.pos ~= nil then
return self.item .. ';' .. self.pos
end
return ""
end,
})
smartshop.showform=function(pos,player,re)
local meta=minetest.get_meta(pos)
local creative=meta:get_int("creative")
local inv = meta:get_inventory()
local gui=""
local spos=pos.x .. "," .. pos.y .. "," .. pos.z
local owner=meta:get_string("owner")==player:get_player_name()
if minetest.check_player_privs(player:get_player_name(), {protection_bypass=true}) then owner=true end
if re then owner=false end
smartshop.user[player:get_player_name()]=pos
if owner then
meta:set_int("alerted",0) -- Player has been there to refill
gui=""
.."size[8,10]"
.."button_exit[6,0;1.5,1;customer;Customer]"
.."button[7.2,0;1,1;sellall;All]"
.."label[0,0.2;Item:]"
.."label[0,1.2;Price:]"
.."list[nodemeta:" .. spos .. ";give1;2,0;1,1;]"
.."list[nodemeta:" .. spos .. ";pay1;2,1;1,1;]"
.."list[nodemeta:" .. spos .. ";give2;3,0;1,1;]"
.."list[nodemeta:" .. spos .. ";pay2;3,1;1,1;]"
.."list[nodemeta:" .. spos .. ";give3;4,0;1,1;]"
.."list[nodemeta:" .. spos .. ";pay3;4,1;1,1;]"
.."list[nodemeta:" .. spos .. ";give4;5,0;1,1;]"
.."list[nodemeta:" .. spos .. ";pay4;5,1;1,1;]"
if creative==1 then
gui=gui .."label[0.5,-0.4;Your stock is unlimited becaouse you have creative or give]"
.."button[6,1;2.2,1;tooglelime;Toggle limit]"
end
gui=gui
.."list[nodemeta:" .. spos .. ";main;0,2;8,4;]"
.."list[current_player;main;0,6.2;8,4;]"
.."listring[nodemeta:" .. spos .. ";main]"
.."listring[current_player;main]"
else
gui=""
.."size[8,6]"
.."list[current_player;main;0,2.2;8,4;]"
.."label[0,0.2;Item:]"
.."label[0,1.2;Price:]"
.."list[nodemeta:" .. spos .. ";give1;2,0;1,1;]"
.."item_image_button[2,1;1,1;".. inv:get_stack("pay1",1):get_name() ..";buy1;\n\n\b\b\b\b\b" .. inv:get_stack("pay1",1):get_count() .."]"
.."list[nodemeta:" .. spos .. ";give2;3,0;1,1;]"
.."item_image_button[3,1;1,1;".. inv:get_stack("pay2",1):get_name() ..";buy2;\n\n\b\b\b\b\b" .. inv:get_stack("pay2",1):get_count() .."]"
.."list[nodemeta:" .. spos .. ";give3;4,0;1,1;]"
.."item_image_button[4,1;1,1;".. inv:get_stack("pay3",1):get_name() ..";buy3;\n\n\b\b\b\b\b" .. inv:get_stack("pay3",1):get_count() .."]"
.."list[nodemeta:" .. spos .. ";give4;5,0;1,1;]"
.."item_image_button[5,1;1,1;".. inv:get_stack("pay4",1):get_name() ..";buy4;\n\n\b\b\b\b\b" .. inv:get_stack("pay4",1):get_count() .."]"
end
minetest.after((0.1), function(gui)
return minetest.show_formspec(player:get_player_name(), "smartshop.showform",gui)
end, gui)
end
minetest.register_node("smartshop:shop", {
description = "Smartshop",
tiles = {"default_chest_top.png^[colorize:#ffffff77^default_obsidian_glass.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1,tubedevice = 1, tubedevice_receiver = 1},
drawtype="nodebox",
node_box = {type="fixed",fixed={-0.5,-0.5,-0.0,0.5,0.5,0.5}},
paramtype2="facedir",
paramtype = "light",
sunlight_propagates = true,
light_source = 10,
tube = {insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local added = inv:add_item("main", stack)
return added
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i=1,4 do
local sellitem = inv:get_stack("give"..i,1):get_name()
if sellitem == stack:get_name() then
return inv:room_for_item("main", stack)
end
-- minetest.chat_send_all(sellitem)
end
--
return false
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}},
after_place_node = function(pos, placer)
local meta=minetest.get_meta(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext", "Shop by: " .. placer:get_player_name())
meta:set_int("type",1)
meta:set_int("sellall",1)
if minetest.check_player_privs(placer:get_player_name(), {creative=true}) or minetest.check_player_privs(placer:get_player_name(), {give=true}) then
meta:set_int("creative",1)
meta:set_int("type",0)
meta:set_int("sellall",0)
end
end,
on_construct = function(pos)
local meta=minetest.get_meta(pos)
meta:set_int("state", 0)
meta:get_inventory():set_size("main", 32)
meta:get_inventory():set_size("give1", 1)
meta:get_inventory():set_size("pay1", 1)
meta:get_inventory():set_size("give2", 1)
meta:get_inventory():set_size("pay2", 1)
meta:get_inventory():set_size("give3", 1)
meta:get_inventory():set_size("pay3", 1)
meta:get_inventory():set_size("give4", 1)
meta:get_inventory():set_size("pay4", 1)
meta:set_int("ghost", 0)
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
smartshop.showform(pos,player)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.get_meta(pos):get_string("owner")==player:get_player_name() or minetest.check_player_privs(player:get_player_name(), {protection_bypass=true}) then
local meta = minetest.get_meta(pos)
if meta:get_int("ghost") and (string.find(listname, "pay") or string.find(listname, "give")) then
local inv = minetest.get_inventory({type="node", pos=pos})
inv:set_stack(listname, index, stack)
return 0
end
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if minetest.get_meta(pos):get_string("owner")==player:get_player_name() or minetest.check_player_privs(player:get_player_name(), {protection_bypass=true}) then
local meta = minetest.get_meta(pos)
if meta:get_int("ghost") == 1 and (string.find(listname, "pay") or string.find(listname, "give")) then
local inv = minetest.get_inventory({type="node", pos=pos})
inv:set_stack(listname, index, ItemStack(""))
return 0
end
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.get_meta(pos):get_string("owner")==player:get_player_name() or minetest.check_player_privs(player:get_player_name(), {protection_bypass=true}) then
local meta = minetest.get_meta(pos)
local inv = minetest.get_inventory({type="node", pos=pos})
if meta:get_int("ghost") ~= 1 then
return count
end
if (string.find(from_list, "pay") or string.find(from_list, "give")) and to_list == "main" then
inv:set_stack(from_list, from_index, ItemStack(""))
return 0
elseif (string.find(to_list, "pay") or string.find(to_list, "give")) and from_list == "main" then
inv:set_stack(to_list, to_index, inv:get_stack(from_list, from_index))
inv:set_stack(from_list, from_index, inv:get_stack(from_list, from_index))
return 0
else
return count
end
end
return 0
end,
can_dig = function(pos, player)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
if ((meta:get_string("owner")==player:get_player_name() or minetest.check_player_privs(player:get_player_name(), {protection_bypass=true})) and inv:is_empty("main") and inv:is_empty("pay1") and inv:is_empty("pay2") and inv:is_empty("pay3") and inv:is_empty("pay4") and inv:is_empty("give1") and inv:is_empty("give2") and inv:is_empty("give3") and inv:is_empty("give4")) or meta:get_string("owner")=="" then
smartshop.update(pos,"clear")
return true
end
end,
})
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